1. More gears and cards that give bonus when base stat is 120~130.
2. Specific class bonus for each stat.
Random stuff I can think of
str 100 = atk+25
str 110 = atk+50
str 120 = atk+ 100
str 130 = pierce 30% def
(matk bonus/mdef pierce for int)
Or we can have bonus to certain skills
int 100 = 1.5x Soul Destroyer Damage
int 110 = SD damage x2
int 120 = remove SD cast time
int 130 = remove SD delay
luk 100 = Counter Slash damage x1.5
luk 110 = C Slash damage x2
luk 120 = C Slash can crit
luk 130 = remove C Slash delay
dex 100 = Bowling Bash damage x1.5
dex 110 = BB damage x2
dex 120 = remove gutterline restriction from BB
dex 130 = remove BB cast time
Or maybe we can implement gears/shadow that give those bonus?¿?
3. 3rd class quest skill. Make the quest so hard that you need to grind for weeks~months to get the skill.
4. Non class specific quest skill. Any class can only have one.
Introvert (Passive) - Gain (class specific?) bonus when not in party or in party of 1.
Extrovert (Passive) - Gain (class specific?) bonus when in party of 2 or more people, bonus increase as more people join your party
Party Recall - Teleport your party near you. Have cooldown or not?
Battle Cry - Increase stat of your party members. Have cooldown
First Aid 2 - Fully restore HP/SP + Remove shock (remove any existing debuff). Have cooldown.
First Aid 3 - Fully restore your party HP/SP + Party remove shock. Have longer cooldown.
Edited by UrsaRamdine, 02 February 2017 - 03:00 PM.