That's no excuse myz, Classic gets no answers when players report a problem such as "this weeks headgear cert doesn't exist."
I want to note that I'm terrified to post on this topic because if I do it'll automatically turn our or get trolled or rejected.
Regardless of how much people like to teaparty, they can teaparty in town.
When a server is large and healthy, flying under the radar for a new guild is a good thing. And smart and sort of challenging.
that said, classic isn't large or healthy.
5 Castles or 10, if a certain guild wants to force another homeless, they will and can (and do) do it. the actual problem is coming from guilds being able to leave castles idle with no incoming almost all WoE and reap the rewards.
Then what happens is they turn on a weaker guild and leave them homeless - all because they [ the offending guild] only play the last few mins of WoE.
WoE inactivity and castle econ creep doesn't only hurt WoE. It hurts the whole economy. It injects miniboss cards into the game, it provides god items to everyone (tho I'm doing my best to control that) - there's no profit in it aside from spamming OCAs and spitting out cards that affect the game not only in woe, but the economy as a whole.
There;s also the small fact that I have over 2b zeny in OCable loot from castles waiting to hit the npc.
now I know that my very presence on this thread is going to be contentious because I'm the evil overlord guildleader that hates everyone and wants everyone to quit but I'd like to say that isn't true. We don't fight anyone unless they WANT to fight us. (I consider name calling, attacking our econ and leaving the alliance agreement a request to be attacked) Nobody asks these people to enter our castle or to provoke us.
If there were less castles, it wouldn't be safe for us to send 2~3 people to secure 2nd, 3rd, 4th, 5th castles. They'd have to fight a whole guild. Same goes for AnO. And sure, we could dunk on a small guild at the last moment, but that's just what we've earned.
So my proposal is..... alternate the realms. Close off treasure/okolnir in the weak the realm isn't active. Easy pz.
Now that means musical chairs where some have to fight.
because it's kind of bull-_- knowing the two guilds that had to fight in the last few mins of woe lost to guilds who were able to leave their castles unattended. Good for me but bad for actual competition when idleness is rewarded.
This solution should also punish those who only do the final 20 mins. It's called "WAR" of emperium not "Log in and pick up your rewards" of the emperium.
Edit:
Guildleaders shouldn't be scared at the concept of action. The plain fact is that a rival or a fight brings people to your side because it's cool to be involved in something. I mean this when I say it, we should ALL be able to talk like adults and figure out what to ask for to make the server better. I used to think more guilds was the answer (and maybe it is) instead of mergers. mergers, btw, are terrible. Everyone is small.... get over it.
But if nobody can leave their castle empty, this should hopefully lead to more smaller battles, rather than messy huge fights. I can't imagine that making the game entertaining for your members is a bad thing. And if you have a problem with members not wanting to pull together as part of the team, just spam annoying teamwork songs at them until they get the idea.
Edited by Xellie, 17 January 2017 - 05:27 PM.