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Battlegrounds: Pros and Cons of Randomizing Sides?


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#76 Evionne

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Posted 11 December 2010 - 01:16 PM

Maybe the auto-party feature (if programmable and implemented) could have an opt-in/out box before the match starts so skills like Dazzler/Frost Joke wouldn't harm their party members, and only the opposing force.
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#77 HRdevil

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Posted 11 December 2010 - 06:59 PM

The BG how it is now (farmable) is 99% empty now imagine with the randomization? Lol I say, lol. Too little reward, too much time.

Everyone is just grinding, until most of the people gets to their leveling limit and gets bored they won't go to BG. Heck, I want KVM and when I send an alt to check no one is there so it's not worth it. Randomizing makes it worse.
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#78 GuardianTK

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Posted 11 December 2010 - 09:03 PM

Could always adjust the points rewarded. BG/KVM was up earlier today before WoE.

Edited by GuardianTK, 11 December 2010 - 09:04 PM.

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#79 Mwrip

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Posted 11 December 2010 - 09:42 PM

Everyone is just grinding

Check ROPD's level graph and see if you still think that.

Most of us are looking for something *besides* grind to do, and BGs, when they're actual battles, can be that.
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#80 iiNote

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Posted 12 December 2010 - 10:25 AM

Oh yeah it still has to be random team selection, but the idea is you dont need to spend hours getting that "last person" to get the match going since the match could start anytime you have 10-20 people sitting in the chat room ready to go

In that case I do agree... as long as the teams are randomized.
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#81 ensignfluke

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Posted 12 December 2010 - 11:12 AM

How about my party "ques" in battleground together, then gets paired up vs other teams that also "qued"
People who que by themselves get thrown in together to fill spots on either team.

This would also fix the "lets stack that side with alts to win" problem.
And the farming problem.

Solved.


Couldn't someone then just "que" up a party full of alts then? Or am I not understanding your suggestion correctly?
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#82 Kokotewa

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Posted 12 December 2010 - 12:46 PM

Couldn't someone then just "que" up a party full of alts then? Or am I not understanding your suggestion correctly?

They could, but it would be placed on a random team.

For example
Team 1-controls team 2 alts, in an attempt to fight them for a free win
Team 2
Team 3
Team 4

Team 1 v Team 3
Team 2 v Team 4

Edited by Kokotewa, 12 December 2010 - 12:57 PM.

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#83 Mwrip

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Posted 12 December 2010 - 01:56 PM

A team of all alts is a team of all alts. No one actually cares if they're on Red or Blue side, we just want to FIGHT, not have farmers crash the game.
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#84 Nombus

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Posted 12 December 2010 - 02:37 PM

I don't understand why we can't organize people to get in BGs and have a good fight twice a week.

Oh yeah... every time this happens the farmers come along and bug/help the other side win. Why are we even questioning randomized teams? With Gravity's lax banning habits its absolutely necessary.
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#85 GuardianTK

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Posted 12 December 2010 - 03:34 PM

The 5min cooldown for switching sides doesn't help start matches either.
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#86 kymmy

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Posted 12 December 2010 - 03:56 PM

i remember some fun battles on valk :rolleyes:
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#87 Mwrip

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Posted 16 December 2010 - 01:38 PM

It appears the community is overwhelmingly in favor of this. Any chance we can get it implemented?
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#88 GuardianTK

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Posted 16 December 2010 - 01:51 PM

It appears the community is overwhelmingly in favor of this. Any chance we can get it implemented?

I hear from a certain source that it'll be an "event" kind of thing in the near future. I'm guessing this is to test the system and see if it works.
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#89 IronFist

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Posted 16 December 2010 - 04:14 PM

am correct to assume the guards are just as weak as the woe guards, prerenewal you basicly had to wall the guards and range them todeath but now renewal has hit im sure its possable to drop the guard while tanking them

kvm does need to lose the 5min delay and randoming side in kvm would be a good idea

but as for bg i dont agree with randoming sides, prerenewal most of the late night games were only possible because each player would drop an alt on one side and 24 players is alot worse when half are getting upset about losing...
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#90 Ralis

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Posted 16 December 2010 - 04:18 PM

am correct to assume the guards are just as weak as the woe guards, prerenewal you basicly had to wall the guards and range them todeath but now renewal has hit im sure its possable to drop the guard while tanking them

kvm does need to lose the 5min delay and randoming side in kvm would be a good idea

but as for bg i dont agree with randoming sides, prerenewal most of the late night games were only possible because each player would drop an alt on one side and 24 players is alot worse when half are getting upset about losing...


This is desirable. It means that it's not just the side with the Wizards that automatically 'wins'. Just so long as the are not dropping in ten seconds.

I agree with the rest.
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