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Gfist weapons.


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#1 leiand

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Posted 07 March 2017 - 07:14 AM

So recently there are lots of new weapons, i'd like to kno if anyone has tested them on mvps with the AK in them.

Like a +12 iron nail vs a +12 Spartacus vs a +12 crimson vs +12 carga vs +12 quadrille.

Which is best?


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#2 Ashuckel

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Posted 07 March 2017 - 07:18 AM

Quadrille
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#3 Agonizing

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Posted 07 March 2017 - 10:56 AM

Spartacus, but with the same upgrade.. robot arms is still the best

Edited by Agonizing, 07 March 2017 - 10:57 AM.

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#4 Ashuckel

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Posted 07 March 2017 - 11:06 AM

Spartacus is no good for mvping in general.
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#5 leiand

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Posted 13 March 2017 - 06:27 AM

Spartacus, but with the same upgrade.. robot arms is still the best

 

Spartacus is no good for mvping in general.

 

Two mvpers saying different things... Is the spartacus on sakray for me upgrade card and test it?

Cause upgrading here to test is just woah :p_sleep:


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#6 Ashuckel

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Posted 13 March 2017 - 07:36 AM


Fist weapons have 50% size penalty on big sized enemies, wich are the great majority of the mvps. You would need an alt blacksmith all the time for weapon perfection. Carding a drake on it and losing that AK slot would bring it's damage bellow a Crimson/Robot Arm.
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#7 Agonizing

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Posted 13 March 2017 - 11:22 AM

Spartacus at +10 receives an extra + %100 on small,medium,large  monster... ALSO, I think its like +%1 per every upgrade too? Can you verify this ash ( I'm currently at work lol)


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#8 Ashuckel

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Posted 13 March 2017 - 11:28 AM

It does receives that. But it's base atk is low, and will be later halved by the size penalty on most mvps. Doesnt matter having the whole world of percentages if the base number wich they multiply is sh*t. Wich is why it is best suited for WoE and not so much mvp (also coz WoE you are more frequently buffed with atk enhacers to make use of that %)


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#9 Agonizing

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Posted 13 March 2017 - 11:40 AM

Off topic but... if its best suited for woe then would a +13spartacus > +14 glorious morning star?


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#10 Ashuckel

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Posted 13 March 2017 - 12:03 PM

Depending on the carding yes, even +10.

A +12 with 2x hydras is similar to a +13 kvm.
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#11 angelopaol1011

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Posted 13 March 2017 - 08:54 PM

is using +13 spartacus + 2 goblin cards effective to dorams?


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#12 Ashuckel

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Posted 13 March 2017 - 10:17 PM

you dont need a specialized weapon for those pieces of cat :v


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#13 angelopaol1011

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Posted 13 March 2017 - 10:19 PM

what is the effective for a tao armored doram? haha they are also hard to kill with no specialize weapons. they have high hp >.<


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#14 Ashuckel

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Posted 13 March 2017 - 10:24 PM

They get RK-like reductions, they can have all the hp they want, they still take a lot of dmg. The only "invincible" moment for doram is the stoop duration.
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#15 leiand

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Posted 14 March 2017 - 11:29 AM

How does sakray work?

if i buy a +0 one of weapons like that.

And place it in storage if i go sakray will it be in there? to try upgrade and card and test?


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#16 mildcontempt

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Posted 14 March 2017 - 11:48 AM

No, basically at whatever random point in time (in our case, months and months ago) Sakray was made by copying over Chaos/Thor stuff to it. From there on, it's completely separate. 

 

Assuming it doesn't get wiped or reset, you can buy some items from NPCs in Sakray (in Prontera) and refine them/etc. Whatever you happened to have had in your storage at the time of the copy will be in Sakray and you can put in new things you make/buy/find on Sakray, but it won't live update anything from Chaos/Thor. 


Edited by mildcontempt, 14 March 2017 - 11:50 AM.

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#17 aetuzi

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Posted 10 April 2017 - 10:03 PM

Depending on the carding yes, even +10.

A +12 with 2x hydras is similar to a +13 kvm.


What about a +12 robot arm with 2 hydras for woe? Would that be better than a +12 2hydra spartacus? So are you also saying many of us messed up getting our gms' to +14 since we should've waited to +14 a spartacus instead?
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