Giving the remaining players reasons to interact with newer ones would help retention rate. There's only so many times an old player can stand going to ice titans. Promoting and rewarding video content creation (stream or otherwise) and the nurturing of a Classic community on the forums would go a long way. 50% of RO is interacting with other players, yet Classic cannot do so on the forum medium because of the way certain people act toward the server/players.
As I said, PVM improvements are the key to growing the server. PVM players feed WoE players. PVP comes naturally with a bigger population.
Just personally, I know that the majority of people I play alongside would leave. Not because of items and the like, but because we did our grind fair and square and most people have moved on job/schoolwise and no longer have that kind of time. 5 years is a long time to progress in life.
Ok, you are not wrong on a lot as well. Mainly I will agree with the bit about finesse but for those of us who have hung around for a while, things like that will probably not be a deal breaker.
I hear what you are saying on the other points but without a major action, the most that is going to be doable with Classic is band aid fixes. And even the best one of those in the world is not going to make a drastic shift in numbers. To address some of the "core" issues we need to meet them on a "core" level.
For example, lets say that today you just decided to join Classic and are now a novice on the server. How long would it take for the rookie you, to be able to compete with the strong version of you? Probably a really long time but what I am trying to get at is the current Classic has a humongous gap between level 99 characters. Which means even if a player grinds it out to 99 they still might not be any kind of a match to someone of the same level.
Maybe a few will be willing to go that extra mile and get cards, gear and transcend but most would probably rather quit. If the top of the mountain is too high and not seen as achievable then there could be a shortage of people willing to take on the challenge.
In light of that, the answer could be to lower the top of the mountain. That way the gap does not get as big. Rare gears should be looked at, the stat and skill bonuses after trans and other things I'm sure. As of now, Expanded classes have no role at 99. They can still show up but they would be far outclassed in almost every category. And I guess that is partly how they were designed but if we want to make life at 99 as interesting as possible then we want to include as many odd jobs and players as possible, right?
The current Classic population is scattered all around, so there is not a way to lower the power gap and to still have it be fair. Not unless the change is done on a global scale.
To clarify, by restricting trans and going down to x1 rates, it would hopefully change PvM for the better. Trans levels are like 50-70% of a characters game time so it should still even out and maybe be slightly easier. This could encourage more newbies to try Classic and reduces the end game gap, which could lead to less players getting discouraged. It is the best idea that I can think of to get a big and sustained bump in numbers. (tho I like the server when it is small and quiet as well)
Getting to 99 would be a lot more difficult but also possibly a lot more rewarding if we can get the balance right.
If I'm just going to be cannon fodder, then I would avoid PVP too. If players think they actually have a chance, then we might see more action.
What you say about people maybe not having time for it also rings true. I myself would not give any guarantees about how long I would play but I am thinking more about the welfare of the Classic population as a whole. It would not be fun to lose what has already been earned but I think it is a worthwhile sacrifice for long term gain. I see the choice as 1. we keep what we have but some systems are a little broken or 2. we lose everything but get to fix some of what is broken.
I think making those long term fixes is worth the cost. In the short term it would be a drag but just think of the others who would then be able to start their own adventures.
(besides a wipe would not be too bad for experienced players who already know how to train and make progress, although I know it would still probably sting)
And finally I don't believe we should be trying to make Classic 2.0 with a lot of add-on's and extra modifications. Once the central core is developed and stable I think we should mostly leave it be. (with all the current stuff and works in progress included) Classic should be Classic, we should not try and turn it into Renewal.
Well this is a lot to digest. Anyone can feel free to disagree or make comments where appropriate.
Edited by Xplay4eva, 03 April 2017 - 02:56 PM.