Classic March 23rd Maintenance Thread
#26
Posted 23 March 2017 - 09:16 AM
#27
Posted 23 March 2017 - 09:16 AM
But they can break stones and barricades as well as players soooooooooooooooooooooooooo?
Soooooooooooooooooooooooooo it would be nice if they could fix that too, but that is a more complicated fix that I imagine would require kRO dev time (good luck with that). Disabling tribals is quick and easy.
#28
Posted 23 March 2017 - 09:29 AM
Soooooooooooooooooooooooooo it would be nice if they could fix that too, but that is a more complicated fix that I imagine would require kRO dev time (good luck with that). Disabling tribals is quick and easy.
& fixing Shinoobi card is quick & easy. GMs please fix shinoobi card!
#29
Posted 23 March 2017 - 10:02 AM
From my understanding the hat that is given is appropriate. So, if it's no slot now, it'll still be no slot.
If this is the case, will we be given another way to get a slotted st patty hat in the future?
#30
Posted 23 March 2017 - 10:15 AM
SLOT + NON SLOT VERSION = like making a slot infil [1] available then making it not available, then re-adding infil [0] instead of infil [1]
Edited by aaadvanced, 23 March 2017 - 10:18 AM.
#31
Posted 23 March 2017 - 10:24 AM
Soooooooooooooooooooooooooo it would be nice if they could fix that too, but that is a more complicated fix that I imagine would require kRO dev time (good luck with that). Disabling tribals is quick and easy.
They could fix it the same way emblems are fixed, by banning for it. It's the exact same -_-, emblemless players.
On topic tho, I have legitimately had to level up a guild during WoE with tribes to fit everyone in. Divine Retribution needed levels mid WoE, so did Veni Vidi Vici.
you might ask why I didnt do it in town, the answer is that I needed to be present for recall, I actually used the castle kafra in the convenience facility to grab them.
this is all a waste of time, the staff should look at why players might do that rather than just strike it off. Looking into the problems in the game and why nobody defends (spoiler alert: there's no point)
#32
Posted 23 March 2017 - 10:30 AM
At this time there are no plans to implement KVM on the classic server.
LOL no wonder no new players come to a server called "Classic" when you have a Frankenstein implementation.
It's not just KvM, you guys are doing a piss poor job on a lot of features. If even a fraction of suggestions and improvements were made, the population would skyrocket.
#33
Posted 23 March 2017 - 10:31 AM
They could fix it the same way emblems are fixed, by banning for it. It's the exact same , emblemless players.
On topic tho, I have legitimately had to level up a guild during WoE with tribes to fit everyone in. Divine Retribution needed levels mid WoE, so did Veni Vidi Vici.
you might ask why I didnt do it in town, the answer is that I needed to be present for recall, I actually used the castle kafra in the convenience facility to grab them.
I don't know if you know this but there's 168 hours in a week.
Edited by TheEmperium, 23 March 2017 - 10:31 AM.
#34
Posted 23 March 2017 - 10:35 AM
por que no los dos? these are both good ideas. cut off the flow while fixin' where the river comes from.
we'd defend but getting people to show up on time gets rough lol
#35
Posted 23 March 2017 - 10:38 AM
#36
Posted 23 March 2017 - 10:41 AM
In regards to KVM,
The issue as always is the weapons. As they increase demihuman damage 100+% with 20-30% def ignore + misc effects. The armor only adds a 4-5% increase in demihuman damage resistance and a 5-20% hp cap increase.
#37
Posted 23 March 2017 - 10:41 AM
I believe majority of players would like to see KVM added since it is game balance patch added almost 10 years ago, and it will attract new players as well. GMs can we have a poll please?
In regards to KVM,
The issue as always is the weapons. As they increase demihuman damage 100+% with 20-30% def ignore + misc effects. The armor only adds a 4-5% increase in demihuman damage resistance and a 5-20% hp cap increase.
GM many players have incantation samurai card (ignore def) thanatos card (more def more damage) crit sinX = (ignores def) RTE weapon (ignores def) sharpshoot (ignore def) BG weapon sinX (ignore 20% def) GM please implement KVM or add a poll to see community thoughts.
Edited by aaadvanced, 23 March 2017 - 10:49 AM.
#38
Posted 23 March 2017 - 10:47 AM
Edited by zerowon, 23 March 2017 - 10:48 AM.
#39
Posted 23 March 2017 - 10:51 AM
In regards to KVM,
The issue as always is the weapons. As they increase demihuman damage 100+% with 20-30% def ignore + misc effects. The armor only adds a 4-5% increase in demihuman damage resistance and a 5-20% hp cap increase.
It's way more balanced than a lot of the items, such as mental potions that you have added.
The damage actually balances out. I can't believe that is your concern, it is a TERRIBLE idea to not implement them.
Also, how can you argue this when you have people on a practically dead server just pumping out God items? At least Iris had KvM near the end.
This is a terrible argument that you have sent forth.
#40
Posted 23 March 2017 - 11:05 AM
Campitor was here editing a post or making a new post forever and then just vanished.
Unless this is the announcement of safe certs coming to Classic, the weapons take extreme luck to unlock their full benefits. +9s before any augmented upgrading was released were almost non existent. There's is literally no reason to not implement these with a "too strong" argument.
Also, have you actually done the math, Camp? The KvM set (not including the weapons) is a huge survival tool for some classes.
Edited by Myzery, 23 March 2017 - 11:06 AM.
#41
Posted 23 March 2017 - 11:05 AM
That know actual game mechanics builds from various severs best /worst case damage scenarios or just refuse to try a real world test into this as kvm is the least of worrys in power kreep. I also know most of the changes kro done to slow down God creation and make Econ forts/certain parts worth more then the creation run itself.
#43
Posted 23 March 2017 - 11:11 AM
Also I'd like to know who you even get your data fromjust by number crunching or do you have a unbiased poll of random ppl
That know actual game mechanics builds from various severs best /worst case damage scenarios or just refuse to try a real world test into this as kvm is the least of worrys in power kreep. I also know most of the changes kro done to slow down God creation and make Econ forts/certain parts worth more then the creation run itself.
I was pulling from the special effects table of the weapons. I put up a poll so players can help us understand their views. But we are not going to do a poll for "yes" or "no" for implementation.
#44
Posted 23 March 2017 - 11:13 AM
Thanks for doing that at least, Campitor. On a server like Classic, I feel like botting would be easier to police.
PvE, unless it's very difficult probably shouldn't ever be an option.
Also, please remember that this is an MMO and you should work with your friends and guild members to take out strong threats.
#45
Posted 23 March 2017 - 11:39 AM
The problem I see with the weapons and rings is that regardless of the implementation it'll be abused. Look at Classic BG, it's still farmed even though it's random
(which is bs and removes any chance of actual competition)
The jRO link system is very complicated but would be monopolized by a small group; I don't believe for one second that people who complain about seal quests being PVE and too tedious will sit down and work their way through a long and tedious PVE system for KVM items.
That said, I really think the armor pieces will be beneficial for a few classes, but not all as many still rely on their Anti-stun valk/bg sets etc.
The real classes to benefit here will be swordie class (weapons and armor), Assassins (the weapon; which with the LFH will be ridiculous) and wizards will benefit from the staff (magic is stupid on classic thanks to skull caps)
LKs are already kinda powerful.... so idk... This sounds like bad news to me.
#46
Posted 23 March 2017 - 12:12 PM
please implement the headgear Evolved Magestic Goat/Gigantic Magestic Goat (Adds 12% tolerance against Demi-Human monster).
#47
Posted 23 March 2017 - 12:30 PM
#48
Posted 23 March 2017 - 12:45 PM
You all are forgetting that, with the implementation of KvM rings, you can achieve fire and water immunity.
#49
Posted 23 March 2017 - 12:49 PM
You all are forgetting that, with the implementation of KvM rings, you can achieve fire and water immunity.
I didnt forget that
#everyonehasagtbnow
#50
Posted 23 March 2017 - 12:50 PM
That immunity comes with a cost, though I wouldn't mind if the rings weren't implemented.
Edited by Indalecio, 23 March 2017 - 12:52 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users