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#101 Nirvanna21

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Posted 23 February 2017 - 12:38 AM

The cast seems to be like 2-4s? Even with the -1s variable cast, the cast still feels long, after adding -0.45s there's still 1.55s or so... 

 

I explained this already in the Doram thread, the set actually gives % fixed cast reduction, so 0.45 is actually 45%. It also makes sense when you think of the actual cast time of the skill.


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#102 IWindyI

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Posted 23 February 2017 - 12:59 AM

Doram Lope skill doesnt work like leap, is that normal?(jumping over the wall etc)


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#103 yamasakai90

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Posted 23 February 2017 - 01:22 AM

I explained this already in the Doram thread, the set actually gives % fixed cast reduction, so 0.45 is actually 45%. It also makes sense when you think of the actual cast time of the skill.

 

Oh its %.. sorry I didnt read that thead.  :p_swt: If % then its pretty good!

Btw, not sure if its been reported cause I remember seeing mail annex, woe and eden storage. Add Verus to the mix. He says i need lvl 6 basic skills. If its already been reported prevuiosly, just ignore lil old me.


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#104 Nirvanna21

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Posted 23 February 2017 - 01:25 AM

Oh its %.. sorry I didnt read that thead.  :p_swt: If % then its pretty good!

Btw, not sure if its been reported cause I remember seeing mail annex, woe and eden storage. Add Verus to the mix. He says i need lvl 6 basic skills. If its already been reported prevuiosly, just ignore lil old me.

 

It's fine it was only confirmed today, a fix for the description will be in by next maintenance along with other fixes.


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#105 Ashuckel

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Posted 23 February 2017 - 01:35 AM

So a high refined set is basically equal to a fenrir :v
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#106 yamasakai90

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Posted 23 February 2017 - 02:44 AM

So a high refined set is basically equal to a fenrir :v

 

Close but doubt it.. 175s gives 25% and you need another 45 refine to get to 70%... which brings to +15 for each...

 

Erm... actually, yeah a high refined set is basically equal to a fenrir card  :heh:


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#107 trainerblue

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Posted 23 February 2017 - 03:55 AM

Doram Lope skill doesnt work like leap, is that normal?(jumping over the wall etc)

 

Actually I was wondering this too


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#108 Cleofe

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Posted 23 February 2017 - 04:36 AM

I explained this already in the Doram thread, the set actually gives % fixed cast reduction, so 0.45 is actually 45%. It also makes sense when you think of the actual cast time of the skill.


Ok understood, but my point is it doesn't stack. Should fenrir stack or not?
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#109 Ashuckel

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Posted 23 February 2017 - 04:38 AM

Coz lope isnt Leap, it's a Snap, or Shadow Leap.
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#110 Tofu

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Posted 23 February 2017 - 04:38 AM

No fenrir wouldn't stack. You would take the higher %, in this case the fenrir.
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#111 Cleofe

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Posted 23 February 2017 - 04:46 AM

No fenrir wouldn't stack. You would take the higher %, in this case the fenrir.


I see, so something is wrong with the doram gear description then.

I explained this already in the Doram thread, the set actually gives % fixed cast reduction, so 0.45 is actually 45%. It also makes sense when you think of the actual cast time of the skill.

Another thing, btw if this is % fct then its useless to get the set upgraded? Also the doram shadow set is useless as well coz it won't stack.

I think the description is correct but working as if its % fct.

As I understand it, if its %fct the higher value will govern.


Edited by VModCinnamon, 23 February 2017 - 03:35 PM.
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#112 Ashuckel

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Posted 23 February 2017 - 05:21 AM

The set parts still give other bonuses depending on upgrade lvl, also depending on wich gear you card into then(like a firelock for example). But it's up to you if u want these stuff or not, as for the cast portion your fenrir already covers it.
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#113 jooohn

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Posted 23 February 2017 - 05:36 AM

My doram is been stocked for 5days, attempting to change my clothing color using  Omni Clothing Dye, after that my RO's been experiencing crash.


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#114 Cleofe

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Posted 23 February 2017 - 05:39 AM

The set parts still give other bonuses depending on upgrade lvl, also depending on wich gear you card into then(like a firelock for example). But it's up to you if u want these stuff or not, as for the cast portion your fenrir already covers it.


The doram set just need to get fixed to work as its described, so that the fenrir will still do much.

Same as for example a temporal dex boots cuts fct to 0.5 and then when you use fenrir it reduces it by 70% leaving only 0.15 sec fct.

I think this is how it should work as per description.

Formula should be same like fct -0.45s On a +10 set then x 0.3 whichs 70% less.

Right now its working as if they are all fct % which should not be.
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#115 Ashuckel

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Posted 23 February 2017 - 05:47 AM

The set is working correctly, the description is not.
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#116 Cleofe

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Posted 23 February 2017 - 05:59 AM

The set is working correctly, the description is not.

Just a question, what supports your opinion?

My opinion its not the description, otherwise the doram shadow set and also upgrading it to +10 above would be of no use. No sense at all.

You can make doram gears +15 but how can that %fct add up if % doesn't stack and only the higher fct % work?

Makes no sense upgrading. This should be looked at.
Make it work as described.

And btw I could say the same in reverse. The encryption is wong, the description is correct.

Edited by Cleofe, 23 February 2017 - 06:04 AM.

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#117 Ashuckel

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Posted 23 February 2017 - 07:26 AM

what supports, let's see, ppl that are working directly within the description and testing the item, also having access to the item scripts. Oh and if you look at divine-pride korean description, it clearly says % fixed cast time reduced, with further reduction depending on the set refinement.

The refinement would not add to the fixed cast time reduced if it was a separate effect within each gear. however it is a set effect that gives (base+ 0.01*total refine)% reduction, this is the total and a single number, not each part.

Edited by Ashuckel, 23 February 2017 - 07:29 AM.

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#118 Cleofe

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Posted 23 February 2017 - 07:30 AM

what supports, let's see, ppl that are working directly within the description and testing the item, also having access to the item scripts. Oh and if you look at divine-pride korean description, it clearly says % fixed cast time reduced, with further reduction depending on the set refinement.

The refinement would not add to the fixed cast time reduced if it was a separate effect within each gear. however it is a set effect that gives (base+ 0.01*total refine)% reduction, this is the total and a single number, not each part.

So is this the same way from where it originated? Or was just another nerf?

And yeah so this makes the doram shadow set useless. Since the doram set would give higher %FCT

Edited by Cleofe, 23 February 2017 - 07:32 AM.

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#119 Ashuckel

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Posted 23 February 2017 - 07:33 AM

It's as it should be.

10% matk on the weapon only is useless so, hmmm
Ah and it gives 0.1s flat fixed cast reduction

Edited by Ashuckel, 23 February 2017 - 07:34 AM.

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#120 ChaoticRK

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Posted 23 February 2017 - 07:57 AM

Actually I was wondering this too

 

Their hide is not a hide too. Who hides in a bush with eyes still seen?  :heh:

 

I wonder if it's possible to spam lope like snap could.


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#121 stoenr

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Posted 23 February 2017 - 10:05 AM

Is picky peck casting again on already dead targets a bug or working as intended? And would it be possible to be changed? It causes annoying location lags and skill delays by casting on monsters that are dead =\

 

once you get enough agi you wont notice it.


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#122 ch3kwa

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Posted 23 February 2017 - 01:40 PM

SV Spear accessory is bugged,

 

only work for one accessory, wearing 2 accessories didnt add more damage and reduce var cast time

 

up


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#123 Nirvanna21

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Posted 23 February 2017 - 01:44 PM

up

 

I informed Camp on this one, hopefully something will come of it :U


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#124 Silvianna

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Posted 23 February 2017 - 03:27 PM

Their hide is not a hide too. Who hides in a bush with eyes still seen?  :heh:

 

I wonder if it's possible to spam lope like snap could.

 

their Hide skill is OP lol

you can hide a whole day using Doram's hide

not just that, the skill has no duration and you also able to regen your SP on hiding status  :heh:


Edited by Silvianna, 23 February 2017 - 03:30 PM.

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#125 VModCinnamon

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Posted 23 February 2017 - 03:31 PM

Character Name: Whispyre

Issues: I tried to see if the summoner had any dyed clothing options. I went into the shop in Prontera to dye mine. It gave the like option 1 and 2 for dying and I tried it. Immediately after my game crashed and said CPaletteRes::Cannot Find File palette\o\summoner2.pal  This happens anytime I try to log on, I tried uninstalling and reinstalling the game. If I make a whole new account I can play so it seems to be stuck to my character/the account I was on.

error_zpstpyk1pl4.png?t=1487700361

 

 

Details Leading to Issue: The shop was Prontera, I spoke to Dinorah Lacostt. after selection the first dye option the game immediately crashed and I have been unable to play since. 

 

 

The dye issue should be fixed by this maintenance.


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