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#51 PaulEdward

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Posted 24 December 2016 - 04:18 PM

If you read the user agreement, you'll see they can change anything in the game anytime they want, and you agree to it everytime you play :v

 

Very Well said...


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#52 JapzPogi

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Posted 24 December 2016 - 04:21 PM

I want to empower my sorcerer but not in this way.2 overpowered rings that can be bought from the cash shop. 


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#53 Boyeteers

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Posted 24 December 2016 - 04:35 PM

If you read the user agreement, you'll see they can change anything in the game anytime they want, and you agree to it everytime you play :v

 

tell me where can you read those you stated over here. tried using ctrl+f about change on items but I can't seem to find it

 

https://support.warp...ement-eula.aspx


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#54 Myzery

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Posted 24 December 2016 - 04:37 PM

I bet these threads are entertaining to Sigma.


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#55 Ashuckel

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Posted 24 December 2016 - 05:21 PM

tell me where can you read those you stated over here. tried using ctrl+f about change on items but I can't seem to find it
 
https://support.warp...ement-eula.aspx

 
  

 

GRAVITY AND ALL SERVICE PROVIDER CUSTOMERS DO NOT 
MAKE ANY REPRESENTATION OR WARRANTY AS TO THE 
RESULTS THAT MAY BE OBTAINED FROM THE USE OF 
THE SERVICE, THAT THE RESULTS THAT MAY BE 
OBTAINED FROM SUCH USE WILL BE RELIABLE OR 
ACCURATE OR THAT THE QUALITY OF ANY PRODUCTS, 
SERVICES, INFORMATION OR OTHER MATERIAL PURCHASED 
OR OBTAINED BY YOU THROUGH THE SERVICE WILL MEET 
YOUR EXPECTATIONS.


Edited by Ashuckel, 24 December 2016 - 05:22 PM.

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#56 Boyeteers

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Posted 24 December 2016 - 06:15 PM

 
  

 

GRAVITY AND ALL SERVICE PROVIDER CUSTOMERS DO NOT 
MAKE ANY REPRESENTATION OR WARRANTY AS TO THE 
RESULTS THAT MAY BE OBTAINED FROM THE USE OF 
THE SERVICE, THAT THE RESULTS THAT MAY BE 
OBTAINED FROM SUCH USE WILL BE RELIABLE OR 
ACCURATE OR THAT THE QUALITY OF ANY PRODUCTS, 
SERVICES, INFORMATION OR OTHER MATERIAL PURCHASED 
OR OBTAINED BY YOU THROUGH THE SERVICE WILL MEET 
YOUR EXPECTATIONS.

 

That only states that they can alter any changes if the item itself is accurate just like adding slots [1] to the said items based on jRO.


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#57 Ashuckel

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Posted 24 December 2016 - 06:19 PM

meet your expectations. you expect it to not change, and it changes :V


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#58 Sigma1

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Posted 24 December 2016 - 06:32 PM

The slot from Spirit King's Ring were given to Warlock's Mora Orbs already. lol
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#59 donghyun83

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Posted 24 December 2016 - 06:35 PM

That's the new iRO meta, buy your way to the top.

 

+1 for slots in them rings.

 

Two of these rings and I'm still garbo. Buying my way to the dumpster. God, I'm bad at this game.

 

The constant Diamond Dust spraying to the face of your guildies does add an elegant touch to any iRO Christmas Party.


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#60 Sigma1

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Posted 24 December 2016 - 06:42 PM

When it is instant and spammable by itself like Masq, then we can call it OP. Meanwhile it is probably not.


SC Nightmare Biolab headgear reduces Masq skills cooldown by 1 second. ;)
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#61 Tofu

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Posted 24 December 2016 - 06:52 PM

SC Nightmare Biolab headgear reduces Masq skills cooldown by 1 second. ;)

Too bad it'll be disabled in WoE! (According to others, Camp said this). Masqs have literally no use in PvM, since they tend to have them disabled on most maps you would want to use it on (bio4, for example), even though they already fixed masqs to not work on boss monsters.


Edited by Tofu, 24 December 2016 - 06:52 PM.

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#62 Sigma1

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Posted 24 December 2016 - 07:05 PM

Too bad it'll be disabled in WoE! (According to others, Camp said this). Masqs have literally no use in PvM, since they tend to have them disabled on most maps you would want to use it on (bio4, for example), even though they already fixed masqs to not work on boss monsters.


Sad to hear that IRO dev team take priority of JRO over KRO stuffs. :(

Edited by Sigma1, 24 December 2016 - 07:05 PM.

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#63 WolfTri

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Posted 24 December 2016 - 07:18 PM

Correct if I'm wrong, buy masq cooldown reduction seems entirely useless. The cooldown only occurs if that specific masq succeeds, so there is no longer a need to spam it again immediately. You can always cycle to a different masq for the 2 short seconds that the other one is on cooldown.

 

About the disabling after implementation, I believe no one is talking about the legality. It's quite obvious that the GMs can legally do "whatever the heck they want", including deleting your account for absolutely no reason, and a court case against them would get you nowhere. That much is very obvious. 

The point being, when they stated that there are "no plans to disable it in WoE", and then change that stance after a certain amount of time (during which people will buy it with the expectation of working in WoE) only makes even more people lose trust in the GM team. It's only a matter of what's better for business. It's not that they literally "can't", it's just that they shouldn't for moral reasons or whatever else.


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#64 ChakriGuard

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Posted 24 December 2016 - 07:24 PM

SC Nightmare Biolab headgear reduces Masq skills cooldown by 1 second. ;)

 

Thanks for reassuring me that quit WoE in 2016 is a wise decision lol


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#65 ChakriGuard

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Posted 24 December 2016 - 07:37 PM

now that is what I call a support class! right? right? ... /swt

 

Still not as OP as wanderer lel


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#66 Hissis

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Posted 24 December 2016 - 08:17 PM

Too bad it'll be disabled in WoE! (According to others, Camp said this). Masqs have literally no use in PvM, since they tend to have them disabled on most maps you would want to use it on (bio4, for example), even though they already fixed masqs to not work on boss monsters.

 

Sounds kinda stupid if he really disable this,only the GX/RK one is really OP.


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#67 Nirvanna21

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Posted 25 December 2016 - 12:55 AM

Sounds kinda stupid if he really disable this,only the GX/RK one is really OP.

 

The ranger one is also incredibly powerful :U


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#68 Ashuckel

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Posted 25 December 2016 - 02:50 AM

The problem lies more in the enchant than the headgear effect honestly
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#69 SeikenDensetsu

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Posted 25 December 2016 - 02:52 AM

Still not as OP as wanderer lel

 

Wanderer class is bs in an OP way, yes.


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#70 Hissis

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Posted 25 December 2016 - 01:10 PM

The ranger one is also incredibly powerful :U

 

For pvp/woe? It's strong for PVP,for WoE is Ok,

 

Also,Warg/hybrid rangers are going to die 1 hit anyway. (and autopot is op)

 

The problem lies more in the enchant than the headgear effect honestly


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#71 ShinobiEX3

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Posted 25 December 2016 - 01:19 PM

dont worry people ep 6.0 and onward wont let u use ur gears for woe lmao welcome to ro


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#72 ChakriGuard

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Posted 25 December 2016 - 01:41 PM

For pvp/woe? It's strong for PVP,for WoE is Ok,

 

Also,Warg/hybrid rangers are going to die 1 hit anyway. (and autopot is op)

 

AP is irrelavent if a person gets one shot. Although there is still a visible white anime (slim used) on the AP character before he dies lmfao

Just my understanding but it's still hilarious nevertheless hahaha


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#73 Toxn

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Posted 25 December 2016 - 02:16 PM

For pvp/woe? It's strong for PVP,for WoE is Ok,

 

Also,Warg/hybrid rangers are going to die 1 hit anyway. (and autopot is op)

 

Less to do with the hat itself, more to do with the enchants you can apply

 

but lol rngesus on that :v


Edited by Toxn, 25 December 2016 - 02:17 PM.

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#74 Usurper

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Posted 25 December 2016 - 06:51 PM

F***ing Thor. That ring is being sold at 500m-1b, meanwhile in Chaos only 200m+. I wish I could just transfer to Chaos.  Always mindless overpricing in our server.


Edited by Usurper, 25 December 2016 - 06:52 PM.

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#75 Boyeteers

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Posted 25 December 2016 - 07:04 PM

F***ing Thor. That ring is being sold at 500m-1b, meanwhile in Chaos only 200m+. I wish I could just transfer to Chaos.  Always mindless overpricing in our server.

 

Lol. Are there only few people willing burn some cash on their wallet and buy boxes?


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