Raging Trifecta Blow is a passive attack skill that many Monk players will be familiar with.
This skill is a welcoming addition to the Monk's offense due to the DMG increase that it provides for zero SP cost.
However, I have found one overwhelmingly glaring disadvantage to this skill which I would like to phrase into the form of a question:
Why does Raging Trifecta Blow always miss against certain targets?
Attacking field herbs of any kind with this skill results in a miss.
Attacking event monsters of any kind with this skill results in a miss.
Why is that the case? This makes trying to collect field herbs or trying to kill event monsters more of a test of patience than it needs to be.
There were situations where my Raging Trifecta Blow would activate 5 times in a row when targeting just 1 blue herb in the field, which was not a fun scenario to watch.
And to add to this example, the 1st class Thief skill, Double Attack, can hit both event monsters and field herbs without any penalty to its user.
Shouldn't Raging Trifecta Blow be allowed to be used against herbs and event monsters just like Double Attack?
I'm sure I'm not the only player who has encountered this issue and considered it to be problematic and inconvenient.
Does anyone have any input as to why iRO's Raging Trifecta Blow skill behaves this way?
Can it be changed in future patches? If so or if not, then why?