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#1 UrsaRamdine

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Posted 16 February 2017 - 12:40 AM

I've been using calc.irowiki.org. I've noticed that every point of agi inceased my dps in the monster combat simulation even if it only increased my aspd by 0.06. Isn't your final aspd rounded down like most RO math? Does this mean I don't have to aim for the next integer to increase my dps?

 

Am I using 'integer' correctly here? It's my first time using that word. I tried to read http://irowiki.org/wiki/ASPD. All I see is John Cena. RO is full of complicated math. I only know basic math. lol

 

I really hope the calc is correct though because then I can just have whatever point of agi as long as I haven't reach max aspd yet.

 

Typing this somehow makes me think about cast time too. If the calc state my vct is 10.47%, In-game is it rounded down to 10% or up to 11% or not?


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#2 Ashuckel

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Posted 16 February 2017 - 02:03 AM

Dont take calc.irowiki for damage simulations, most of em are incorrect.
It's still very usefull for stuff like hp/sp, aspd, cast time, etc. Just dont take the dmg shown there.

As for cast time, there's no rounding.

Edited by Ashuckel, 16 February 2017 - 02:04 AM.

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#3 UrsaRamdine

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Posted 16 February 2017 - 02:24 AM

Dont take calc.irowiki for damage simulations, most of em are incorrect.
It's still very usefull for stuff like hp/sp, aspd, cast time, etc. Just dont take the dmg shown there.

As for cast time, there's no rounding.

Noted.

 

So hit/s is the same for 180 & 180.95 aspd?

 

Is there aspd-hit/s table? I want to know the hit/s for 185~190 aspd. I tried to use the formula in the wiki but yet again my mind went John Cena.

 

Thanks!


Edited by UrsaRamdine, 16 February 2017 - 02:24 AM.

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#4 Ashuckel

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Posted 16 February 2017 - 02:31 AM

Ingame, you only effectively attack faster if the aspd number itself changes.

Use 50/(200-aspd) for the atks per second number.
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