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Bandit PvE (Lazy stoner)


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#1 6460161113071608080

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Posted 04 December 2016 - 04:16 PM

Hi!

I'm playing dragon saga again, last time it was namned dragonica and I can see that alot have changed,

I'm playing with Archer or mages PvE, and I am almost always high as -_-. So Usually I just standard-attack using x och trowup and areal and throwdown, But that's all I do, I havent used to many points either since I dont see how it would differ my gameplay,

Can someone help me with a buid for Bandit PvE that plays with mages and archers? (And remember that it cant be to complicated since I'm so high all the time).

This is how my current build looks like:
http://irowiki.org/~...000000000000000

Venom and other attacks where newly added. I think I can get some wenom our before ariel them!

So any tips?


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#2 Rainnowx

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Posted 04 December 2016 - 09:04 PM

This (from that), can be a reference:

 

Skill builds are up to date:

Thief->Bandit->Rogue->Savage

PVP: http://irowiki.org/~...301255151550051

PVE: http://irowiki.org/~...351250151551101

PVE+PVP: http://irowiki.org/~...351255151550051

Best guides: None up to date or good at the moment, pm me if you need help, have any questions about this class,have a decent up to date guide that I may have missed or you made.

 

PvE Gameplay:

PvP Gameplay:

 

Venom (which is not new at all, I saw it even in around 2012) should never ever be used, because there's only a Poison appliance to the enemies. Unlike Mage's Cloud Kill, it doesn't damage (only the Poison does, but like, loooooooow damage when high level), nor does it "disturb" the enemies' move ("they won't flinch").


Edited by Rainnowx, 04 December 2016 - 09:10 PM.

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#3 6460161113071608080

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Posted 04 December 2016 - 09:22 PM

Thanks for the answer, I hate to see that all supposed good build are exactly the opposite of mine. Why does airlaunch and arial suck?


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#4 Rainnowx

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Posted 05 December 2016 - 12:48 AM

With time, when you have enough Points to use them classy dancing Skills, ACLaunch, RLaunch and SKick become useless. Especially RLaunch.

Personally, I don't think of them as bad Skills, they're in fact useful until you have enough Points to get every Lv.5 Bandit's three offensive Skills.

 

How I "it with deal" (because I never "deal with it") with the (minimum) aerial style before being a fully prepared Bandit: get Lv.3+ ACL, Lv.3+ SK and Lv.1(+) Cutdown. When ACL and SK are Lv.3, if the falling speed is well read, a Thief/Bandit can make enemies fly up more than once without using RLaunch.

Like this: SK > AFrenzy > Cutdown > ACL (> AFrenzy) > ground attack(s) ('Down+X') > [and there you keep going on and on...].

ACL should be used right when Cutdown is landed, like the very moment you see them flying off a little bit from the ground if Cutdown is Lv.1~2.

Lv.3+ Cutdown makes you need to read the falling speed once more, unless you make another possible chain like these:

_SK > AFrenzy > Cut. > AFrenzy > RLaunch > ACL > [back to SK]

_SK > AFrenzy > Cut. > ACL > AFrenzy > RLaunch > [back to SK]

 

Yeah, I put so many long possibilities, but whatever, if it can actually help XD

 

Once you have all of Lv.5 RStinger, Final D., and Upper Sd., most enemies wouldn't survive this:

FD > RS > FD > US ("> AFrenzy > ground attack(s)" if not Boss under Fury or Dungeon Boss) > [back to FD].

If they survive, you might want to enchant your Weapon, +4 should be enough; though +4 often kills with only FD+RS.


Edited by Rainnowx, 05 December 2016 - 01:07 AM.

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#5 6460161113071608080

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Posted 05 December 2016 - 04:02 AM

Would you mind using the calculater to show an example? Why no max in air-launch, cutdown and arial to get as many enemies in the air at the same time?

I have +10 wep and half apollo-set. and a +10 IM-wep. Please dont use shorts for attacks, it just makes me confused, use the calc and/or write the full name of the attack,


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#6 Rainnowx

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Posted 05 December 2016 - 05:02 AM

Sure, taking on more enemies is strategically better, what I suggested is based on how easy is the Skill manipulation (the "chain").

But if you only spend on the basics when having Lv.5 of Bandit's Rolling Stinger, Final Decision, and Upper Screwdriver is really recommended... Wait, having the needed minimum is possible when Lv.40 (just tested the simulator).

 

Well whatever, just don't be too focused on every Thieve's Skill later on. There are many Skills but considering each one's 'cooldown', you can actually get away with Bandit's and Rogue's Skills.

 

 

How you use the Points might not matter, as long as you can look like this when Lv.40.

Though like I said, when you are Lv.40 and have "Lv.5 of Bandit's Rolling Stinger, Final Decision, and Upper Screwdriver", the basic combo becomes less efficient. ("Very or not", I don't know.)


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