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Dominion PvP game mode


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#1 henrycao

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Posted 21 November 2016 - 05:58 PM

So the idea is:

 

When you queue into the game mode like any other PvP game mode you will recognized as your First Jobs: Dealer, Hawker, Muse or Soldier.

 

Then you will be teleported into the same room to get ready like in Crystal Defenders, Akram Arena, Draconis Peaks with teammates under the same First Jobs category.

~Team possibilities:

Bourgeois & Artisan may be paired together

Scout & Raider may be paired together

Cleric & Mage may be paired together

Knight & Champion may be paired together

Everyone gets 1 life until a dusk is destroyed or a statue is destroyed. (Muse can still revive)

Objective is eliminating all other teams and claiming victory with your First Job class team.

 

The PvP Map will be the same as Junon Cartel and Training Grounds. There will be 4 teams. Each Team will contain members only with the same common class. ****NOTE: Your statue as well as all opponents statue will have high health barsIf the statue get's destroyed, that particular First Job's whole team dies instantly with no way of reviving. However, if you and or your team takes the last hit in destroying another teams statue, all dead members of your team gets revived for from the spot in which they had died.

rose%20statue%20and%20spawn_zps59ukygir.

 

Your whole team will be teleported to each end of the 4 corners behind your Job Class Statue. Bridges to the spawn point will be closed off as well as the walk way leading down to the north and south spawn area.

arch%20way_zpsrxm92q0l.jpg

 

Under every arch way will be a speed boosting pad which will proc like the stone's found in Draconis peaks. The only way to move around into the field is through this arch way which will collide you with opponents of a different First Job Classes. In the center of the field is a Dusk Crystal that respawns every 3 minutes after it is destroyed (average medium-easy to kill), if it is destroyed all alive members of any Team get teleported back to the original spawn point and the person who took the last hit on the crystal gets their whole team revived for 2 minutes. During your death I advise you to start typing in group chat who was dead and who was alive and watch the fight and give tips. (However, don't forget you have no way back into the game if your teams statue has been destroyed.)

 

statues_zpsnkf7lxkc.jpg

Deciding between dusk or statue is a very crucial decision to make. Killing the dusk that respawns every 3 minutes will revive all dead members on your team for 2 minutes temporarily for the person who got the last hit, it will also teleport everyone back to spawn. Last hitting another teams statue means eliminating the whole First Job class team and reviving all dead members of your team at the spot in which they were killed. (note these statues can not be healed or buffed) Then while this happens you must also stop those trying to destroy yours if you want to stay in the game.

 

****NOTE: Your statue as well as all opponents statue will have high health barsIf the statue get's destroyed, that particular First Job's whole team dies instantly with no way of reviving. However, if you and or your team takes the last hit in destroying another teams statue, all dead members of your team gets revived from the spot in which they had died.

 

map_zpsjkm7fa81.jpg

 

this is the map on a wider scale. After everyone has left the get ready room they will be teleport ed to one of the four corners behind the statue of there First Job class. Each player after they spawn have a choice of going left or right. Teams may collide and if all of ones team dies they are eliminated until the match is over you may be able to leave the match or stay and watch the fight from where you had died. When one team has died an announcement will be made to say that they have been eliminated. However if your teams statue still remains if it had not already been destroyed it may still be destroyed to influence the fight. The player who takes the last hit on a statue will have their whole team revived from the spot that they had been killed. While being dead, I suggest players communicate crucial information to ensure that your team wins because clusters and essense will be available in a fixed value, however honor is still rewarded based on player performance. All under all archways will give a temporary speed boost to anyone who crosses. To the center is the dusk crystal that spawns every 3 minutes, you may also destroy this crystal to get your team revived for 2 minutes or to take it so another team doesn't get it, either way all living players get teleported back to there spawn. This spawn however is only relevant to the players who currently are alive. Once your dead you remain dead until your team mates revive you, kill a dusk or a statue.

Also no mounts so that you can't just leap over unintended paths. (unless the game fixes that issue then mounts would be ok)

 

Rewards: Fixed amount of clusters and essence

Team that claimed dominion gets: 70clusters, 10essence

everyone else gets: 30clusters, 5essence

Honor is based on personal performance.

 

I hope to have made this clear, kept repeating myself sorry about that.  :p_laugh:

The amount of players in this game mode is up to you to decide game developers. You can make changes to the idea as well if you'd like or reject the idea completely, its okay  :p_smile:


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#2 2048160605092950270

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Posted 22 November 2016 - 09:28 AM

why specific classes... cleric mage teams would always win. mixed teams better


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#3 Feuer

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Posted 22 November 2016 - 10:28 AM

Muse would win a disproportionate amount of time due to the DEV's never listening when I described the importance of all classes having some self healing abilities. I am of course speaking about Clerics being the only healers in the game.

Want me to slightly elaborate? Kay.

If All classes had some self heals, even just 2 or 3, Cleric heals could be brought down to be axillary heals, or augmenting the existing heals all classes already had. This would only work if Clerics remained the only class with AoE healing, and no self heals. 
Hows that work? Like so.

Raider w/ 2 self heals, Champion with 2 self heals.

vs

Cleric with 2 AoE heals. Champion with 2 self heals.

Result: The second team [with the Cleric] the Cleric only gets 3 heals, the Champion does get 5, but they lack some extra DPS, where as R+C team have more DPS, but less shared healing.

 

Essentially, it's balanced, the team just functions in a different manner. 

 

Want the TL;DR?

Cleric heals are too strong. No game mode like this can exist unless the Clerics ability to heal itself is nerfed. Yea, I said nerf, as in reduce the number of heals they can cast on themselves. Boo hoo. Don't get all huffy, cause the likelihood of this type of thing happening [a nerf] and this type of game mode being adopted is almost 0. 


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