Njoror Njotes
February 6, 2017
Hey, before I go into what's going on, I want to comment that we ran into a bit of a hardware problem that was substantial enough that it's delayed our patch to next week. Basically, our test servers had a major issue which did not allow for use for some time, and we want to make sure the stuff we're working on is fully tested before we deploy. If we were to deploy today, there would be a lot of stuff we've been working on (some of which was causing client crashes and needed to be fixed) that wouldn't have fixes or design tested and confirmed working. And we would prefer to wait another week than to have to do an emergency maintenance, rollback, and that whole jazz (Example: Honing release from 2014, for anyone who remembers). I realize that won't really matter for many players who have waited a while, but it's the reality we're dealing with.
What's Up
- Event: Share the Love
- New Gleam event where we hand out goodies and EXP boosts or other events for each tier achieved that will run this month
- Check it out here: https://forums.warpp...-bonus-rewards/
- Event: Heart Attack
- Valentine Card Event. Check it out here: https://forums.warpp...-card-exchange/
- February Happy Hour Boxes
- February Lucky Box and Munil Boxes
What's Next
- Card Reinforcement Update
- We ran into some crash bugs that we were working on last week, then got hit with a big hardware setback, which has caused this to be delayed.
- Shooting for the next possible maintenance date (right now is 2/13)
- Seedrune Update
- Rates are set and feel really good
- We're looking at swapping out daily quest rewards that have polinium with mystery chests instead of adding to drop tables. This allows people to go back and do old daily quests and not hate us/themselves/NPCs for receiving Polinium, plus it gives a cap on how many chests daily they can access, so avoids an issue of monsters being camped constantly.
- Also working on a shop package that bundles rune-specific items
- PvE Updates
- We're developing some new quests and adjustments to old content right now with the goal of a release in first half of 2017. These might be in chunks than all at once.
- Also working on giving use back to legacy raid dungeons
- PvP Updates
- This is focused on WoE, Jehoon, and Colosseum mostly.
- WoE is trying to add more utility to the map and balance the attackers vs defenders
- Jehoon has a lot of bugs and exploits, plus needs an updated reward incentive
- Colosseum seems to be most stable, but needs new rewards, and we're playing with the idea of having it be random groups with or without monster spawns
- Working with our art team on new PvP gear