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Mining For Ores [and other stuff]


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#1 Feuer

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Posted 04 March 2017 - 09:11 AM

Short and simple.

 

Add some randomly spawning nodes around each map.

Players can mine them for Ores, Essence, Clusters and Dust.
Simple Tier: 1-3
Dust/Essence Tier: 0-1 [50% chance]

 

Respawn Time: mmmmm 20 mins? Even if they're on every map, so many people will be after them, you'd need a quick respawn.

 

Why?
Cause we need something OUTSIDE of GA to get the materials, especially with AA not working, and Lag problems being ever increasingly annoying. 
Plus, it'd give Boss farmers the ability to farm Runes as well. AND, allow for players who are leveling a char, to get that jumpstart into getting a rune and empowering it. 


As Requested, more details.

Distribution of the nodes [Veins]

Spoiler


How to get the system set up for harvesting nodes:
Spoiler


The end result would be:
-Nodes Spawn Randomly in designated areas periodically, but not in all areas.
-Requires certain Character Level and certain Mining Picks [equipped as well] to harvest the vein/node
-Scaling Pick system can promote some IM sales via offering a Pick that ignores the level requirement for harvesting.
-Passives can be introduced or Features added to Premium Account that influence the amount of Materials given on a successful Harvest.

Essentially you'd imagine the Leprechaun System during the St. Patrick's Day event where you need a specific net to actually damage them, but in this instance it's a node and mining pick.

Hopefully that enough details for now. 


Edited by Feuer, 04 March 2017 - 08:56 PM.

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#2 Cortiz

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Posted 04 March 2017 - 09:18 AM

I would love to see more interactions beween players and the envoirment sutch as chopping tree's for rare materials or harvesting plants and mining ores.

Simulair Idea's were requested before to where players would be able to gather some more of the rare materials in the world.

 

I vote yes

and a +1


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#3 Feuer

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Posted 04 March 2017 - 03:47 PM

Nice, I shal take this +1, and rule the boards! 


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#4 HoneyBunz

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Posted 04 March 2017 - 05:35 PM

I think this could be a really good idea, depending on how it was implemented.  I'd hate to see it overrun with botters but I suppose one way to avoid that would be to make the drops lock to the character on acquire.

 

I'd like to see more details but overall I think it's a good suggestion..


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#5 Feuer

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Posted 04 March 2017 - 08:58 PM

Updated for more info. 

Hopefully that quells your apprehension about Botters abusing them HB :)


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#6 angeltje

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Posted 04 March 2017 - 09:33 PM

I love this Idea.
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#7 HoneyBunz

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Posted 04 March 2017 - 10:05 PM

I like all of the details and if the mobs spawned in a random order in those designated areas, it would be even more difficult for someone to bot since you wouldn't know which mob will spawn in which area at any given time. I'm still thinking that you would want the mined items to be character locked tho you may have a reason for that to be otherwise.

 

I like that you worked into the proposal some possible ways to involve the Item Mall while not making it mandatory.

 

Sounds good so far :)


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#8 Feuer

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Posted 04 March 2017 - 10:12 PM

The mineral received from mining would be account locked just like the current way it is. Only the Picks would be different. 


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#9 Feuer

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Posted 17 February 2018 - 02:18 AM

Can we get any DEV feedback on this? 


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#10 CJGM3

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Posted 20 February 2018 - 04:33 AM

I really love this idea. ROSE pls add this!
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