Adding more god items is not going to spice up anything. It'll just give the guilds who already make items uncontested more of an advantage.
Ragnarok Developer Q&A Thread - April
#26
Posted 22 March 2017 - 07:04 PM
#27
Posted 22 March 2017 - 08:15 PM
Like what? Everything is going to be available through caches?
I'm talking like, enhanced sleipnir, or a god shield or something. I mean I'm sitting on 10+ sets of god items atm and I actually make mine, so god only knows how many other sets and pieces are out there.... Lets have a new toy to aim for, something exciting and strong... because 14 megs isn't doing it for me. I don't want more megs. I have 7 sleipnir sets sitting pretty for denials... complete hammer sets, complete bris sets, meg sets, what's the point of WoE even? 100+ Asprikas made so we do okolnir for fun (because 18 mins wasn't fast enough) Similar deal with bryns. Server is saturated with all this stuff not only what we have but through inheritance or "inheritance" so we need something new to spice the server up.
edit : this isn't the place for this discussion anyway
tldr; GM give us something to do in woe
Whoa Whoa Whoa, hold off on the I dont want more megs crap. I need more items to afk with please and thank you.
Though a new god item you can yell at me for not signing out does sound exciting .
I really just think that reducing the number of castles, adding more items into GSBs even (seeds etc.) for us smaller player base folk should be looked at to increase the overall QoL and excitement factor. As it stands the only thing that makes woe fun is all the constant UFC pregame trash talk that makes both sides want to e-punch the other and poor Astra is left deleting more status's and posts (and giving forum timeouts) than there are minutes in a day. That or watching the entire server merge into one guild because thats the only thing that stops A&O from taking 400 castles while the rest of us fight to the death.
Also, buff mastersmiths and or buff/nerf other classes please. New meta 2017 for christs sake.
This game would thrive with a little community dev support. Go hire a community coder, pay them in WP, and let your player base grow in the process.
#28
Posted 23 March 2017 - 07:39 AM
Adding more god items is not going to spice up anything. It'll just give the guilds who already make items uncontested more of an advantage.
Sorry but what? Did you consider just contesting?
#29
Posted 23 March 2017 - 09:11 AM
There should be an overhaul to god creation (not the items themselves).
Edited by KingOfJokerz, 23 March 2017 - 09:11 AM.
#30
Posted 24 March 2017 - 05:29 PM
1. When is iRO getting the guild warehouse and the rest of the Clan updates?
2. Will the auction house ever make a return to RO or is that for sure a permanent removal? If permanent removal, why?
4. Since Dorams are a 1st Class that has been allowed to get to the max level, why not allow the other 1st Classes, 2nd Classes, and Rebirth Classes to get to the max level as well? Are there any plans to make them viable outside of WoE:TE or are they going to be removed out of obsolescence in a future update?
5. Players have expressed interest in playing on a kRO server. Would you be willing to open an English server on kRO for those players or allow players to play on a copy of kRO here on iRO? If not, why do you wish to deny those players a kRO experience, which pushes them to play on private servers?
6. We noticed kRO has an official market browser on their site.
https://forums.warpp...checker-on-kro/
Are there any plans to make this available to iRO for their website?
#31
Posted 25 March 2017 - 08:15 AM
The official answer about new Prontera from dev team.
#32
Posted 25 March 2017 - 11:03 AM
2. With the coming of new gears, some old MVP cards and some Godly Equipment is overshadowed and lost it usefulness, or become obsolete. Are there any plans to re-evaluate old MVP cards effects (e.g. Moonlight, Doppelganger, Phreeoni) and Godly (eg. Asprika, Sleipneir, Jormungandr, Ganbantein) so they become useful?
(Please don't answer you covered them with new cards from Wave Mode and illusion dungeons)
3. There are cards that increase Fire Bolt and Cold Bolt damage, but why Gravity doesn't implement card that increasing Lightning Bolt damage?
Edited by wadoichimonji, 26 March 2017 - 06:26 AM.
#33
Posted 25 March 2017 - 11:45 AM
This was a feature a long time ago in Ragnarok Mobile, "As players earn zeny (the in-game currency) they are able to send the zeny to their real accounts". I was wondering if upcoming games, such as, Ragnarok Journey will have a similar mechanic to transfer zeny to their RO account?
There use to be a lot of mini games like Izlude Arean and Al De Baran Turbo Track. Are these mini-games going to be re-purpose or improved upon for a future release? I know Kunlun arena and bingo are under-utilized mini-games which have not seen much use since pre-renewal.
Are there any plans to expand Homunculus/Mercenary system?
Any future plans to improve the leveling mechanics of Homunculus?
#34
Posted 25 March 2017 - 11:48 AM
Can kRO allow iRO to change skill formulas/effects?
#35
Posted 25 March 2017 - 12:23 PM
Can we get final confirmation as to whether or not a Mechanic who job changed after reaching 99/70 as a mastersmith retains the job bonus to upgrade weapon?
Please, need confirmation on this.
Quoting myself from January thread
#36
Posted 25 March 2017 - 12:28 PM
01/18
- 캐릭터가 이동 중 피격을 당할 시, 위치 오류가 발생하던 현상이 개선됩니다
(Position bug problem that occured when character being hit while moving has been fixed.)
Source
http://ro.gnjoy.com/...=10001&seq=6746
Edited by xMSGx, 25 March 2017 - 12:29 PM.
#37
Posted 25 March 2017 - 12:31 PM
That was answered in the February Q&A. Basically "yeah sure, one day".
#38
Posted 26 March 2017 - 11:08 PM
#39
Posted 28 March 2017 - 04:27 AM
2. Is there a plan to develop and implement a better "day and night cycle" feature?
#40
Posted 29 March 2017 - 12:23 AM
Will Dorams get their own Battleground accessory and KVM weapon in the future for the sake of hoomanity?
#41
Posted 06 April 2017 - 05:20 PM
3. Is there a plan on making a "running sprite" for classes? It's kind of funny that you only see characters "walking" even though their movement speed is up [ and when Taekwon classes "Sprint" they look like they're only walking fast.
#42
Posted 09 April 2017 - 12:43 PM
Are there any plans to renovate the structure of ROs gameplay and payment systems to pull players away from private servers and back to the legitimate servers?
Q2: Are there any plans to send us a larger variety of leveling areas for 150+ characters? We currently have two viable options and they're very boring/monotonous as well as rather difficult to get parties for.
Q3: Are there any plans to give Maestro/Wanderer equipment that buffs the effectiveness of their support skills? In parties they're only really used for 2nd job, pre-trans skills. The class would feel more productive if our myriad of buffs were more potent and desired.
#43
Posted 26 April 2017 - 11:42 PM
Why is the character series "est z" censored?
#44
Posted 28 April 2017 - 07:09 AM
Hi Astra, when will these questions get some anawers? Just curious because I dont see any posts about the devs replies(or maybe I missed it)
inb4: you and your immobilization skills....oh and we'll forward this to the related department. Just kidding, thanks for inlcluding my question on the list CM Astra!
Thanks
Edit: Just saw it one the boxing the compass ep.
Edited by Usurper, 28 April 2017 - 07:20 AM.
#45
Posted 07 June 2017 - 09:19 AM
Where's the video for April?
#46
Posted 07 June 2017 - 01:02 PM
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