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#26 Cleffy

Cleffy

    Too Legit To Quit

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Posted 25 February 2017 - 11:28 AM

One of my first jobs in development was in QA. Finding bugs is not hard, and the more complex the game the easier it is to find them. In a relatively simplistic trivia game there were over 100 active bugs. In a more realistic 3D action game there were over 4000 active at one point, and 3000 were still active on release. For a 3D mmorpg, the bug list with an active QA would be over 10k. Fixing 125 seems normal for a build update since they have to retest. However, it depends on the quality of the bug fixed. If it's a bunch of UI alignment is 1 pixel off type bugs, it's not very useful.


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