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#1 fuyukikun

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Posted 24 March 2017 - 04:29 AM

okay, i am interested on spell fist since magical ring is here. i already procured 4 of them and filled them with 2 imps and 2 siromas. Now, only the hat remains.

 

Is +7 MNC enough? or should it be +9?

Is +5 aspd really gamechanger for spellfister? i have 100 agi and about 179-180 aspd unarmed unshielded unbuffed. If +7 is enough, i plan to make multiple +7 MNC for fire, water and wind.


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#2 CadburyChocolate

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Posted 24 March 2017 - 04:39 AM

For me, it should be +9 esp if you would be using staff, aspd affects spell fist reloading. Max your free cast as well or you find your self hammering the keyboard when reloading spellfist :heh: . 187-190 aspd should be comfortable enough unlike hindisght where you need 193

 

P.S. Spell fist still isnt good unless we get 100% Mdef pierce, still too much damage lost


Edited by CadburyChocolate, 24 March 2017 - 04:40 AM.

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#3 Ashuckel

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Posted 24 March 2017 - 04:53 AM

Too much aspd will screw up spell fist :v

And no you dont need at +9, sorcs dont have much issues on aspd, even using staves and shield.
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#4 fuyukikun

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Posted 24 March 2017 - 05:02 AM

so, for spell fist, how much aspd is good? 183-186?


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#5 CadburyChocolate

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Posted 24 March 2017 - 05:17 AM

switch gears, reload at 187-190, hit at 175 or something depending on how many hits it requires you to kill your target. Having high aspd when hitting wastes your spell fist count, having low aspd when reloading takes up ur time consequently DPS

 

EDIT: It's freaking annoying pressing multiple times just to cancel the bolt i tell u 


Edited by CadburyChocolate, 24 March 2017 - 05:41 AM.

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#6 Ashuckel

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Posted 24 March 2017 - 05:34 AM

sometimes the skill itself fails when the aspd is too high lol


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#7 fuyukikun

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Posted 24 March 2017 - 05:35 AM

okay, as hybrid caster-fist sorc, i think it is a waste to take free cast just for spell fist reaction time since i can waste those points to ground support. is free cast reaction time really crucial?


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#8 CadburyChocolate

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Posted 24 March 2017 - 05:36 AM

I'm giving the figures already lel


If you can wait i can post a vid or an RR file with low free cast in 24 hours


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#9 Orthogon

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Posted 24 March 2017 - 05:39 AM

sometimes the skill itself fails when the aspd is too high lol

 

Never seen this happen...I like aspd as high as possible for Spell Fist, never understood why you would want it lower. (Certainly don't sacrifice matk or damage mods just to get aspd up though)


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#10 CadburyChocolate

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Posted 24 March 2017 - 05:42 AM

Never seen this happen...I like aspd as high as possible for Spell Fist, never understood why you would want it lower. (Certainly don't sacrifice matk or damage mods just to get aspd up though)

one instance you'd want to lower your aspd,  say u only need 2 hits to kill scaraba, but with 193 aspd, you consume most/all your spell fist  false info, visual on my side


Edited by CadburyChocolate, 24 March 2017 - 07:38 AM.

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#11 Sewasan

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Posted 24 March 2017 - 06:23 AM

okay, i am interested on spell fist since magical ring is here. i already procured 4 of them and filled them with 2 imps and 2 siromas. Now, only the hat remains.

Is +7 MNC enough? or should it be +9?
Is +5 aspd really gamechanger for spellfister? i have 100 agi and about 179-180 aspd unarmed unshielded unbuffed. If +7 is enough, i plan to make multiple +7 MNC for fire, water and wind.


Damn you, still cant find IMP cards :/
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#12 Orthogon

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Posted 24 March 2017 - 07:10 AM

one instance you'd want to lower your aspd, say u only need 2 hits to kill scaraba, but with 193 aspd, you consume most/all your spell fist


How would it consume the rest of your hits when it died after the 2nd?
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#13 Ashuckel

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Posted 24 March 2017 - 07:11 AM

Damn you, still cant find IMP cards :/


I might have some forgotten in my storage that i can get you, i'll check later
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#14 CadburyChocolate

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Posted 24 March 2017 - 07:22 AM

How would it consume the rest of your hits when it died after the 2nd?

My friend said the same but it's like that for me. Dunno if it's actual or just visual lag on my side but it's hitting even if the monster is dead sometimes.

 

EDIT: just tested it with porings, you're right i get extra hits here but doesnt consume my other spell fist count. As with ashuckels testimony though, my spell fists often fail both at  very high 193 and very low (lvl 4 freecast) 135, 150 aspd. Now why is that?


Edited by CadburyChocolate, 24 March 2017 - 07:43 AM.

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#15 Ashuckel

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Posted 24 March 2017 - 08:00 AM

because ragnarok.

That's why i said too much aspd is bad for spellfist


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#16 CadburyChocolate

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Posted 24 March 2017 - 08:04 AM

oh so no whatsoever technical reason.. 187 is very comfortable though


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#17 Sewasan

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Posted 24 March 2017 - 08:05 AM

I might have some forgotten in my storage that i can get you, i'll check later


Oh cool, will be very much appreciated :)
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#18 Svoike

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Posted 24 March 2017 - 08:10 AM

You can not downgrade the aspd ? (fewer aspd-equipment)

 

 

What is better a Spell fist Sorcerer or a Hindsight sorcerer?

 

btw i found a nice book : Chilly Spell Book [2]

 

 

 

MATK + 160
Increases the damage of Cold Bold and Diamond Dust by 3% per upgrade level of the item.
Increases SP cost of Cold Bold and Diamond Dust by 5% per upgrade level of the item.

 

Additionally: enchanment is possible for this book : http://irowiki.org/w...Biolab_Enchants

 

A +20 Chilly Spell Book would be nice : 60% more damage with cold bolt

 

That is a level 4 weapon => more matk with refining 

 

 

 

  • All upgrade bonuses are cumulative so refining a Level 4 weapon from +15 to +16 increases ATK & MATK bonus from 105~259 to 160~328 (7 for the upgrade, 0~14 for the Over Upgrade and 48 for the High Upgrade).

http://irowiki.org/wiki/Refinement


Edited by Svoike, 24 March 2017 - 08:11 AM.

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#19 Ashuckel

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Posted 24 March 2017 - 08:19 AM

Good luck spending a million dollars to not make it to +20
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#20 CadburyChocolate

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Posted 24 March 2017 - 08:21 AM

Hindsight is more fun to use but spell fist is much much more viable


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#21 wadoichimonji

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Posted 25 March 2017 - 10:28 AM

I found it comfortable with 191-192 ASPD. With that ASPD I can hit and kill scarabs fast enough before it reacts, so the other scarabs won't assist it.

Never occurred to me Spell Fist fail because too much ASPD. How's that happen? Is it when Spell Fist count consumed? The only 'skill fail' message appeared is when I cancel the bolt because pressing Spell Fist twice to ensure it cancelled.
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#22 CadburyChocolate

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Posted 25 March 2017 - 02:42 PM

antler scarabas are hard to 1 hit :(


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#23 PervySageMarty

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Posted 25 March 2017 - 04:38 PM

okay, as hybrid caster-fist sorc, i think it is a waste to take free cast just for spell fist reaction time since i can waste those points to ground support. is free cast reaction time really crucial?

 

Yes, the activation between casting a bolt spell to activating Spell Fist is indeed crucial to FreeCasts ASPD recovering capabilities. Its thanks to Sages are know that when casting a spell, there is a hidden ASPD reduction, till the point before the character starts their animation for skill using.


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#24 CadburyChocolate

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Posted 25 March 2017 - 04:44 PM

Not sure if we are in the same page pervy but i think free cast reduction(low level) is actually shown reduced when casting


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#25 wadoichimonji

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Posted 25 March 2017 - 06:35 PM

I had Free Cast lvl 4 before, and I can tell you it's horrible for Spell Fist. There's huge delay between you casting bolt and cancel it, maybe like half a second. When I reset to Free Cast lvl 10 I can cancel bolt immediately right after casting bolt. Maxing Free Cast really makes difference, especially when you were mobbed. But different story if you hybrid caster-fist and can dish the mob with Sorc's AoE
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