When monster is dead, they will go through a dying sprite, then the sprite will slowly decay to the ground, showed by the monster turns transparent then fade away.
well, for some people, such as me, this decaying process is too long, and often covering the loot. Say, the monster decaying phase taking about 2-3 seconds. The loot is harder to see if the monsters are mobbed and stacked on close spaces.
For farmer which utilize bubble gum, time is everything. Sometimes i hate to wait for 1-2 seconds to see whether the monster drop the loot i want or not. And it is a time wasting.
I actually propose we can introduce a command like /mobdead which will skip the decaying phase. When the mob is dead, it will then showing dying animation, then it will disappear immediately. Just like argiope family (argiope, ancient worm, centipede, centipede larva) which disappear immedieately without showing any decaying phase (coz it is intended since they just scattered away).