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Make "chest" 100% drop on +/- 15 lvls


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#1 Precrush

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Posted 11 March 2017 - 07:10 AM

Title explains a lot. Basically make all of these sort of reward chest and mobs a 100% drop for the 15 level range. I think it's reasonable considering the nature of these is that you do something and get these as a reward, and it's kind of disappointing to see that non-drop because of that. That's also the reason I think there shouldn't be any problems with abuse because of this, since none of them are anything you can just repeatedly get to kill over and over and easily to take advantage of higher level gear.

 

The obvious place and the real problem causer are the chests in elga (why aren't they lvl 80 anyway...), but there are others too. The chests in mission map bonus stages come to mind, as well as the star thief in galaxia. As far as I remember the f7 boms do always drop their loot so all is fine there. There are probably some events that have mobs that'd fit this category too, and it's quite possible I'm missing things in the main game too.

 

Thoughts?


Edited by Precrush, 11 March 2017 - 09:51 AM.

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#2 Apocryphos

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Posted 11 March 2017 - 09:47 AM

thumbs up for me being level 85 sucks when the endgame dungeon doesn't scale so we're stuck at 50% of it's drop rate.


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#3 Popcorn

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Posted 11 March 2017 - 10:28 AM

the endgame dungeon doesn't scale 

 

Correct. Exactly this is the point. It is not scaling. Therefore you are way stronger than someone who plays it with level 70 and beacuse of this completing it is easier and faster for you. This is your advantage (for example you will have a PoS/Elga weapon instead of Zauharant). So the drop rate is lower. That stays.


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#4 Precrush

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Posted 11 March 2017 - 11:21 AM

There's no gear though past 81. You only shoot yourself in the foot with if you go above 83. Hooray 40sp and some extra stats, well worth losing 25% drop chance or however much it is now. But ye good thing the people killing elga for misc with zauharant weapons (of which there are probably a grand total of 0) get an advantage and not the capped chars built just for elga.

 

And in mission maps if I go solo all of the mobs are my level but yet I don't get the loot from the bonus stage every time. What sense does that make. The answer is no sense.

 

These are clearly different from normal enemies, their only purpose is to be there and drop loot. I think that makes a pretty solid case for them to actually fill their purpose.


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#5 Coolsam

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Posted 12 March 2017 - 12:17 PM

thumbs up for me being level 85 sucks when the endgame dungeon doesn't scale so we're stuck at 50% of it's drop rate.


Yes but the nature of that endgame dungeons potential drops and what they're used for that makes it understandable. We've already recirculated the Elga material market with Rare set miscs.

Considering a maxed 85 Summoner can solo Elga and reach the 3rd phase for chest farming with up to 40+ minutes to spare in extreme cases. Aside from those few, unable to be traded materials, calculate using player-agreed market values the net gain of an Elga material gather run from the best possible time. Now, add upto double+ those materials due to drop rate now at a fixed 100%.

It's thanks to that extreme being more possible than you think (How many players have access to endgame Summoners that you know?) That I gotta agree with Popcorn.
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#6 Precrush

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Posted 12 March 2017 - 08:13 PM

How many of those summoners are capped in the range of 81-83 and have the 100% drop chance anyway?
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#7 Coolsam

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Posted 12 March 2017 - 11:52 PM

How many of those summoners are capped in the range of 81-83 and have the 100% drop chance anyway?

 

I'm sure you could easily list at least 5 from numerous different guilds who stuck to 81 due to 0 need for the SP and 0 unlocked gear options in 82-85. Even 77 Summoners with a Nature Elga and Caracha solars could potentially chest farm with good Critical Damage/Rate. This has been an argument brought up too often on threads asking Summoners to be looked at first. "It solo's the 'endgame' boss way too fast." But a "nerf-summoner" thread hijacking always happens so back to the topic.

 

The only other thing I can think of not mentioned are breakables in missions which are used for optional yellow quests. They don't have a listed level however. Just a 1-hp bar and they usually have the quest-based drop rate system for quest items. Whilst mission bonus chests are a nice way to deviate from the standard map by making a short gauntlet room the rewards are typically potions and boxes that you need to blow a key on for more consumables. Not so much worth a change to it's drop rate.


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#8 FeintsSiphon

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Posted 15 March 2017 - 03:59 AM

One of the reasons I collect death medal at level 81.
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#9 Precrush

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Posted 20 March 2017 - 06:38 AM

It's not only a problem with capped summoners, nor capped invokers or destroyers or any specific class.

 

Imagine a situation where all classes did the same amount of damage. Then everyone would want to cap at 83 if they ever wanted to farm elga misc. Now since we should be getting some damage balancing in the future, this'll become a point of interest to the players of all classes, not just the ones currently capable of efficient misc farming.

 

We all understand why this level range system in drops is in place. But the case of elga chests is different, they are in our end game dungeon. Surely that means it should be farmable efficiently at the max level. Same goes for the mission map chests, why don't u get 100% loot from those if every other monster in the mission is your level?

 

Another option is to simply make these get their level from for example the party's highest level members level. Then it wouldn't matter if the lvl cap was 100 and there'd be some weapons with 2x the damage of pos weapons, they'd still have the same challenge of killing all the chests in the time given at elga.

 

In a nutshell: This drop system is supposed to make things more fair, but in these cases it makes the game less fair.


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#10 Popcorn

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Posted 20 March 2017 - 08:28 AM

I already answered regarding this matter. Topic locked.

 


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