Njoror’s Njotes
Hello, everyone.
We’ve decided to start having weekly topics to discuss what’s going on with Ragnarok 2 and provide an area for you to ask your questions and get some of them answered outside of our Town Halls. We will be discussing what we’re currently working on, what’s going on in-game, and other areas we’re discussing or working on. Hopefully this will allow us to talk more frequently with our larger community.
What’s Up
- Yule Festival will be going in this week. It will include the 2014 and 2015 events into one, giant event. The Yule Festival titles and buff items will be available as well as Kafra Shop costume, accessory, mount, and title boxes.
- Our new Cosmetic Fusion System is going in with new shop items. You’ll be able to use one tablet for all fusion, and you won’t be restricted in combining accessories with costumes or any other variety. We’ve also changed our Slate to be Charms, and there are a bunch of new Charms including charms to get specific slot items or a new rune charm that also gives a better chance to get more runeholes. We will be getting a guide on this, plus CM Idun has made us a guide video to explain it further.
- We are deploying a change to how the PvP stat (attack and defense) is stacked. The purpose is to allow for diminishing returns if a player stacks attack or defense. You will never not get a positive effect from continuing to stack these stats, but once you hit about 45% effectiveness you’ll start to get a limited effect going forward. This is to address the stat creep issue, availability of purple runeholes and honing that has caused PvP balance to get out of hand.
What’s Next
- Seedrune Update
- We’re looking at improving the seedrune rates at achieving various tiers. There are some that were artificially capped and made unattainable, and the rest just have pretty miserable rates that cause them to never drop
- We’re also looking at adding in seedrune drops to various areas throughout Master Level zones in order to give more areas for players to go after these drops. Right now, we’re discussing adding seedrunes
- We’re also thinking about updating the Colosseum reward boxes in this update and adding some seedrune drops for some of the top tier boxes
- One or two shop boxes could also be included. Currently, we’re thinking about packages that give you a bunch of rune removers and random seedrunes, but we’re undecided
- PvP Formula moving to ratings
- This should make it in December 19 and just be a visual fix changing the percentage PvP Attack and Defense into ratings that will show you what their percentages are on mouseover on the stat in the character window. We decided to make this change last week which is why it wasn’t going in this week with the change. Effectively, it won’t change how the formula works, but it allows for new players to understand better and helps to futureproof it if we add in more items that give these stats.
- Card Refinement
- Fixing the rates so they are more similar to equipment refinement
- Change the card stat increase to be consistent throughout. Currently, the stat increases are handled by a percentage increase that is different for almost every set of cards. We’re talking about maybe a 5-6% increase in stats for each card going forward if we’re going to open up the ability to refine easier.
- 2 new items added to refinement. Cardfinium that protect the card level and give it a higher chance to go up a level, and Card Lucky Powder that acts like how regular Lucky Powder does
- We’re also thinking about those anniversary cards we handed out once and where to put those, but haven’t settled on anything yet.
- New Guild Skill: Siege Weaponry
- This is a guild skill that would control how many siege weapons a guild can place on WoE. Right now the tiers are 20/40/60/80/100 and require farming new books for these tiers.
- It will also move Urgent Recall over and take its spot, so there shouldn’t be a missing guild skill anymore
- We’re also looking at a self-destruct feature for incomplete siege weaponry placed so they are removed after a while, and a manual destruct option so guilds can manage where their siege are placed if they need to move them
Sorry for posting this late today. I’ll try and get it up in the mornings for Mondays from now on. Our patch today was just hefty and I got caught up in a lot of other duties.
Feel free to post your questions, concerns, or jokes here.