Make PvM fun again? - Proposals and Suggestions - WarpPortal Community Forums

Jump to content


Photo
- - - - -

Make PvM fun again?


  • Please log in to reply
2 replies to this topic

#1 HattoriMasahige

HattoriMasahige

    Awarded #1 Troll

  • Banned
  • 569 posts
  • LocationIn another game
  • Playing:Nothing
  • Server:Banned by WarpPortal

Posted 15 February 2017 - 04:13 AM

Hi.

 

Im doing quests atm on my 120 SC to mass turn in them with BMx. While leveling on completely dead maps I realized how obnoxious the ragnarok PvM is compared to any other hack n slay game thats on the market right now.

 

I was there when the anti mobbing update came on euRO, I think it was around first half of 2005. What we were told was that player had a negative experience by getting rektrained from big mobs of other player.

 

I dont think I need to explain that this cause has died 10 years ago. I cant stress enough how -_- annoying it is to gather 3 mobs and after 5-15 sec a mob decides to use an emote and stop to follow. 

 

The fact that a lot of maps are enormous but have so little valueable mobs in them comes on top of it. Might be that 5 years ago enough player were able to generate enough respawn so it wasnt that bad, but these days its just an annoying fun drain and a waste of potential to give people reason to level anywhere else than TI.

 

I really hope GMs can look into this without begging kRO for their permission because you cant compare iRO to jRO or kRO. Either remove the de aggro "feature" or increase the spawn of mobs in maps that arent your typical 1-99 fast level route, which is mostly infested by bots anyways.


Edited by HattoriMasahige, 15 February 2017 - 04:14 AM.

  • 0

#2 fuyukikun

fuyukikun

    Disney Prince in Disguise

  • Members
  • 12269 posts
  • LocationIndonesia
  • Playing:Ragnarok Online
  • Server:Chaos, on hiatus

Posted 15 February 2017 - 07:17 AM

i agree, monster such as tatacho, scarabas, even big bells use sweat emote and stopped chasing me. i was chased by 6 big bells and all 6 of them stopped chasing. i was like....uhhh that's super waste of time
  • 0

#3 HattoriMasahige

HattoriMasahige

    Awarded #1 Troll

  • Banned
  • 569 posts
  • LocationIn another game
  • Playing:Nothing
  • Server:Banned by WarpPortal

Posted 15 February 2017 - 08:16 AM

its annoying in NCT yes, but in level areas where noone else is its completely insane. u need to drag mobs around with you which is a pain in the ass cause they lose target every 10 seconds. And since gravity killed share, killed the leveling system and forces everyone in either mass partys or AoEing mobs with sp leech gear, its impractical as hell. If I wanna play a hack n slay game I want to mob big amounts of enemys and blast them to shreds (like diablo for example), RO just likes to tease and be a nuisance in every aspect it can.

 

heavy RNG, dialogue options with yes in 2nd position instead of first (like why the -_-, its like ure saying "-_- you customers,-_- you for playing our game and paying our bills"), not even mentioning stuff like bots, posi bugs, item/skill descritions being wrong. its just so much that hasnt been lookd into in over 15 years of uptime, its just sad really.

 

Could at least make leveling a bit less frustrating if you cant make it excting at least.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users