Before asking questions, be sure to look at https://forums.warpp...eeting-2016-qa/ to see if your question is a duplicate of something that was already asked.
You can find our January Questions here: https://www.twitch.tv/videos/118789695
Posted 01 February 2017 - 12:43 PM
Before asking questions, be sure to look at https://forums.warpp...eeting-2016-qa/ to see if your question is a duplicate of something that was already asked.
Posted 01 February 2017 - 12:47 PM
Before asking questions, be sure to look at https://forums.warpp...eeting-2016-qa/ to see if your question is a duplicate of something that was already asked.
thanks..
Posted 01 February 2017 - 12:52 PM
Can we limit questions to one per person?
It's all right for people to ask multiple questions, but we treat each one as a singular question.
Questions are chosen based on how often they occur (people agreeing, more demands for an answer), and whether it's something the studio can reasonably answer. There are some questions that were more answerable by our own production team and Campitor would have addressed them more accurately if he were there, but alas, he was sick this time. I'm aiming to have those answers on hand next time so we can have that portion whether or not he's on stream
I would just like to expand on the answer to my question from the latest Q&A, because the question was reduced so much the answer given really doesn't address anything that was bad about the current system.
The Mora enchant system is just plain bad RNG, I would ask that someone here try using over 1000 coins and see what they get from it. It's one of those systems that leaves me thinking that we need safe refines in order to make it useful.
kROs system does not address the major problems, it in fact adds a few more to it but eh.
All the little details in your previous post about the Mora enchant system were treated as suggestions for the developers for them to consider, not really something they could answer in the time frame we gave them. As mentioned in the stream, they are open to listening to player suggestions so no worries! It will be passed along.
Posted 01 February 2017 - 12:55 PM
i feel like most oftenly ppl will not repeat a question already asked by others tho, coz y'know, was already asked
Posted 01 February 2017 - 06:43 PM
Posted 01 February 2017 - 11:18 PM
Posted 02 February 2017 - 09:20 AM
Why do ranged weapons (Bow, Pistols, Gatling, etc) don't receive the over upgrade bonus as other weapons do (speaking of the 0~14 atk per refine on lvl4 weapons, for example). Intented or a bug?
And gdi please fix Kagerou/Oboro elemental Charms boosts for their skills, the only ones working correctly are Flamming Petals/Wind Blade/Freezing Spear, all the rest is not receiving the boost in the proper way.
Example:
Flammin Petals with 10x Fire Charms. Each charm adds 20% dmg to the skill, with 10 of them it's 200%, aka triples it, and it works fine.
On Explosive Dragon tho, the Charm bonus is added to the skill formula. At max lvl it does 900%, Charm Fire effect is 15% dmg on it per charm, with 10 charms it's +150% aka multiplied by 2.5. BUT, what happens is this +150% damage is added to the skill percentage. The max lvl Explosive Dragon then becomes 900%+150%= 1050%. Instead of 2350% that should be.
This happens with every spell affected by Charms except the 3 basic ones.
Edited by Ashuckel, 02 February 2017 - 10:31 AM.
Posted 02 February 2017 - 09:27 AM
Why do ranged weapons (Bow, Pistols, Gatling, etc) don't receive the over upgrade bonus as other weapons do (speaking of the 0~14 atk per refine on lvl4 weapons, for example). Intented or a bug?
And gdi please fix Kagerou/Oboro elemental Charms boosts for their skills, the only ones working correctly are Flamming Petals/Wind Blade/Freezing Spear, all the rest is not receiving the proper boost.
Fix the entire K/O/Rebel Class.
My question :
Is possible for iRO to receive Star Emperor and Soul Reaper (Star Gladiator/Soul Linker evolution) simultaneously with kRO ?
Posted 02 February 2017 - 09:29 AM
How about the verus enchantment and the gears? I feel the enchantment on garment and shoes at +9 refine is way too low that you cant get a good enchantment and a consecutive good enchantment. its like once in a blue moon . And also the max you can get doing quest is 5 charelston components per instance. Is there any way that we can get many components as Mora daily quest like you can get at most of 30+ coins? and for the verus gears, can it get a revamp because i think its obsolete that only the accessory are only useful because Armor has no slot, garments, and shoes are far cry to FAW,HBP, temporal boots.
Edited by Ylliw, 04 February 2017 - 12:28 AM.
Posted 03 February 2017 - 09:56 AM
In dev note said they're improving Madogear features to increase convenience. It may be implemented in the first half.1. Mado Mechanic get severe penalty if they die in instance, as their Madogear blow up and can't go back to town to repurchase Mado. Would it possible to make usable item that enable equipping Madogear like Hunter flute? (Make it heavy weight and consume zeny)
Edited by Sigma1, 03 February 2017 - 06:58 PM.
Posted 04 February 2017 - 12:30 AM
how about the buffs of whitesmith? can madomechanic use it as well.
Posted 06 February 2017 - 06:58 PM
Question: Unfortunately, the only way to communicate in chat is using 'Basic Latin' character set. Is it possible to add native support for multiple character sets (e.g. Cyrillic alphabet and diacritics) in Guild chat?
Posted 08 February 2017 - 05:50 PM
Edited by Toxn, 10 February 2017 - 09:27 AM.
Posted 09 February 2017 - 06:29 AM
Yes please position bug it is a priority,cuz if not it makes the game looks old and unsupported and it can be negative ppl leaving.getting bored tec tec ?.?
Also what toxn said and instead of bringing new sprites that will confuse many player in detect which class is which class, bring please more palletes for clothes and hair... having only 3? is >.>
Also idk if my questions should be here but when will iRO will get game updates ,I mean, for example,when you create a buy shop, the first windows cant be placed in spot for evef ,when you close it and open again,the first windows appers in the left side in the border.Same applys to the dialogues like using kafra,when you log out, those dialogues ,their windows-board,appers always in the left side,in my case it frustrates me :/
All Kafra diaologues and options always appers in the left side not in the center and cant be placed there for ever!!!!!!!!!!!!!!!!!! Please T.T I know everybody suffer with this problem, also same applies when seen for example enchantments of weapons T.T
Please never bring same sex marriage its an aberration goes toward the the law of nature
Edited by pedrocombo, 15 February 2017 - 03:51 PM.
Posted 09 February 2017 - 05:17 PM
Please never bring same sex marriage its an aberration goes toward the the law of nature
https://www.twitch.tv/videos/118789695
12:33 - 14:42
Posted 10 February 2017 - 10:35 AM
1. Is there any plans to bring THOR server active again?
2. When will "Applying Crit dmg to Double Attack, Triple attack and etc" implanted to IRO?
Posted 10 February 2017 - 12:14 PM
Posted 10 February 2017 - 12:22 PM
I know this question has been asked already but no answer addressed yet. I just would like to re-post the same question to emphasize that this question particularly very important to me and I also would like to know.
My question is, when will this applying crit dmg on double attack be implanted in iRO? Thank you ^_^
I believe this is my first time to ask a question here and I'm only asking one. Please dont ignore hahaha
Edited by ChakriGuard, 10 February 2017 - 12:23 PM.
Posted 10 February 2017 - 12:26 PM
Why do ranged weapons (Bow, Pistols, Gatling, etc) don't receive the over upgrade bonus as other weapons do (speaking of the 0~14 atk per refine on lvl4 weapons, for example). Intented or a bug?
And gdi please fix Kagerou/Oboro elemental Charms boosts for their skills, the only ones working correctly are Flamming Petals/Wind Blade/Freezing Spear, all the rest is not receiving the boost in the proper way.
Example:
Flammin Petals with 10x Fire Charms. Each charm adds 20% dmg to the skill, with 10 of them it's 200%, aka triples it, and it works fine.
On Explosive Dragon tho, the Charm bonus is added to the skill formula. At max lvl it does 900%, Charm Fire effect is 15% dmg on it per charm, with 10 charms it's +150% aka multiplied by 2.5. BUT, what happens is this +150% damage is added to the skill percentage. The max lvl Explosive Dragon then becomes 900%+150%= 1050%. Instead of 2350% that should be.
This happens with every spell affected by Charms except the 3 basic ones.
By extension can you please also fix the SP Recovery enchant for ranged attacks, it currently does not work (this is refering to Recovery Slot 3 malangdo enchant).
Posted 12 February 2017 - 05:43 AM
any PLANS for THOR Server? The server is roughly hanging on a single super tiny microfiber thread
Posted 14 February 2017 - 06:07 PM
1- Is There any updates on the issue of the areas that makes pets disapear?
2- Any plans on rebalancing Royal guard for PVM, as it lacks hp in comparison to RK,has a lack in damage compared with the other classes, has a huge cost of sp and even consume exp, haven't got a new item in long time, and sacrifice can even be surpassed by certain skills along with several bugs like guard allowing sp cost while canceling the skill damage and Overbrand huge chance of failure due to position lag ( the skill could at least have a new sprite that show the area that causes damage, because as it is now its pretty much a blind cast)?
Posted 15 February 2017 - 04:18 PM
What I know is that, if people ask for it to no be implemented they can consider it ?.?
Posted 15 February 2017 - 10:47 PM
Please never bring same sex marriage its an aberration goes toward the the law of nature
Posted 16 February 2017 - 02:15 AM
When will the weapon sprites (in battle mode) be ever updated?
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