Edited by Usurper, 14 December 2016 - 11:02 PM.
Future update of (K)RO
#77
Posted 16 December 2016 - 03:49 AM
There're 6 types for each part of Shadow gears.
It consumes +7 class-exclusive shadow gears to gain new random one with random refine rate from 1 to 10 AND random stat from 1 to 10.
The stat gained for each part are fixed as following patterns.
Weapon : Str or Int
Armor : Int or Vit
Shoes : Vit or Agi
Shield : Agi or Luk
Pendant : Luk or Dex
Earring : Dex or Str
#78
Posted 16 December 2016 - 08:19 PM
This is your answer.The important part still has no answer. The double attack on crit does ignores flee as well or it's still Hit based. If it's hit based then it's still in various cases a dps loss.
https://m.youtube.co...h?v=MSdkeYNzNtk
Edited by Sigma1, 16 December 2016 - 08:20 PM.
#83
Posted 19 December 2016 - 11:58 AM
name ideas for 4th classes:
- RG -> templar [...]
- warlock -> arcanist[...]
- maestro -> troubadour/crooner
I would like those as well. bRO's translators wouldn't.
Warlock 4th class is going to have an ultimate skill called "Reborn", attainable after max level.
Other Skills:
Throw Wand (Max level 10): Throws your staff/rod at target. Breaks your weapon and does physical damage.
Throw Robe (Max level 10): Throws your robe at your target. Causes blindness
Throw Shoe (Max level 10): No effect. Does no damage just like your other skills.
Reborn (Attainable after max base and job level. Max level 1, Fixed cast time 10minutes): Your character becomes a level 1 Ranger.
kro doesn't know what to do with warlocks since every other class can aoe.
Warlock 4th job: After years of training and mastering the most powerfull spells ever known, they realized how useless that was and dedicated to master the art of combat with their staves.
LOL! That explains how Gandalf and Saruman fight in the LotR movies.
#85
Posted 05 March 2017 - 10:39 PM
#93
Posted 13 May 2017 - 12:46 AM
This is your answer.
https://m.youtube.co...h?v=MSdkeYNzNtk
I have a difficult question.
It's already known that double attack has priority over critical and when double attack happens, critical strike doesn't happen. This new "crit" is a modification on crit and not on double attack, right? It means that crits can have double the attack, but will double attacks be able to crit? Both things seems to be the same but they are not.
Why I am making this question? Because my Shadow Chaser doesn't have double attack. I did that so I don't get double attacks to stop my crit since double attacks have priority over crit. By not getting double attack I can have more crits so I can hit more constantly every MVP which brings more auto cast.
Double attacks can crit now with this update or only crit can double attack?
Edited by Hisiru, 13 May 2017 - 12:47 AM.
#97
Posted 19 May 2017 - 10:45 AM
17.1 is definitely nice to have, I am not especially excited about 4th class though, Gravity aint good at game balance. However, it will be nice to introduce 3-3 classes for sure. The third branches can be intermediates between 3-1 and 3-2 classes. It would also be interesting if we have hybrid classes, such as MageKnight?
#98
Posted 19 May 2017 - 11:08 AM
name ideas for 4th classes:
- RK -> archknight
- RG -> templar / sentinel
- AB -> chaplain
- Sura -> pugilist
- warlock -> arcanist
- sorcerer -> mystic
- GX -> executioner
- SC -> phantom
- ranger -> sharpshooter
- maestro -> troubadour/crooner
- wanderer -> angel
- mechanic -> cyborg
- gene -> pharmacist
+1 to cyborg, Maybe now mechanic skills will be MORE TRASH THAN EVER.
#99
Posted 19 May 2017 - 11:11 AM
17.1 is definitely nice to have, I am not especially excited about 4th class though, Gravity aint good at game balance. However, it will be nice to introduce 3-3 classes for sure. The third branches can be intermediates between 3-1 and 3-2 classes. It would also be interesting if we have hybrid classes, such as MageKnight?
Imagine an Acid Bomb class that requires 1x mado energy + bottle + acid, with trash maximum Sp, with robot homuns. This is exactly the trash that would made me quit.
#100
Posted 24 May 2017 - 05:54 AM
For example:
Swordsman - a branch that is not about proper fighting like how knights and crusaders are about honour
Acolytes - undead and fallen bishop concept (i.e. Necromancer).
Mages - dark magic
Thieves - mafia concept (with guns).
Archers - savagery and more nature based
Merchants - items infused with sorcery (transmutations like in the vein of monster transforming candies)
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