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Patch Notes 12/7/2016 [Complete]


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#26 Popcorn

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Posted 08 December 2016 - 12:32 AM

So will the Zodiac Gun-staff have the fix on it's Attack and Magic Attack?

 

Of course. I just can't promise if it can be done today or by the next regular maintenance on Wednesday.


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#27 Vossel

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Posted 08 December 2016 - 05:57 AM

I don't recommend to give the broken class more magic dmg without doing anything for the other classes, don't misunderstand me the summoner deserve equality to also have a zodiac weapon but every magic attack they get is instant x3 because of the helix shot, to make this clear I don't like giving the summoner more magic damage BEFORE you haven't changes a think about the phys attack classes, I don't mind then having that weapon but I would recommend you to get that strength buff that was discusses some time ago before adding more magic attack.
I hope I didn't offend anyone with the fact that I just want a different order for those changes

Edited by Vossel, 08 December 2016 - 06:03 AM.

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#28 Starkespada1

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Posted 08 December 2016 - 06:16 AM

I've always wondered this and forgot to ask in the Q and A stream, how come car pets cannot get Critical Damage + Health at the same time?

 

You can get like agility,Int,Stre, or Health + Critical rate or Attack speed combinations.

                                                           

But you cannot ever randomize for Agi,Int,Stre, or Hlt + Critical Damage Combos for some reason? 

 

 

 

 

 

 


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#29 Precrush

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Posted 08 December 2016 - 06:19 AM

Well the dmg they'll get from the zodiac wep is unlikely to make any significant difference so I don't think it matters. But the concept I agree with.
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#30 HakannBlast

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Posted 08 December 2016 - 06:20 AM

I've always wondered this and forgot to ask in the Q and A stream, how come car pets cannot get Critical Damage + Health at the same time?

 

You can get like agility,Int,Stre, or Health + Critical rate or Attack speed combinations.

                                                           

But you cannot ever randomize for Agi,Int,Stre, or Hlt + Critical Damage Combos for some reason? 

 

the best class in game cap at 500% CD and that is easy to get so why bother with CD on car

 

overlord savage ninja destroyer cap the max easy sentinel with sec aswell

 

7/10 classes

 

and invoker with 600% CD is scary they should not get that easy


Edited by HakannBlast, 08 December 2016 - 06:44 AM.

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#31 Starkespada1

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Posted 08 December 2016 - 06:22 AM

For those of us with classes who cap at 600% and aren't fortunate to have critical damage on their POS sets ^

 

 


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#32 Vossel

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Posted 08 December 2016 - 06:45 AM

Well the dmg they'll get from the zodiac wep is unlikely to make any significant difference so I don't think it matters. But the concept I agree with.

i haven't seen a +20 legendary one but if its similar to the others the maximum magic dmg will be around 1k if its +20 legendary, with the helix shot this makes 3k dmg and this can even crit with up to 500% so its 15k difference in PvE and also some dmg in PvP


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#33 Popcorn

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Posted 08 December 2016 - 07:24 AM

We will change the damage for the summoner's zodiac weapons from physic to magical damage for pure consistency. Completely leaving out the dmg stats would not comply to all the other zodiac weapons. However we decided to set the stats a lot lower until the class has been balanced.

 

I don't want another discussion about the summoner class here. We all agreed in the past that this class is totally OP and that classes will be balanced but as I already said in the last Q&A stream class balancing is not as easy as it may sound. We don't want to make another class OP because we are "balancing" the other class.

 


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#34 Popcorn

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Posted 08 December 2016 - 07:39 AM

To keep it fair for everyone who is thinking about trying to get a Zodiac Weapon for their Summoner here are the stats after they have changed by the next maintenance:

 

Zodiac Gold Magichenge Gunstaff

Normal Grade, unenchanted: MATK 20-40

Legendary Grade, +20: MATK 144-384

 

Zodiac Black Bone Gunstaff

Normal Grade, unenchanted: MATK 5-10

Legendary Grade, +20: MATK 94-157

 

These stats can be adjusted after class balances are done.

 

 


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#35 Precrush

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Posted 08 December 2016 - 07:55 AM

i haven't seen a +20 legendary one but if its similar to the others the maximum magic dmg will be around 1k if its +20 legendary, with the helix shot this makes 3k dmg and this can even crit with up to 500% so its 15k difference in PvE and also some dmg in PvP


Ye, but if you consider how much that is in % in terms of summoner dmg, it's not much. But well Popcorn made it less so I'd say that's fine.

Let's just be patient here guys.
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#36 Popcorn

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Posted 08 December 2016 - 09:37 AM

The summoner's Zodiac Weapons are now fixed. Thank you for your understanding.

 


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#37 Vossel

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Posted 08 December 2016 - 10:05 AM

the summoner and twin zodiac weapons only have magic or physic attack but all other weapons have both (of course the one they dont have a focus on less but still)


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#38 Popcorn

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Posted 08 December 2016 - 01:40 PM

Then it seems you have a different game.

 

Zodiac1.jpg Zodiac2.jpg

 

I see no Physical resp. Magical attack on these screenshots.

They get a lower amount of the other attack type when enchanted/soulcrafted.

 


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#39 zirothos

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Posted 08 December 2016 - 04:13 PM

zodiac_weapon_magicien.png

 

i got phy damage on my weapon and it a magician one XD i wonder, And all the files are the official one from the start '' i got my golden weapon since 2012 so maybe they made some change in between xD


Edited by zirothos, 08 December 2016 - 04:14 PM.

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#40 Rainnowx

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Posted 08 December 2016 - 08:50 PM

No, that PATK is simply the Enchantment's bonus.


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#41 5143121023173906760

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Posted 08 December 2016 - 10:22 PM

I didn't think it was that hard to understand, but whenever enchanting you get both physical and magical damage, just like whenever you enchant a costume and get both physical and magical defense even though there is no equip option defense.
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