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Red Fox Delta? More like Red Fox early Alpha


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#1 SammyFM

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Posted 11 January 2017 - 09:39 AM

Remembre when Red Fox Delta was emplementet?
Long, challenging, more boss monologs, more logic behind why the monster spawn device blows up in the end.
And now?
Now it's nothing special, you can easily run it in under 10 min.

So, I'm suggesting to add the missing dungeonparts and miniboss back into the system!

Edited by SammyFM, 11 January 2017 - 09:40 AM.

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#2 HakannBlast

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Posted 11 January 2017 - 12:50 PM

this game pve nowadays is about super fast clears this is very unlikely to happen

 

i remember when hookah took a long time to kill back in the days 


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#3 Agitodesu

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Posted 11 January 2017 - 03:36 PM

I dunno about the long delta dungeon, sorta glad they took out the fish guy.


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#4 SammyFM

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Posted 11 January 2017 - 04:00 PM

I dunno about the long delta dungeon, sorta glad they took out the fish guy.

 

Why?


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#5 Agitodesu

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Posted 11 January 2017 - 05:56 PM

Why?

 

Cause it makes the dungeon much longer :chomok01:


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#6 Coolsam

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Posted 13 January 2017 - 10:43 AM

Because fish guy kept burrowing out of skill ranges whilst barraging you with electric attacks. Not like Hades on his pogo stick which some classes ignored, this one went under so nothing hit him at all. Ceitrus was already a pain if you fought him right at mid-50s where the dungeon's unlocked.

 

The dungeon also had this annoying alternate path gimmick which didn't add anything unique as it began after the first mid-boss, offered no unique bosses to mix things up, had little differences in run-times, and was tossed aside towards the end anyways.


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#7 SammyFM

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Posted 15 January 2017 - 09:27 AM

Because fish guy kept burrowing out of skill ranges whilst barraging you with electric attacks. Not like Hades on his pogo stick which some classes ignored, this one went under so nothing hit him at all. Ceitrus was already a pain if you fought him right at mid-50s where the dungeon's unlocked.

 

The dungeon also had this annoying alternate path gimmick which didn't add anything unique as it began after the first mid-boss, offered no unique bosses to mix things up, had little differences in run-times, and was tossed aside towards the end anyways.

 

Hmmm, never had this problem with the burrowing.

Thanks for the info though sam


Edited by SammyFM, 15 January 2017 - 09:27 AM.

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