So, was just speaking with [CM]Dragonlark on Twitch, and asked a bunch of questions! I thank her for taking the time to answer my questions and am taking her advice of opening a forum post.
So, lets start with "Where has everybody gone?" After the latest Cartel and attack speed nerf update it seems the game has become VERY VERY inactive, I would like to ask the community and the ROSE team "What does everybody think?" and would we prefer our attack speed back or keep it the way it is?
It made no difference. If you want faster animations, you get crit lock problems. If you don't mind crit-lock problems, which I know you do seeing as you asked if I would make a hack or mod for you to use to not have it, then they could cut melee attack damage by 50% and speed up animations by 2x. Same DPS, just smaller numbers in quicker succession, but you'll have to accept that the damage is now over 2 hits, and static damage reductions works on an application count process, making the stat stronger. So yeah. If you're ok with being Crit Locked and Having your DPS drop even further to Damage Reduction builds, then sure.
I have no problem with crit lock, I found a way around it (Without a hack) all that needed to be done was remove the flinch animation from my client and replace it with a blank one, problem solved.
In this Cartel update, there have been a number of changes I am going to pin point some of them and sort of label the issues that came with these that I personally dislike, and a few of my friends dislike too.
Okay so, Obviously they seriously reduced the attack speed of the game, this nerfed classes like raider that were melee attack power based. As most of the community were raiders this didn't seem so popular for the most part, and I actually believe it has unbalanced the game quite heavily. I find it very difficult to kill a cleric with just skills, especially when you spend the majority of your skills trying to break their mana shield!
To quote everyone, everytime I brought this up, "They're meant to keep 10 people alive, you shouldn't be able to kill them alone, deal with it."
But if the majority of the community didn't want it like this why should they have to "Deal with it" ?????
I've also noticed it's very hard for classes like champs, knights or anything that's not long ranged (excluding raider because they have stealth) to actually catch and kill a long ranged character with just skills.
That's not true, unless they suck.
It is true, my ungeared scout is dominating and character than doesn't have the mspd or long range to keep up with me lol.
Upon this update we are required to re-gear and rebuild our characters to fit in with the new patch. I personally can't do this because there is never any game arena in my time zone, I don't think new "Pvp" updates will fix this because the players that have quit have done so because they liked it the way it was before, and are tired of having to rebuild every 5-6 months. (Feedback from friends who have quit the game)
1: If you can't play when the Arena's are active, too bad. Either farm shout quests and Valor/Dungeons, or accept not having top tier equipment. It's what I've been told, so I might as well start parroting it.
2: It's inactive because it's buggy and laggy right now, and will go back to normal once fixed.
3: Gearing is a natural part of MMORPG's who add content. If you don't like that, then go play a MOBA where they give you everything up front.
1. This is why rose is dying, those valor/dungeons take months and months and months if you wanted to get top tier pvp equipment, don't be silly.
2. even once the lag is fixed it won't be an all day thing.
3. this game doesn't have enough players at the moment to add stupid content, it just makes more people quit, you need to think before adding not just jump on in because you think "Oh this might generate some money"
I understand that cartel is suppose to be like "Game arena practice" but upon release it seems training ground has become dead content. I know Cartel was popular because it turned pvp wars from "Pay to win" with boosters and eggs into a more fair context with stats buffs and red pots only, but the problem with this is we can't defend against damage over time effects at all, and for classes like me (scout) we get dominated by the likes of raider which have multiple burns and poisons. Maybe think about adding goulash into cartel to balance out the pvp and make it abit more fair for all classes.
You're right, it did become more popular and make TG obsolete, for good reasons.
Also, if you're having trouble with DoT's, add some more Static Damage Reduction, and Max HP/HP Recovery. They're the natural counters to DoT's. Defense also works, just not as effective compared to the other two stats.
It made tg useless because kids were crying about boosters, if training ground didn't have boosters/eggs or jellys cartel wouldn't even be used.
You can put a build like that in but your dps will be highly lacking, you should be able to generate hp at a similar rate than just run and hope you don't die praying your red pot will cooldown in time to survive. no matter how much hp you have if 5 ppl put dots on you you're done for.
These are insanely powerful gems, and for me I will never be able to collect them as I don't play when game arena's are active, maybe consider weakening these abit so it's no so much of a gap between players who have the time zone advantage and those who don't. (Just a thought)
They're really not that much stronger. And they're only clearly stronger once you've acquired at least 4+ on a single character load out. Which, only a handful of players [mostly in Paragon] have managed to do since they regularly and routinely set up Trade-winning in DP. Though I've heard it got nerfed due to that, but it still occurs.
Yes they are insanely over powered, especially if you are someone who can't do AA due to timezones (me) vs someone like you said from paragon, it's an unfair advantage.
This is an old update, but I feel it has made the game inactive also I use to play game arena to make money by farming the Armour and selling to for profit, I personally find the PVM unrewarding and very boring so that was my way of enjoying the game, maybe we could ask the community and rose team what their opinions of making honor items free to trade again? This would also fix the problem of me and others not being able to get our own items because of lack of players in game arena in our time zones, we could just farm the zullie in other aspects of the game and purchase with that.
Nope, you get what you earn. You can't earn it, [due to time zones or working or whatever illegitimate or legitimate reasons] then you'll have to live without. That's what I've been told, that's what everyone else has been told.
Yes this is what people have been told, but it's obviously very very very unpopular, how are you not earning it if you buy it with zullie? I might want to go farm dungeons to earn my honor gear, does that mean I wouldn't have earned it? I literally can't play AA because the hours between work and bed time are not active in game arena. This shouldn't be responded with "Just get over it" It should be listened to and helped accordingly. The whole "Get over it" is why ROSE loses so many players every year, time to shape up Feuer, this isn't cutting it.
That will do for now, I do have other issues that need addressed but I would like to bring these up first.