suddenly all cylinder sold on ragial or they close their shop?
Enough people whined, they got a real big boost so... :U
Posted 06 March 2017 - 05:53 PM
suddenly all cylinder sold on ragial or they close their shop?
Enough people whined, they got a real big boost so... :U
Posted 06 March 2017 - 05:53 PM
When are we getting decarding and individual gender change?
You guys took out the only way to decard, which is intended to be in the game and was working as intended.
Dupes are not really prevalent anymore and you can easily push the VAS to be expedited since this is an iRO custom change.
Posted 06 March 2017 - 05:54 PM
..... he believes that kRO doesn't actually know how it's own formulas work, and I have to agree.
^
Sea captains initial 20% works fine... its the additional 10% +10% that is increasing the base damage. Seems like the 'additional' word is sensitive... huehue
Posted 06 March 2017 - 05:54 PM
I will try! It requires me breaking down every skill and seeing how its formula interacts with the item.
As a new player (returning) who spent a bit of money on looking to get Cylinder in boxes, thank you for making effort to work on the item rather than not being transparent and avoiding the issue. I appreciate it
Posted 06 March 2017 - 05:54 PM
I really dont know now what to think or how they are applying formulas, it should have been easy making the bonus apply multiplicatively. Even they have some references like AHB and others for formula*bonus
Posted 06 March 2017 - 05:54 PM
When are we getting decarding and individual gender change?
You guys took out the only way to decard, which is intended to be in the game and was working as intended.
Dupes are not really prevalent anymore and you can easily push the VAS to be expedited since this is an iRO custom change.
Who knows,it's really important for the game.
I hope they fix it before rebel awakening in 2019 rerere
Posted 06 March 2017 - 05:55 PM
^
Sea captains initial 20% works fine... its the additional 10% +10% that is increasing the base damage. Seems like the 'additional' word is sensitive... huehue
Might be something to do with the call since they are % based on skill levels learnt. Good to know the 20% works fine though.
I really dont know now what to think or how they are applying formulas, it should have been easy making the bonus apply multiplicatively. Even they have some references like AHB and others for formula*bonus
Look on iro wiki for the CC formula, then compare it to Arrow Storm. You will see the visible difference of why it won't work, how it should work and why kRO can't fix it :U
Edited by Nirvanna21, 06 March 2017 - 05:57 PM.
Posted 06 March 2017 - 05:58 PM
Already ahead of you, though was tempted to not bother with all this salt.
finally everyone got their cake, and here i am still salty since 2014.
Posted 06 March 2017 - 06:01 PM
Look on iro wiki for the CC formula, then compare it to Arrow Storm. You will see the visible difference of why it won't work, how it should work and why kRO can't fix it :U
Man, how pathetic would Cart Tornado be then? It's already a joke skill (that does less DPS the higher the skill level after level 2), but with only 30% to the base atk mod (250% to 280%) it wouldn't even be noticeable from the damage variance of a well refined weapon. lellllll
I dream one day the 130 str build will be real /single tear
Posted 06 March 2017 - 06:01 PM
The answer to everything is crying.
Not happy with what's here already? - Cry hard
Don't want items/updates coming here? - Cry harder
We need to band together and cry for the important things.
I also think that Campitor missed his calling as a salt miner.
Posted 06 March 2017 - 06:05 PM
Posted 06 March 2017 - 06:07 PM
its good the next headgear for fix is Sea Captain, and ill see more cry on WoE and other scenario for my Axe Boomerang.
Posted 06 March 2017 - 06:09 PM
Might be something to do with the call since they are % based on skill levels learnt. Good to know the 20% works fine though.
Look on iro wiki for the CC formula, then compare it to Arrow Storm. You will see the visible difference of why it won't work, how it should work and why kRO can't fix it :U
I was thinking something like this
Cart Cannon: [Base_Damage + {(Cart_Remodeling_Lv × 50) × (INT ÷ 40)}]
Arrow Storm: [Base_Damage * (lvl/100)]
with overall modifiers:
Cart Cannon: {[Base_Damage + {(Cart_Remodeling_Lv × 50) × (INT ÷ 40)}]*1.6}
Arrow Storm: {[Base_Damage * (lvl/100)]*1.5}
so basically just the whole formula*overall modifier
Posted 06 March 2017 - 06:11 PM
I was thinking something like this
Cart Cannon: [Base_Damage + {(Cart_Remodeling_Lv × 50) × (INT ÷ 40)}]
Arrow Storm: [Base_Damage * (lvl/100)]
with overall modifiers:
Cart Cannon: {[Base_Damage + {(Cart_Remodeling_Lv × 50) × (INT ÷ 40)}]*1.6}
Arrow Storm: {[Base_Damage * (lvl/100)]*1.5}
so basically just the whole formula*overall modifier
Yeah that's not how it works though so... :Y
Posted 06 March 2017 - 06:13 PM
can we change K/O Charms bonuses to be 10x what they are now on every 2nd and 3rd tier skill TY
Posted 06 March 2017 - 06:14 PM
One of the saddest things to see (imo) is Campitor being here on the forums, way passed time for him to go home.
Posted 06 March 2017 - 06:15 PM
Thank goodness Camp did a fix for this issue as much as he could. I would have actually boycotted against future Overseas Boxes if there wasn't a fix to properly match the intended damage increase.
I want to continue supporting WP for the game that I love, but issues like this must be fixed since it is a KP box item.
Posted 06 March 2017 - 06:17 PM
Yeah that's not how it works though so... :Y
True but if they were able to make whole skill formula work with base level scaling then it's pretty much the same/doable with bonus modifiers however they do it.
Posted 06 March 2017 - 06:18 PM
One of the saddest things to see (imo) is Campitor being here on the forums, way passed time for him to go home.
Talking with HQ making sure were getting our Developer questions answered for February.
Posted 06 March 2017 - 06:18 PM
Somebody get me off this roller coaster.
Posted 06 March 2017 - 06:23 PM
True but if they were able to make whole skill formula work with base level scaling then it's pretty much the same/doable with bonus modifiers however they do it.
Sadly it's not that simple, and what's more sadder is that it's all their fault :X
Posted 06 March 2017 - 06:25 PM
Somebody get me off this
roller coastercart ride.
FTFY
Posted 06 March 2017 - 06:39 PM
can we change K/O Charms bonuses to be 10x what they are now on every 2nd and 3rd tier skill TY
I'm srs btw, that would +/- become the same as the intended bonus
Posted 06 March 2017 - 06:53 PM
That's working as intended though. That thread is wanting a custom change.
I even check other servers, it's the exact same.
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