About the map in PvP areas .
#26
Posted 10 December 2010 - 06:59 PM
That being said, I dont think raiders have it tuff, the cloaking is nice enough as it is and some manage to create alot of carnage before dude#12 thinks, "hey should i push my decloak skill".
#27
Posted 10 December 2010 - 09:32 PM
1.Uw's are nowhere near equal therefore,when fighting some1 solo you dont know if 40 other people are coming in at you (this dosnt mean its more strategy to know that people are coming a mile away)
2.The mini map is supppose to guide you if it has no "strategy" then what is "strategy" your suppose to use the mini map to your advantage and to use strategic maybe you don't but the people that do know how to use it will.
3.the third day this is out theres going to be 20 threads asking to put back maps-why? cause this will be good to a certain extent but to completley wipe off the map will just lead more people into crowds and getting ganged though it would be nice for people to be able to get out of camp without other noticing.
4.for all the reasons u say its only because union war is messed up and not because theyre shouldnt be no map ex:camping thats not because theres a mini map thats because the UNION WAR MAP itself is messed up.
5.if raiders are going to be invisible to everything then people are going to abuse this and just pk random people and no1 will notice and no1 would know (not such a big problem) ontop of that for the people in union war what if a group of 10+ raiders joined together? you say this is a good idea but when ur health drops from 100% to 0% in a couple of sec's then you know why.
6.Theres more to fix with union war and pvp maps then just mini maps if there wasnt a mini map then u wouldnt know when to run or when to attack and im not no specialist in the army or anything but for the strategy thing isnt warning your team about an attack so they could prepare with the defense strategy? and wouldnt this only be possible if they knew they were coming to attack? and wouldnt the only way to know theyre coming is having a mini map ? so my question is how is mini map not a way of strategy?
Edited by twitch, 10 December 2010 - 09:32 PM.
#28
Posted 10 December 2010 - 09:57 PM
this wouldnt increase more strategy it would increase more pu----ie's reasons why u shouldnt have his implemented
1.Uw's are nowhere near equal therefore,when fighting some1 solo you dont know if 40 other people are coming in at you (this dosnt mean its more strategy to know that people are coming a mile away) - Wars r never meant to be soloed ...
2.The mini map is supppose to guide you if it has no "strategy" then what is "strategy" your suppose to use the mini map to your advantage and to use strategic maybe you don't but the people that do know how to use it will. - So ur telling me they should keep this click and buttons PvP format ?
3.the third day this is out theres going to be 20 threads asking to put back maps-why? cause this will be good to a certain extent but to completley wipe off the map will just lead more people into crowds and getting ganged though it would be nice for people to be able to get out of camp without other noticing. - Its clearly stated in the quest , defenders job is to defend the crystals and the crystals don't run ...
4.for all the reasons u say its only because union war is messed up and not because theyre shouldnt be no map ex:camping thats not because theres a mini map thats because the UNION WAR MAP itself is messed up. - I doubt peeps would dare to camp without the enemy tracker . People camp because they knew they cleared the whole map and wanted more proofs
5.if raiders are going to be invisible to everything then people are going to abuse this and just pk random people and no1 will notice and no1 would know (not such a big problem) ontop of that for the people in union war what if a group of 10+ raiders joined together? you say this is a good idea but when ur health drops from 100% to 0% in a couple of sec's then you know why. - And y did u think champ's aoes couldn't help ?
6.Theres more to fix with union war and pvp maps then just mini maps if there wasnt a mini map then u wouldnt know when to run or when to attack and im not no specialist in the army or anything but for the strategy thing isnt warning your team about an attack so they could prepare with the defense strategy? and wouldnt this only be possible if they knew they were coming to attack? and wouldnt the only way to know theyre coming is having a mini map ? so my question is how is mini map not a way of strategy? - I didn't request to disable the mini map but only disable the enemy dots ...
It should be tested in the test server 1st ...
Edited by Span, 10 December 2010 - 09:57 PM.
#29
Posted 10 December 2010 - 10:00 PM
dont get too worked out over it theyre not taking it off its just an idea
base on peoples reaction i see people rely on the minimaps too much
like babies and their walkers
beat the 10 hidden scouts with an even more bigger 10 hidden scouts lol (make that 11 coz 10 and 10 is equal my bad lol)
Edited by Gwyn, 10 December 2010 - 10:02 PM.
#30
Posted 10 December 2010 - 10:01 PM
even if tested wouldnt work out to wellIt should be tested in the test server 1st ...
#31
Posted 10 December 2010 - 10:07 PM
learn to evolve lol
u can play better than relying on a piece of map with dots of the location of ure targets XD
#32
Posted 10 December 2010 - 10:13 PM
#33
Posted 10 December 2010 - 10:34 PM
ure example is pretty childish wtf are u doing alone on a war map with 50 enemies lol
and its not as if the enemy can see u
thats where ambushes takes play
learn places where they might come from and conduct ambushes there
defending has the advantage here cause all they need to do is defend a non moving object
jeeze dont tell me ure warring alone
coz that would be sad
clans can use char with ms gears to scout around too
this play without maps would be more interesting and exciting
unlike the current one where all u need to do is sit w8 for the dot to come close to ure radius and shout wolf lol
#34
Posted 11 December 2010 - 05:42 AM
This sums it up for me. But I'm actually okay with taking stealthed people off the minimap.this wouldnt increase more strategy it would increase more pu----ie's reasons why u shouldnt have his implemented
1.Uw's are nowhere near equal therefore,when fighting some1 solo you dont know if 40 other people are coming in at you (this dosnt mean its more strategy to know that people are coming a mile away)
2.The mini map is supppose to guide you if it has no "strategy" then what is "strategy" your suppose to use the mini map to your advantage and to use strategic maybe you don't but the people that do know how to use it will.
3.the third day this is out theres going to be 20 threads asking to put back maps-why? cause this will be good to a certain extent but to completley wipe off the map will just lead more people into crowds and getting ganged though it would be nice for people to be able to get out of camp without other noticing.
4.for all the reasons u say its only because union war is messed up and not because theyre shouldnt be no map ex:camping thats not because theres a mini map thats because the UNION WAR MAP itself is messed up.
5.if raiders are going to be invisible to everything then people are going to abuse this and just pk random people and no1 will notice and no1 would know (not such a big problem) ontop of that for the people in union war what if a group of 10+ raiders joined together? you say this is a good idea but when ur health drops from 100% to 0% in a couple of sec's then you know why.
6.Theres more to fix with union war and pvp maps then just mini maps if there wasnt a mini map then u wouldnt know when to run or when to attack and im not no specialist in the army or anything but for the strategy thing isnt warning your team about an attack so they could prepare with the defense strategy? and wouldnt this only be possible if they knew they were coming to attack? and wouldnt the only way to know theyre coming is having a mini map ? so my question is how is mini map not a way of strategy?
I know how to deal with it, doesn't make it less retarded.Click their feet. Easy. I never have any difficulty with people in a crystal. No AOE required either.
UW is where most of the action is nowadays. And there have been plenty of UWs where I have had little to no backup. When I'm trying to kill someone, I want to know if a mass of people are heading my way without having to pan my camera around like a madman.jeeze dont tell me ure warring alone
If it gets implemented, I deal with it. Doesn't mean I need to have a good opinion about it. I simply think its a bad idea.might i ask why ure against the minimap removal?
does this reduce ure warring capability?
does that mean u rely too much on mini map?
Edited by BrownBear, 11 December 2010 - 05:50 AM.
#35
Posted 11 December 2010 - 06:38 AM
i really do hope you play uw 24/7 and every single one of them if your talking the way you are now please,play a good 4-5 union war's on the losing team and then rethink what you say cause IF your on the losing team you find out that you cant scout cause ull get ganged by way more to handle,you cant be in a party and not war alone cause theyres only 2-3 people playing and for the reason that u stated about the ambush thing well it goes for both sides not just onceof course no one can take on 50 people when their alone
ure example is pretty childish wtf are u doing alone on a war map with 50 enemies lol
and its not as if the enemy can see u
thats where ambushes takes play
learn places where they might come from and conduct ambushes there
defending has the advantage here cause all they need to do is defend a non moving object
jeeze dont tell me ure warring alone
coz that would be sad
clans can use char with ms gears to scout around too
this play without maps would be more interesting and exciting
unlike the current one where all u need to do is sit w8 for the dot to come close to ure radius and shout wolf lol
i play union war more or less frequently when im online; please come to JO for a day or two and see how your look upon things changes instantly.
For the people that are fighting 3vs all of other faction that mini map is the only thing that'll keep them alive please don't say using the mini map is a lack of strategy when in reality its the exact opposite.
You try getting ganged by 2-3 people looking at your hp,your cleric or other team mem in party,how many people they are on each side,knowing your capabilities and how much longer you could survive or if you could even make it alive,when to pot,switching sets either to tank longer or to run,look at chat,pot when needed all this falls into place when in a situation takes place its not just "oh let me look at the map oh ok theres some people coming lets run"
Mini map shouldnt be removed but i wouldnt cry about it and make 50 threads saying to put it back.
Oh your draconis that could be why u believe in such things as strategy for uw and scout and such not lol keep in mind leonis in completley diffrent
Edited by twitch, 11 December 2010 - 06:43 AM.
#36
Posted 11 December 2010 - 06:54 AM
ok u using minimap has strategy
but having no minimaps is cooler and needs more skill and strategy into it
having no minimap might even catch ure opponent offguard
now that i agreed that u got strategy when using minimap are u happy now
simple question whos a better player a player that can handle the wars without minimap or the player that relies heavily on the minimap
#37
Posted 11 December 2010 - 06:58 AM
remove the enemy dots on the map
#38
Posted 11 December 2010 - 08:33 AM
With or without maps, it still need everyone to put in effort together to have a working strategy.
@Span
Well there is no difference, removing the Dots and removing the mini maps is the same thing. Why would you need the mini maps when you wont see the dots? Wouldnt it just be a blank landscape ...
Edited by HellGuardian, 11 December 2010 - 08:37 AM.
#39
Posted 11 December 2010 - 08:36 AM
#40
Posted 11 December 2010 - 10:49 AM
#41
Posted 11 December 2010 - 11:23 AM
I know how to deal with it, doesn't make it less retarded.
Yes, People who hide behind something despite a chunk of their body sticking out are indeed retarded.
No but actually yeah, they can stack on eachother so, yea, to that extent I agree.
oh and on subject, I agree with no red dots. Doubt any changes will be made, though.
Edited by jagz, 11 December 2010 - 11:24 AM.
#42
Posted 11 December 2010 - 01:23 PM
i really do hope you play uw 24/7 and every single one of them if your talking the way you are now please,play a good 4-5 union war's on the losing team and then rethink what you say cause IF your on the losing team you find out that you cant scout cause ull get ganged by way more to handle,you cant be in a party and not war alone cause theyres only 2-3 people playing and for the reason that u stated about the ambush thing well it goes for both sides not just once
i play union war more or less frequently when im online; please come to JO for a day or two and see how your look upon things changes instantly.
For the people that are fighting 3vs all of other faction that mini map is the only thing that'll keep them alive please don't say using the mini map is a lack of strategy when in reality its the exact opposite.
You try getting ganged by 2-3 people looking at your hp,your cleric or other team mem in party,how many people they are on each side,knowing your capabilities and how much longer you could survive or if you could even make it alive,when to pot,switching sets either to tank longer or to run,look at chat,pot when needed all this falls into place when in a situation takes place its not just "oh let me look at the map oh ok theres some people coming lets run"
Mini map shouldnt be removed but i wouldnt cry about it and make 50 threads saying to put it back.
Oh your draconis that could be why u believe in such things as strategy for uw and scout and such not lol keep in mind leonis in completley diffrent
@Gwyn
With or without maps, it still need everyone to put in effort together to have a working strategy.
@Span
Well there is no difference, removing the Dots and removing the mini maps is the same thing. Why would you need the mini maps when you wont see the dots? Wouldnt it just be a blank landscape ...
DUDE IT DOSNT MATTER IF U USE THE MAP OR NOT IT DOSNT DECIDE HOW GOOD YOU ARE! what part dont u get that?wow ur just hardheaded now it dosnt show more skill it dosnt make u a better player
#43
Posted 11 December 2010 - 01:44 PM
Edited by Irtofu, 11 December 2010 - 01:44 PM.
#44
Posted 11 December 2010 - 01:46 PM
so u said it doesnt matter then why are u against it if it doesnt matter duh!~DUDE IT DOSNT MATTER IF U USE THE MAP OR NOT IT DOSNT DECIDE HOW GOOD YOU ARE! what part dont u get that?wow ur just hardheaded now it dosnt show more skill it dosnt make u a better player
@hellguardian
u said that with or without map clan needs to put effort on the war
only thing im sayng is without the map
clans would put extra effort and extra care while doing wars coz they dont have radar
#45
Posted 11 December 2010 - 02:48 PM
so u said it doesnt matter then why are u against it if it doesnt matter duh!~
@hellguardian
u said that with or without map clan needs to put effort on the war
only thing im sayng is without the map
clans would put extra effort and extra care while doing wars coz they dont have radar
Hmmm I didnt mention clan but in general, whether it has map or not, non of the alliance like to listen or cooperate in a strategy to wins. It doesnt matter it have maps or not, it is a matter of who have more active players. They just like to do whatever they want and keep switching onto the winning side.
#46
Posted 11 December 2010 - 03:01 PM
lots of people switch to the losing side on purpose just cuz its more fun. the side with fewer players will have a better chance of winning if there isnt a minimap. however, this only goes to the sunrise crystals. im not sure if it'll help vs the sunset, since everyone will be at mid anyway.Hmmm I didnt mention clan but in general, whether it has map or not, non of the alliance like to listen or cooperate in a strategy to wins. It doesnt matter it have maps or not, it is a matter of who have more active players. They just like to do whatever they want and keep switching onto the winning side.
#47
Posted 11 December 2010 - 03:09 PM
lots of people switch to the losing side on purpose just cuz its more fun. the side with fewer players will have a better chance of winning if there isnt a minimap. however, this only goes to the sunrise crystals. im not sure if it'll help vs the sunset, since everyone will be at mid anyway.
Some YES, Lots NO ...
UW is very bias at the moment, whoever want points on specific leecher they have, they will focus at that specific Union.
#48
Posted 11 December 2010 - 03:47 PM
Some YES, Lots NO ...
UW is very bias at the moment, whoever want points on specific leecher they have, they will focus at that specific Union.
not rly...
ppl have leechers in both and play whichever side is more exciting
#49
Posted 11 December 2010 - 05:32 PM
not rly...
ppl have leechers in both and play whichever side is more exciting
Well ... so far I have seen only people have interest on the winning side and never took the effort to fight. Even as you described as people will play for the "more exciting side" but its only for the first 5 minutes. When its overwhelm and he dont think he/she can kill anything, they will log back out to the winning side. The only positive thing was for the proof when they join the "more exciting side" .....
#50
Posted 12 December 2010 - 01:24 AM
but having no minimaps is cooler and needs more skill and strategy
Call me stupid, but I'd really like to know what this 'strategy' is, that you have been referring to in this entire thread? Please explain.
Because the only 'strategy' that I can think of that would result from the removal, is having to continuously swirl your camera 360 degrees around whilst fighting an enemy and become dizzy or feel like vomiting afterwards
In fact, I wouldn't call this a 'strategy', but rather a major inconvenience.
If this is what you really mean by 'strategy' then I would much rather get ambushed by 50 people from the other team.
Also, if you want to stop campers from kissing the wall to detect and shout which side the attackers will use the tunnels, all you need to do is extend the attackers spawn base further back.
But then again who am I kidding? Devs will never implement such simple solutions like these. Instead they will invent things like triangular blocks to be placed on the spawn which have no function other than to block players from conveniently rushing down the spawn.
Edited by Rawrr, 12 December 2010 - 01:29 AM.
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