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Future update of (K)RO


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#76 Usurper

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Posted 14 December 2016 - 11:02 PM

 


Edited by Usurper, 14 December 2016 - 11:02 PM.

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#77 Sigma1

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Posted 16 December 2016 - 03:49 AM

New kinds of Lapine Dukdak Boxes were implemented.
There're 6 types for each part of Shadow gears.
It consumes +7 class-exclusive shadow gears to gain new random one with random refine rate from 1 to 10 AND random stat from 1 to 10.
The stat gained for each part are fixed as following patterns.
Weapon : Str or Int
Armor : Int or Vit
Shoes : Vit or Agi
Shield : Agi or Luk
Pendant : Luk or Dex
Earring : Dex or Str
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#78 Sigma1

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Posted 16 December 2016 - 08:19 PM

The important part still has no answer. The double attack on crit does ignores flee as well or it's still Hit based. If it's hit based then it's still in various cases a dps loss.

This is your answer. :)

https://m.youtube.co...h?v=MSdkeYNzNtk

Edited by Sigma1, 16 December 2016 - 08:20 PM.

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#79 mildcontempt

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Posted 16 December 2016 - 09:49 PM

I wonder if fear breeze can do the same? 


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#80 Nirvanna21

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Posted 17 December 2016 - 01:02 AM

I wonder if fear breeze can do the same? 

 

I would imagine it would.


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#81 Sigma1

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Posted 17 December 2016 - 01:28 AM

I wonder if fear breeze can do the same?


Of course. This buff cover all multi-hit passive as following list.
- Double Attack
- Triple Attack
- Chain Action
- Shadow Warrior buff
- Fear Breeze buff
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#82 Ashuckel

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Posted 17 December 2016 - 01:40 AM

Welp, 999999 hits will be pretty constant now.

A friend implemented this change on his test server, Crush Strike+ Shadow Warrior(and bio6 headgear+abusive robe) got him a 34m hit lel
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#83 Kusanagisama

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Posted 19 December 2016 - 11:58 AM

name ideas for 4th classes:
- RG -> templar [...]

 

- warlock -> arcanist[...]

- maestro -> troubadour/crooner

 

I would like those as well. bRO's translators wouldn't. :gg:

 

Warlock 4th class is going to have an ultimate skill called "Reborn", attainable after max level.

 

Other Skills:

Throw Wand (Max level 10): Throws your staff/rod at target. Breaks your weapon and does physical damage.

Throw Robe (Max level 10): Throws your robe at your target. Causes blindness

Throw Shoe (Max level 10): No effect. Does no damage just like your other skills.

 

Reborn (Attainable after max base and job level. Max level 1, Fixed cast time 10minutes): Your character becomes a level 1 Ranger.

 

kro doesn't know what to do with warlocks since every other class can aoe.

Warlock 4th job: After years of training and mastering the most powerfull spells ever known, they realized how useless that was and dedicated to master the art of combat with their staves.

 

LOL! That explains how Gandalf and Saruman fight in the LotR movies.


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#84 cliraz

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Posted 27 December 2016 - 03:39 PM

sooo.... full screen tiger cannon? 1 map Arrow Storm?

Maybe Tiger Storm and Arrow Cannon :P


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#85 Schizzler

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Posted 05 March 2017 - 10:39 PM

Lol yep, it's the way of all mages. Saruman makes huge storm merely to impede Gandalf and Fellowship; then finishes it with stave fight. Gandalf then one-ups Saruman by using Glaumdring to stab a demon of fire and shadow to death. Looks like bringing a melee weapon to a magic fight works...
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#86 ShinobiEX3

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Posted 06 March 2017 - 06:12 PM

oh how beautiful more stats and more status immunities lmao this game is awesome.

 

goes back to ps vita


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#87 MARL88

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Posted 11 May 2017 - 02:15 PM

Since Episode 16.1 is now being implemented in iRO, can we get a new update sooner or news on 17.1?

And may I know what is the current episode in kRO? I can't understand Korean so I am asking hehe. . .

Hopefully that the 17.1 episode will have the 4th jobs. :)
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#88 ZeroTigress

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Posted 11 May 2017 - 02:18 PM

kRO is currently on 16.2. They haven't even planned Episode 17 yet.
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#89 Namrok

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Posted 11 May 2017 - 02:49 PM

well now iro behind kro only in one episode? its immposibiru @_@

 

 hope we have new UI update fast, its really nice


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#90 Sigma1

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Posted 11 May 2017 - 04:21 PM

Even you're in 16.1 but there're a lot of missing contents that were skipped. :/


Edited by Sigma1, 13 May 2017 - 09:51 AM.

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#91 ChaoticRK

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Posted 11 May 2017 - 08:09 PM

So it's not 16.1 but 16.0000009. But are they continuing that TKs next class? Any update regarding that? TK were the first expanded and yet they were the least loved.

Edited by ChaoticRK, 11 May 2017 - 08:10 PM.

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#92 Sigma1

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Posted 11 May 2017 - 09:06 PM

They may be implemented within the second half. :/
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#93 Hisiru

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Posted 13 May 2017 - 12:46 AM

 

I have a difficult question. 

It's already known that double attack has priority over critical and when double attack happens, critical strike doesn't happen. This new "crit" is a modification on crit and not on double attack, right? It means that crits can have double the attack, but will double attacks be able to crit? Both things seems to be the same but they are not. 

Why I am making this question? Because my Shadow Chaser doesn't have double attack. I did that so I don't get double attacks to stop my crit since double attacks have priority over crit. By not getting double attack I can have more crits so I can hit more constantly every MVP which brings more auto cast.

Double attacks can crit now with this update or only crit can double attack? 


Edited by Hisiru, 13 May 2017 - 12:47 AM.

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#94 Ashuckel

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Posted 13 May 2017 - 01:34 AM

It is the same. They simply can activate together.
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#95 fuyukikun

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Posted 17 May 2017 - 06:06 AM

this when?


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#96 BlackMeow

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Posted 18 May 2017 - 08:12 AM

:o


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#97 LordYggdrasill

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Posted 19 May 2017 - 10:45 AM

17.1 is definitely nice to have, I am not especially excited about 4th class though, Gravity aint good at game balance. However, it will be nice to introduce 3-3 classes for sure. The third branches can be intermediates between 3-1 and 3-2 classes. It would also be interesting if we have hybrid classes, such as MageKnight?


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#98 Ethanasael

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Posted 19 May 2017 - 11:08 AM

name ideas for 4th classes:
- RK -> archknight
- RG -> templar / sentinel
- AB -> chaplain
- Sura -> pugilist
- warlock -> arcanist
- sorcerer -> mystic
- GX -> executioner
- SC -> phantom
- ranger -> sharpshooter
- maestro -> troubadour/crooner
- wanderer -> angel
- mechanic -> cyborg
- gene -> pharmacist

+1 to cyborg, Maybe now mechanic skills will be MORE TRASH THAN EVER.


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#99 Ethanasael

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Posted 19 May 2017 - 11:11 AM

17.1 is definitely nice to have, I am not especially excited about 4th class though, Gravity aint good at game balance. However, it will be nice to introduce 3-3 classes for sure. The third branches can be intermediates between 3-1 and 3-2 classes. It would also be interesting if we have hybrid classes, such as MageKnight?

Imagine an Acid Bomb class that requires 1x mado energy + bottle + acid, with trash maximum Sp, with robot homuns. This is exactly the trash that would made me quit.


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#100 6941160922020327907

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Posted 24 May 2017 - 05:54 AM

A third branch sounds more exciting than fourth classes. The third classes seemed to fully realised concept wise. While a third branch could be more open (i.e. Antagonist on the 2-1and 2-2).

For example:
Swordsman - a branch that is not about proper fighting like how knights and crusaders are about honour

Acolytes - undead and fallen bishop concept (i.e. Necromancer).

Mages - dark magic

Thieves - mafia concept (with guns).

Archers - savagery and more nature based

Merchants - items infused with sorcery (transmutations like in the vein of monster transforming candies)
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