I will begin with the points system:
- DP: no comment on it its pretty straight foward
- CD and AA: point system should be looked into, for example: I myself play FS and instead of standing under xtal I go ahead and follow my team looking for enemies to hunt down while supporting, the other day we had an AA game when while I healed 3x times what the other cleric in the team I got half his points just cuz his time under the xtal was greater than mine, one thing is to reward players for "defending" other thing is to ignore the fact that some players do actually enjoy other time of play styles.
Material Reward System:
- DP: it's aii, fairly easy to get the materials, high kills give u high amount of clusters same goes for heals
- CD and AA: cluster and essence farming here is just THE WORST, for example 20+ kills in an AA match which is a really good amount of kills will give u like 23 clusters? while with that amount on DP for example you are guaranteed the 48 at least! As for Clerics with heals it goes the same thing.
Points should be rewarded based on your performance, therefore while would be sitting under a xtal help it?
Materials to empower runes should be looked into, now that AA and CD are finally being played again (EVEN IF IT STILL CRASHES ....) the least you could do is balance the cluster/essence ratio in all games.