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Doram- the race that owned the humans


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#26 fuyukikun

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Posted 14 January 2017 - 09:41 PM

so, for physical doram, which stat to attack? str or dex?


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#27 ChaoticRK

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Posted 14 January 2017 - 11:22 PM

so, for physical doram, which stat to attack? str or dex?


Dex maybe seeing that they got no str bonus and +10 on dex if job 50.


I just hope they got the same job exp chart as rebel does.
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#28 needmorezleep

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Posted 14 January 2017 - 11:46 PM

its near the same as 1st jobs


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#29 Silvianna

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Posted 14 January 2017 - 11:51 PM

Str Dex 

use Dex gfss 

 


Edited by Silvianna, 15 January 2017 - 12:19 AM.

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#30 fuyukikun

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Posted 15 January 2017 - 12:38 AM

so, the weapon attack comes from str. but we need dex modifer to enhance ranged attacks like HBP, faw, menblatt card, and that earthworm accs?
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#31 soudou

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Posted 15 January 2017 - 02:23 AM

is there any reason to level mvping chars  like gen / gx / rk after doram comes?

 

From kRO videos, plenty of players still play those classes. Every class has its pros and cons. We won't know the full picture until the class hits iRO servers since we don't get the same shadow gear or stat algorithm as kRO.


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#32 PervySageMarty

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Posted 15 January 2017 - 02:26 AM

Since dorams cant res theres certainly more AB players.
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#33 soudou

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Posted 15 January 2017 - 02:30 AM

Since dorams cant res theres certainly more AB players.

 

For sure, also Dorams benefit from having an AB support them by protecting them with Pneuma from Ranger's Arrow Storm (since they have the potential for extra damage against Brute type) and certain  MvP attacks.
 


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#34 Silvianna

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Posted 15 January 2017 - 02:34 AM

They heal better than AB players  :heh:  :heh:  :heh:
their hp is on par with RKs

 

they have kyrie based on 50% max hp, not limited by hit count

also has mental strength but you still can use skills


Edited by Silvianna, 15 January 2017 - 02:35 AM.

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#35 PervySageMarty

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Posted 15 January 2017 - 02:36 AM

Which is an interesting thing at kRO WoEs, most dorams can live through every other classes skills but with rangers no matter the redux or hp they top off, it at least leaves them near death state as far as a 'main ranger' ranger is concerned, that 10% seems to carry more potential than what everyone initially thought. Its as if kRO had planned this out in hindsight but can that really be possible coming from the very special minds in Gravity?

Edited by PervySageMarty, 15 January 2017 - 02:37 AM.

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#36 Silvianna

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Posted 15 January 2017 - 02:45 AM

kRO rangers stuffed with nightmare bio lab headgear, card and more op items
 
im pretty sure they will nerf few of doram's skills even in iRO
 
1. tarou's scar debuff

Drops 10% of MHP every second, for 9 seconds.

2. catnip powdering

7x7 quagmire, reducing enemies atk and matk by 50%

 


Edited by Silvianna, 15 January 2017 - 02:49 AM.

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#37 soudou

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Posted 15 January 2017 - 02:46 AM

They heal better than AB players  :heh:  :heh:  :heh:
their hp is on par with RKs

 

they have kyrie based on 50% max hp, not limited by hit count

also has mental strength but you still can use skills

 

I think their heal skills work better on themself than other players though. They may also not get as many heal modifier gears as an AB.

I haven't yet seen a video of a doram supporting others to say either way but I think they're mainly seen as backup to an AB support wise.


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#38 Silvianna

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Posted 15 January 2017 - 02:54 AM

I think their heal skills work better on themself than other players though. They may also not get as many heal modifier gears as an AB.
I haven't yet seen a video of a doram supporting others to say either way but I think they're mainly seen as backup to an AB support wise.

 
the passive increases 30% healing rate, that is one white lady card.
add 2 more
also the shrimp skill acts like yggberry which is restores 90% of MHP.

im just saying heal better
by the word better doesnt mean effective, they heal better but still AB play better role as healer
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#39 PervySageMarty

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Posted 15 January 2017 - 02:56 AM

That passive only works for them, as in the heals only do 30% more for them.
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#40 Silvianna

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Posted 15 January 2017 - 02:59 AM

That passive only works for them, as in the heals only do 30% more for them.


from what i read in jRO
It increases your healing power to all, there is item which gives you access to high heal lv 1 in jRO
but this skill only effectively if you max out every single skills in this branch.
considering you only have 2 healing skills, one is heal little by little and one is like yggberry,
so people usually just skip this one and either go to physical doram or matk doram

Edited by Silvianna, 15 January 2017 - 03:02 AM.

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#41 soudou

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Posted 15 January 2017 - 03:20 AM

 the passive increases 30% healing rate, that is one white lady card.

 

Yeah I think "Power of Sea" requires a lot of pre-reqs on the support / heal skill branch to obtain like you say. It seems like each branch has its own "Power of" skill you can get and most get either the magic or physical ones. Would be interesting to see someone max the heal one though.

 

Dorams may get 50 job levels instead of 60, just from screenshots I saw, we'll see when they hit iRO.

 

Some of their supportive skills, and some debuffs too, are in their magical or physical skill trees, and require heavy point usage to get maximum potential through their passives. But they still can easily act as buff/debuffer, with party atk/matk% buffs, restorations, and heavy atk/matk debuffs on enemies, def/mdef reductions, max hp% DoTs, etc.

 

https://forums.warpp...tion/?p=2554676
 


Edited by soudou, 15 January 2017 - 03:23 AM.

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#42 PervySageMarty

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Posted 15 January 2017 - 03:35 AM

from what i read in jRO
It increases your healing power to all, there is item which gives you access to high heal lv 1 in jRO
but this skill only effectively if you max out every single skills in this branch.
considering you only have 2 healing skills, one is heal little by little and one is like yggberry,
so people usually just skip this one and either go to physical doram or matk doram


Knowing me though, i would definitely take the healers branch.
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#43 Silvianna

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Posted 15 January 2017 - 03:43 AM

but their magic root is also really good, by total it gives 30% matk 

not counting their set at lv 175 lol

i have screenshot in pserver, not that pserver tho, pretty close to official one

 with 120 int , +4 gears , +9 staff

they have around +1209 matk . dont want to link it here  :heh:  will get cinnamoned  :p_idea:

 

however in either jRO or twRO ss i have seen a lv 175 doram with +2115 raw matk  :heh:

not sure if it is taken after zaha's hat procs or what just character stats window

 

1209 matk is legit one, +4 doram set, +9 staff, +4 zaha doll but the character is in sit down state

 

 


Edited by Silvianna, 15 January 2017 - 03:58 AM.

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#44 PervySageMarty

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Posted 15 January 2017 - 03:57 AM

but their magic root is also really good, by total it gives 30% matk
not counting their set at lv 175 lol
i have screenshot in pserver, not that pserver tho, pretty close to official one
with 120 int , +4 gears , +9 staff
they have around +1209 matk . dont want to link it here :heh: will get cinnamoned :p_idea:

however in either jRO or twRO ss i have seen a lv 175 doram with +2115 raw matk :heh:
not sure if it is taken after zaha's hat procs or what just character stats window

1209 matk is legit one, +4 doram set, +9 staff, +4 zaha doll but the character is in sit down state


Ill still make mine a healer support doram. I dare to be different.
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#45 Silvianna

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Posted 15 January 2017 - 03:59 AM

Found it, shes using this staff

 

 

Simyo Foxtail Staff
Lv 100
This dragonfly and the foxtail had completly become one.

MATK +240

MaxSP +100

For every 3 refine level: MATK +2%, MaxSP +1%.

Refine level +7: increases base weapon's ATK and MATK by 40%.

For every refine level higher than +7: increases base weapon's ATK and MATK by 20%.

Limited to +10 refine level)


Edited by Silvianna, 15 January 2017 - 03:59 AM.

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#46 soudou

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Posted 15 January 2017 - 04:20 AM

Ill still make mine a healer support doram. I dare to be different.

 

It's good to have diversity, I'll be looking forward to seeing your helpful kitty cat. :no1:

 

I used to FS but with different timezones and my own time being restricted from committing to a party I went for a battle bishop build instead. I like how Dorams can have a mix of healing and attack skills like a battle bishop. :rice:


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#47 Scuba

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Posted 15 January 2017 - 05:38 AM

I wonder if super novice with soul link can use Amas.   :hmm:


Edited by Scuba, 15 January 2017 - 05:38 AM.

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#48 lorenz1375

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Posted 15 January 2017 - 05:56 AM

First the cats entered the Market competing against Zonda and Kafra, monopolizing the highly profitable Silvervine products

 

seems they succeeded

 

now they come to compete against adventurers....

 

Humanity will fall


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#49 Mathspy

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Posted 15 January 2017 - 07:42 AM

is there any reason to level mvping chars  like gen / gx / rk after doram comes?

 

:p_swt:

Your question kind of answers itself...

 

If there were only GXs in the game then they added Genes then wouldn't you be playing both (like you just mentioned)?

 

 

 

EDIT:

Question!

 

Since they are... novices? Does that mean none of the gears that says 3rd or the ones that says trans will ever work for them? Those are not little after all


Edited by Mathspy, 15 January 2017 - 07:49 AM.

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#50 asperatus

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Posted 15 January 2017 - 07:58 AM

Wow this moveset is such bull-_- 

pretty much the only bad thing is that you won't be able to take everything

even taking into account that Gravity has its balance understanding on a level of a toddler this class is just cringeworthy on many levels


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