They are just headgears, they should not double up in a single hat :X
Class Headgears Proposal
#101
Posted 21 March 2017 - 02:04 AM
#102
Posted 22 March 2017 - 07:32 AM
Just random idea on the Magician Night Cap since as it is, it still seems the hat would favor more on spell fist while hindsight is still meh and outclassed by ASS SC. So how about this
Magician's Nightcap
Autocast Sage Spirit level 1 when Hindsight is casted
Autocast Napalm Vulcan level 5/Pwave lvl 1 when Napalm Beat is casted
Autocast Meteor Storm level 5 when Fireball is casted
Autocast Storm Gust level 5/Varytr Spear lvl 1 when Frost Diver is casted
If upgrade level is +7 or higher,
Increases the damage of ^0000FFSpell Fist^000000 by 100%.
If upgrade level is +9 or higher,
Aspd + 5
I believe that having a skill autocast when another skill is used is possible as with the old elemental sword. Bonus from bolts was removed and is being replaced with Sage Spirit lvl 1 as a bolt booster for hindsight since this has been something hindsight sages has been wanting.
The previous boost was almost nothing for hindisight, 50% more bolt damage on level 1-3 bolts(with 1 and 2 being more often than 3) is laughable unless that sorc is linked which is very unlikely/limited.
Other hindsight skills are also given power-up in order to become useful. Spell Fist is given more boost as a compensation to the lost +% bolt damage boost from the previous proposal
Edited by CadburyChocolate, 22 March 2017 - 07:07 PM.
#103
Posted 23 March 2017 - 12:04 AM
for shrine maiden hat can it be changed to -0.5s fixed cast time of all skills instead?
#104
Posted 23 March 2017 - 12:09 AM
for shrine maiden hat can it be changed to -0.5s fixed cast time of all skills instead?
ME Hat lis!
#105
Posted 23 March 2017 - 02:26 AM
Just random idea on the Magician Night Cap since as it is, it still seems the hat would favor more on spell fist while hindsight is still meh and outclassed by ASS SC. So how about this
I believe that having a skill autocast when another skill is used is possible as with the old elemental sword. Bonus from bolts was removed and is being replaced with Sage Spirit lvl 1 as a bolt booster for hindsight since this has been something hindsight sages has been wanting.
The previous boost was almost nothing for hindisight, 50% more bolt damage on level 1-3 bolts(with 1 and 2 being more often than 3) is laughable unless that sorc is linked which is very unlikely/limited.
Other hindsight skills are also given power-up in order to become useful. Spell Fist is given more boost as a compensation to the lost +% bolt damage boost from the previous proposal
It will kill an already dead class.
Wouldn't it be pointless having Sage Spirit if you want auto cast MS/PW instead of bolts? And auto cast MS/VS will too frequent with ROFL or Hatii Bebe card
#106
Posted 23 March 2017 - 02:44 AM
Actually for all the hats, dont overtune them and make Autumns 2.0
#107
Posted 23 March 2017 - 03:13 AM
int+1 per refine? >.<
#108
Posted 23 March 2017 - 03:16 AM
#109
Posted 23 March 2017 - 04:30 AM
It will kill an already dead class.
Wouldn't it be pointless having Sage Spirit if you want auto cast MS/PW instead of bolts? And auto cast MS/VS will too frequent with ROFL or Hatii Bebe card
The problem with Sage Spirit from soul linker is that it has very limited zone usage having it as level 99. and as for the other autocast skills, no it isnt pointless, ofc it is an option to make use of other unviable/unconventional hindsight skills. Just because you dont use them together doesnt mean it's pointless
The cap is for spellfist, leave it for spellfist.
Actually for all the hats, dont overtune them and make Autumns 2.0
I doubt that would even happen, accessories for this hats havent even arrived yet
#110
Posted 23 March 2017 - 10:30 AM
And they never will.
#111
Posted 01 April 2017 - 10:49 AM
So is everyone happy with the hats?
#112
Posted 01 April 2017 - 01:30 PM
i'm happy with the mecha hats, after thinking wisely, this hat will soon be replaced with the soon OP bio5 headgear and cards. Although, I would love if the hat give buff to Power swing like reducing it delay by 50% maybe? Overall, I like SC's and mecha's.
#113
Posted 01 April 2017 - 04:10 PM
increase that spell fist damage from 25-35 and submit it already
EDIT: what's up with the very normal hat changes? many with be QQing about it, not to mention, it would make most carded ones useless with the magic related cards they have putted in it...
Edited by CadburyChocolate, 01 April 2017 - 04:26 PM.
#114
Posted 01 April 2017 - 04:45 PM
increase that spell fist damage from 25-35 and submit it already
EDIT: what's up with the very normal hat changes? many with be QQing about it, not to mention, it would make most carded ones useless with the magic related cards they have putted in it...
These hats are old, may as well take into account what we have and what we are getting, and focus them on it, maybe with a hint of intent of it's original use.
#115
Posted 01 April 2017 - 06:01 PM
Eyy i didnt saw that earlier, Shrine Maiden got quite a buff huh :v
Overall i think the changes are pretty solid, and serve nice the purpose of making build diversity more attainable and effective.
#116
Posted 01 April 2017 - 06:07 PM
Very normal hat is already a subpar option for magic chasers in comparison with other gears we got, so w/e.
Eyy i didnt saw that earlier, Shrine Maiden got quite a buff huh :v
Overall i think the changes are pretty solid, and serve nice the purpose of making build diversity more attainable and effective.
Just making sure because I am gonna have this thread locked within the next few days. Make an official proposal them move onto Bounty Boards.
The idea is to have everything written and ready, so that when camp has some free time, I can just give him finished proposals to mull over and work with.
His time is precious after all and they don't have a dedicated community project person.
#117
Posted 01 April 2017 - 07:05 PM
Yes, it is outclassed by many options, i dont even use it but be considerate of other who have it. Though the intentions are good, they might find it selfish and we cant blame them if they ever think that way. I love that new very normal hat btw, i can see myself using it but there's just that.
Camp will stumble upon this issue too so better fix it at this level.
#118
Posted 01 April 2017 - 07:07 PM
Very normal hat is already a subpar option for magic chasers in comparison with other gears we got, so w/e.
Eyy i didnt saw that earlier, Shrine Maiden got quite a buff huh :v
Overall i think the changes are pretty solid, and serve nice the purpose of making build diversity more attainable and effective.
you just love the GX hat for that added niche to DD builds
Edited by CadburyChocolate, 01 April 2017 - 07:07 PM.
#119
Posted 01 April 2017 - 08:07 PM
you just love the GX hat for that added niche to DD builds
I wouldnt use that on DD ever, but would totally on an RC gx+Hero Mask
#120
Posted 01 April 2017 - 08:23 PM
oh havent thought about that. Hope it works. Still doubtful if it would be able to autocast CS without being on weaponblockstate
#121
Posted 01 April 2017 - 08:31 PM
#122
Posted 01 April 2017 - 09:58 PM
another 'everything in one single piece of hat' discussion starts
#123
Posted 02 April 2017 - 09:19 PM
#124
Posted 03 April 2017 - 05:55 PM
submit it already so we can have it early
#125
Posted 03 April 2017 - 06:11 PM
submit it already so we can have it early
It won't happen for at the very very least 1 ~ 2 months :X
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