Njoror Njotes
December 19, 2016
What's up
- Yule Boost and Boxes
- We're putting in a 500% EXP and special Yule Gift Box drop that follows Happy Hour Box rules. It'll run from December 19, 2016 - January 4, 2017.
- Winter Wondersale
- We'll be listing a ton of items, and new items, at a discount for the same period as Yule Boost and Box to tide everyone over for the holidays
- Phantom Pyramid
- We're updating the phantom pyramid today with a new top tier item that will be Yule-themed
- Point Conversion Event
- We'll be having a point conversion bonus event that will be running from December 19, 2016 - January 4, 2017 for Warpportal and Steam players. Keep an eye out for the details to get some more points for those purchasing Warpportal Energy.
What's Next
- Card Refinement Update
- We're getting closer to the card refinement update, still aiming for a December 28 release (we had to move it back to Wednesday because we're on holiday next Monday)
- It requres a slight UI tweak, so we had some more art assets being made for that
- We're also working on a Menu button to go in so you can reinforce your cards on-the-go like equipment refinement. This may or may not go in early, depends on if its ready.
- Seedrune Update
- We think we've settled on new rates
- We're going to be testing new drops in master level zones for mystery chests
- We're looking at better rates for defective seedrunes
- Guild Skill: Siege Weaponry
- This probably wont make it until January
- We are working on a self-destruct for incomplete siege weaponry
- There will be a new siege vendor weapon that will be a hammer to one-shot your own guild's siege weaponry so you can redo siege placement if you've hit the cap.
- We're going to expand the radius siege can be placed next to each other
- We're messing with how many siege per tier should be allowed right now and haven't settled on it. We're playing with 20/40/60/80/100, 10/20/30/40/50, or even 5/10/15/20/25.
- We're also looking at the possibility of tweaking the siege power if we're going to limit the amount guilds can use. The idea is that siege should be situational and substantial to the battlefield, not spammed endlessly and have players jump between them so often.
- Q1 2017
- Going to be filled with a bunch of PvP updates and more balancing (though probably a bigger focus on the master level difficulty and streamlining that)
- We want to balance the PvP zones separately from PvE so that PvE scaling of gear (new gear) doesn't cause the stat creep and class imbalance issues its caused in PvP
- We're also looking at new PvP gear and equipment we can roll out to assist in that separation
Feel free to ask your questions!