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A wonderful idea/suggestion to help fix the currency inflation (please read)


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#1 XxRamielxX

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Posted 04 March 2017 - 03:31 PM

As a brand new player to rose, they start with absolutely nothing, it is incredibly difficult to obtain money in this game to make it anywhere. not only this, but its extra hard for new players to find team mates to team up with to get to whatever level it is to buy stuff from item mall to make any sort of mark on the game.

 

So, as inflation never ceases to stop. Im highly suggesting an idea of something called  "Nobility". 

 

I will label the Nobility ranks right now and explain how this will work later

 

(Highest to lowest) 

     Title                                             Max per server                         Requirement                                Attack Power increase

  1. King / Queen                          3                                 Rank 1-3                                       +50 All stats               
  2. Prince/princess                      12                                Rank 4-15                                       +45 All stats              
  3. Duke                                    35                                Rank 16-50                                      +40 All stats             
  4. Earl                                     No limit                        10,000,000,000 zulie                            +25 All stats            
  5. Baron                                  No limit                         3,000,000,000 zulie                               +20 All stats          
  6. Knight                                 No limit                          100,000,000 zulie                                  +15 All stats         

 

I would like to note that this idea is not my own, This orginial idea belongs to  >snip<

 

I claim no credit if this was to be considered to be implemented into the game.

 

back when i played this game, their currency was out of control, items became either super inflated or super deflated. So the system implemented an idea like this so that currency wasn't always building up to infinity. They made it so the currency was put into a system which rewarded you with extra stats. and players continued to pour money into this idea in order to have the best stats possible. This idea a year later helped solved (not all) many currency problems the game faced. I believe rose is in dire need of a fantastic idea like this so new players can buy something instead of hoping to God they stumble upon billions of zulie.

 

 

 

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Edited by VModCupcake, 04 March 2017 - 06:56 PM.

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#2 Feuer

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Posted 04 March 2017 - 03:47 PM

Yeah no.

First off, linking to other games isn't exactly allowed last I heard.

 

Secondly, just tax the Vending, Storage, Trade and possibly Auction House in the future. Problem solved. 


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#3 XxRamielxX

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Posted 04 March 2017 - 03:48 PM

Yeah no.

First off, linking to other games isn't exactly allowed last I heard.

 

Secondly, just tax the Vending, Storage, Trade and possibly Auction House in the future. Problem solved. 

alright. my bad, thanks for the input.

 

do you have a suggestion on how we could maybe fix this insane infation?

 

Also i dont see taxing being a big thing when it comes to billions and billions of zulie already spread amongst the community, how would the poor be able to store, sell, etc? i think this sorta idea is absolutely perfect. it is a donation at your own risk in obtaining stats. and we all know people want to be the best, so fighting for top 3 donation (king/queen) would level the playing field for zulie. it keeps everything balanced.

 

 

Its just like clan points, you put a certain amount in certain skills so it doesnt forever stack up.

 

We have 30 day premiums when we use clan points. once its out you have to pay another good amount to use its specials. 

 

but instead when you donate, it's permanent and you keep spending to stay on top. rose can get rich if people are desperate to stay on top. and the currency is being deflated at the same time. another win win opportunity.


Edited by XxRamielxX, 04 March 2017 - 04:49 PM.

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#4 Fhuz

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Posted 17 April 2017 - 05:31 PM

IDEA #1

--------------------------------------

This game needs clan banks.!!!!!

 

First 50 slots are free, then charge Zulie for additional pages/slots. You could have it charge per 10 spaces or by the page.

Use existing NPC with additional option. Utilize the existing clan rank system to allow permissions. Tax withdrawals and deposits. Allow premium players to access through clan tab. (Heck even make a 150IM Clan bank expansion coupon.)

 

Possible features:

- Allow for clan zulie donations.

a. Purchase clan exp buff. (donated gold fund total is used to purchase clan exp bonus (ie: +.01 exp per 1 million with a x2.0 limit)

b. Taxed transactions.

c. Monetary clan ranking and rewards system. (total clan "worth" ie: clan fund or purchases)

   - 1. Donated gold is removed from circulation.

d. Clan rank based rewards vendor? ( richest guild claims special monthly rewards)

- In game currency purchased slot expansions

a. Use of current implemented clan ranking system. (the ones that have otherwise no proper function)

- Clan tab based item mall powered by zulie purchases.

a. Charge a couple 100 million per item tier to "upgrade" item values and variety.

 

IDEA#2

-------------------------------------

Special Items NPCs

 

#myidea #freepatchnotesbro #yourewelcome

 

***​ Dust is flying on the horizon. You see a small figure in the distance. As the individual makes his way though the winding path of El Veroon, you see a large cart being towed by an old beat up Miser car that's got one wheel not quite the right size.

An old Artisan and Dealer ​with a scruffy beard is behind the wheel! His cart clunks and chugs wildly! It whales to a crawl and stops just inside the gates of Junon.*** He is a rare and fine antiquities Dealer!!! Having traveled thousands of miles across the planets he has collected thought-to-be lost relics and rarities!! Come see his fine wares and help him collect the parts he needs to continue on his epic journey to "see it all!" (insert old costumes or items just with an "Antique" in the name,and charge a few 100 million per item)

 

(rinse and repeat as seen fit to control inflation)​

 

Develop NPC that sell grade 7 gems or other valuable items that have a price point that undermines the current market value of items. not all of these vendors need to be 24/7/365. month long maybe? Enough to impact the market and drive prices down while soaking up as much loose currency as possible.

 

- Players a fickle. Buy a Topaz[7] from a player for 300 million, or take a trip to the new Jeweler's Shoppe and get it from the NPC for 200-250 million.

- Sell exclusives or items otherwise only in item mall.

- Older items from years past with a new "name tag" (create never before seen treasures or allow for players to reminisce and stumble upon old favorites for a price)

- Have him be there for a weekend or a week at a time to sell desirables and put otherwise hoarded zulie to use.

- Design a small quest line of "go talk to this guy, and get me 5 of those" for a worthwhile item (something a new player could do to help boost their funds or collect an interesting new item to show off)

 

----------------------------------------

 

These are some ideas I think would VASTLY improve and rejuvenate the stale environment that is not only the window shopping walk of Junon, but add some substance while improving a spiraling situation. Give us something new, something that feels special or makes us feel like we are. Put some cheese on our crackers. Rose has become intimidating to new players because of the outrageously inflated marketplace. I know I had second thoughts getting back into the swing of things.

 

I remember if you found a +5 Jam?! It was lights and sirens! 150k! That was enough to buy enough rebuffs to level for the day! xD

 

But in all seriousness, food for thought.


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