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15 star rings Durability


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#1 ok121

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Posted 12 March 2017 - 01:17 PM

 Could we have a stronger durability on 15 star rings that would match its level with other accessories? What do you guys think?

It would be really awesome. :p_idea:


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#2 VinylDorayaki

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Posted 12 March 2017 - 05:53 PM

Le smith wants all ur gold  ( ͡° ͜ʖ ͡°) He's a beggar rich dud right?  I do agree how my solar rings always break after some runs especially when getting spammed by monsters and AAS


Edited by VinylDorayaki, 12 March 2017 - 05:53 PM.

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#3 Onyzer

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Posted 13 March 2017 - 12:47 AM

Yes, I am for this as well. These rings' durability is way to low.


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#4 Vossel

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Posted 13 March 2017 - 07:03 AM

the solar rings rings are like a weapon, the more hits you do the faster they break.

How about using more skills that hit less to kill monster :heh: .

But i agree on this, even my lunar rings are broken after one bsq. 


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#5 Yagaraschi

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Posted 13 March 2017 - 07:56 AM

Theres no problem with "the more hits you do". If you receive a high amount of shots in PvP, those rings going to break really fast..


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#6 Popcorn

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Posted 13 March 2017 - 09:14 AM

It is intended the way it is and won't be changed.

 


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#7 5143121023173906760

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Posted 13 March 2017 - 09:23 AM

Also bigger durability means more penality from dying which means bigger cost to repair.

But to be honnest I wouldn't mind a slight increase.

Edited by 5143121023173906760, 13 March 2017 - 09:32 AM.

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#8 Coolsam

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Posted 13 March 2017 - 12:43 PM

It is intended the way it is and won't be changed.


I recall asking you before about durability loss in Battlequare and how it occurs from # of hits which is why X spam breaks your stuff faster. That alone would be better than having to tweak durability in existing equipment.
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#9 Popcorn

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Posted 13 March 2017 - 12:50 PM

The problem is that there are people who only play PvP which are capped and these chars would never get any damage to their stuff. That would mean that pure PvP cappers never would have to repair their stuff.


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#10 Agitodesu

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Posted 13 March 2017 - 01:10 PM

Then again playing pve makes a monstrous amount of gold more than purely pvping alone. I can guarantee that If I only pvped I would be at a deficit by repairing. If I were to only PvE I would have more gold. If I would like to pvp effectively in an area that requires repairing I would have to spend a ton of gold to get my gear since +20 ing every single gear with some resist is mandatory to be viable against others. If I would like to pve effectively I only need to +20 a weapon to be efficient. This is just my opinion from playing the game since release.


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#11 HakannBlast

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Posted 13 March 2017 - 02:50 PM

The problem is that there are people who only play PvP which are capped and these chars would never get any damage to their stuff. That would mean that pure PvP cappers never would have to repair their stuff.

 

 

repair is an unfun feature nobody wins from it ,the gold will go to the npc anyways....


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#12 Agitodesu

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Posted 13 March 2017 - 03:20 PM

It's a gold sink to keep everyone having a lot of gold.


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#13 Popcorn

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Posted 13 March 2017 - 03:40 PM

repair is an unfun feature nobody wins from it ,the gold will go to the npc anyways....

 

You're perfectly describing a gold sink. That is what it is for. To take gold out of the game's economy. 


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#14 Nobbye

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Posted 13 March 2017 - 04:55 PM

I dont really mind the gold it takes to repair them, but i believe the problem here is the repair rate? If the durability was decided to be increased, it would be fair to increase repairing costs as well to compensate it. Would be nice of the rings lasted at least half of the bsq matches :D
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