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Calling Magic Dorams


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#1 Nirvanna21

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Posted 28 February 2017 - 11:55 AM

So I think I want to have Arclouze Dash as part of my skill set, but it would mean needing to drop Belly and Party from 5 to 3 respectively. Now I could also remove the range increasing skill and increase Party by another point, but in the end do you think it is worth it?

 

I have been playing different variants of the magic/support Doram, now 4 neuralizers and 1 mesmerists in trying to balance it out, next one if at all will be my last for a while so looking for a list of pros and cons regarding my wants versus what magic dorams find useful :U


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#2 Tofu

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Posted 28 February 2017 - 12:57 PM

I'm planning on starting a magic doram soon (probably later today), so I'll get a chance to play around with the magic and support skills finally. I have some ideas of what I'm going to do, but I don't want to give bad advice before actually trying things out.

 

What do you want Arclouze Dash for though? The movement speed is the same as increase agi, so if it's just for the movement speed, Guarana Candy will save you 4 skill points. Since you're magic, you won't get any benefit from the 10% ranged damage bonus. So the only thing left is the +20 agi. Is that something you'd find useful for a magic doram?


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#3 fuyukikun

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Posted 28 February 2017 - 01:25 PM

guarana candy solves the problem of movement speed. extra 40 agi is not significant to magical since all of magical repertoires limited by fixed cast time. tuna party and tuna belly are best thing ever for magical doram since they tank the monster more often than physical dorams.
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#4 Nirvanna21

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Posted 28 February 2017 - 01:25 PM

I'm planning on starting a magic doram soon (probably later today), so I'll get a chance to play around with the magic and support skills finally. I have some ideas of what I'm going to do, but I don't want to give bad advice before actually trying things out.

 

What do you want Arclouze Dash for though? The movement speed is the same as increase agi, so if it's just for the movement speed, Guarana Candy will save you 4 skill points. Since you're magic, you won't get any benefit from the 10% ranged damage bonus. So the only thing left is the +20 agi. Is that something you'd find useful for a magic doram?

 

I was thinking about the movement speed, but maybe chattering is enough :U

 

I think I may just not get arclouze dash, the movement speed just doesn't justify the awesomeness that is Tuna Party, it's like an eddga card :X


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#5 Amongluttony

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Posted 28 February 2017 - 02:03 PM

No, just no, yeah 40 AGI seems a great buff for Physical build but for magical Doram is useless like the original Tofu say is all about the fixed so, dont drop that sexy Eddga power (AKA Tuna Party) Tuna Party+Stoop make you inmmortal, no even earthquake can kill you.


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#6 Nirvanna21

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Posted 28 February 2017 - 02:06 PM

Yeah, and Guarana Candy is a fine suppliment anyways :U, just about 140 now, then can upgrade my equipment :U


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#7 Amongluttony

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Posted 28 February 2017 - 02:15 PM

Yeah, and Guarana Candy is a fine suppliment anyways :U, just about 140 now, then can upgrade my equipment :U

 

Try +10 Doram Set, since the weapon is easy, the best choice is upgrade armor and shoes, i want try at least armor +14 TuT


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#8 Nirvanna21

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Posted 28 February 2017 - 02:22 PM

Try +10 Doram Set, since the weapon is easy, the best choice is upgrade armor and shoes, i want try at least armor +14 TuT

 

Hell no, leveling set of +6 is absolutely fine :X, even my end game gear will only be +9 aside from my weapon which has already been made :U


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#9 Cleofe

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Posted 02 March 2017 - 08:20 AM

Sorry to ask this here but wiki is very limited, what cards are available to increase ghost magic damage except of the following I know;

Gioia, Naght Seiget, Elvira, Lichtern Yellow

Is there anything else?

Also is there cards that boost matk for headgear and weapon other than Time Holder? I'm looking for a card for general use, in woe and pvp.
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#10 Amongluttony

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Posted 02 March 2017 - 09:37 AM

Sorry to ask this here but wiki is very limited, what cards are available to increase ghost magic damage except of the following I know;

Gioia, Naght Seiget, Elvira, Lichtern Yellow

Is there anything else?

Also is there cards that boost matk for headgear and weapon other than Time Holder? I'm looking for a card for general use, in woe and pvp.

 

As i know outside that cards, none, is not like we have a lot of magic ghost skills right?


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#11 Cleofe

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Posted 02 March 2017 - 09:42 AM

As i know outside that cards, none, is not like we have a lot of magic ghost skills right?

 

I see. Thanks!


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#12 Yhiee01

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Posted 03 March 2017 - 02:20 AM

can anyone test if elvira card is working on lvl5 Stem Spear?


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#13 PervySageMarty

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Posted 03 March 2017 - 02:35 AM

i picked up AD, i do not feel the doram deserves me to spend guarna candies on it. I kept my Tuna Party at lvl 5 and dropped Belly to lvl 3, it doesnt not feel bad considering the great amount of damage reduction you get from stooping and there is enough time between stooping duration to throw off a CN Meteor with enough time still to spare before stooping effects are over.

 

I still believe it is your very own playstyle though.


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#14 fuyukikun

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Posted 03 March 2017 - 03:17 AM

can anyone test if elvira card is working on lvl5 Stem Spear?

yes, work for lvl 4 and 5. double elvira for the win
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#15 Cleofe

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Posted 03 March 2017 - 10:03 AM

yes, work for lvl 4 and 5. double elvira for the win

 

Was thinking if using yellow lichtern in middle and putting fenrir on +14 RPB is better or the other way.


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#16 Amongluttony

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Posted 03 March 2017 - 11:20 AM

i picked up AD, i do not feel the doram deserves me to spend guarna candies on it. I kept my Tuna Party at lvl 5 and dropped Belly to lvl 3, it doesnt not feel bad considering the great amount of damage reduction you get from stooping and there is enough time between stooping duration to throw off a CN Meteor with enough time still to spare before stooping effects are over.

 

I still believe it is your very own playstyle though.

 

OMG no FS Marty? what are you doing?! D:


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#17 Yhiee01

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Posted 03 March 2017 - 12:38 PM

what if my skills are sv stem(5) catnip(3) root(3) powdering(3) power of land(1) chattering(5) meow meow(4)

 

can i still get the +20int & 20% matk bonus from power of land?


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#18 Ashuckel

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Posted 03 March 2017 - 12:47 PM

You can, but dont rip your CNM like that it's your best skill :v
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#19 YangeWenli

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Posted 03 March 2017 - 02:27 PM

Not sure if this is anywhere else but nyang nyang grass does this skill reduce MVP mdef?


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#20 Ashuckel

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Posted 03 March 2017 - 02:30 PM

Yes
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#21 YangeWenli

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Posted 03 March 2017 - 02:42 PM

whats the cooldown of nyangnyang?


Edited by YangeWenli, 03 March 2017 - 02:44 PM.

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#22 Amongluttony

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Posted 03 March 2017 - 02:53 PM

Not sure if this is anywhere else but nyang nyang grass does this skill reduce MVP mdef?

 

Nyang Grass and CN Powdering work on boss / MvPs.


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#23 Nirvanna21

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Posted 03 March 2017 - 02:54 PM

Nyang Grass and CN Powdering work on boss / MvPs.

 

But Nyang Grass requires such a loss for magic summoners.


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#24 YangeWenli

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Posted 03 March 2017 - 03:04 PM

is 100% MDEF bypass from the NCT/Pyramid Cards+Nyang worth giving up for tuna party etc?


Edited by YangeWenli, 03 March 2017 - 03:05 PM.

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#25 Nirvanna21

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Posted 03 March 2017 - 03:13 PM

is 100% MDEF bypass from the NCT/Pyramid Cards+Nyang worth giving up for tuna party etc?

 

I would argue not. Since you lose shrimp buff, tuna belly and tuna party just to get 7 seconds per what I would assume is a minute or so cool down.


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