Scout Debuff - Proposals & Suggestions - WarpPortal Community Forums

Jump to content


Photo
- - - - -

Scout Debuff


  • Please log in to reply
7 replies to this topic

#1 Snuwfer

Snuwfer

    Awarded #1 Troll

  • Members
  • 573 posts
  • Playing:ROSE Online

Posted 02 April 2017 - 08:06 PM

Proposal to give scouts a % to their debuffs based off their charm, I don't understand why scouts don't have this but every other class does.

Why give scouts a fixed % for debuffing regardless of the amount of charm that they use?

 

The only additional % we get from our Charm right now is self buffs, and our DOTs .. Scouts DOT damage is abysmal compared to other classes to begin with

 

Is this an error when the paradigm shift update happened or did you really mean to give scouts a fixed debuff percentage, while other classes get to scale with Charm.....?

 

 

edit~ even xbow scouts get charm % scaling to debuffs.... this is NOT right


Edited by Snuwfer, 02 April 2017 - 08:07 PM.

  • 0

#2 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 02 April 2017 - 08:09 PM

Because scouts are offensive, and xBow Scouts are status support. That's intentionally that way. If they give scaling debuffs to Bow, I demand to get Camo + an AoE Trap on xBows 


  • 0

#3 Snuwfer

Snuwfer

    Awarded #1 Troll

  • Members
  • 573 posts
  • Playing:ROSE Online

Posted 02 April 2017 - 08:19 PM

Because scouts are offensive, and xBow Scouts are status support. That's intentionally that way. If they give scaling debuffs to Bow, I demand to get Camo + an AoE Trap on xBows 

 

Every single other class has charm scaling to debuffing

 

Mage, Raider, Xbow Scout, Knights, etc etc....

 

 

there is no way you can argue that this is fair (a raider gets almost 50% accu down)


Edited by Snuwfer, 02 April 2017 - 08:21 PM.

  • 0

#4 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 02 April 2017 - 08:53 PM

Axe Champs, Gun Bourges + Gun Artisans.

They both only have 1 relevant one, and the scaling on them makes them even less powerful than the Bows non-scaling versions. 

 

BC, Also, only 1 scaling debuff. 


Edited by Feuer, 02 April 2017 - 08:53 PM.

  • 0

#5 Snuwfer

Snuwfer

    Awarded #1 Troll

  • Members
  • 573 posts
  • Playing:ROSE Online

Posted 02 April 2017 - 08:54 PM

Axe Champs, Gun Bourges + Gun Artisans.

They both only have 1 relevant one, and the scaling on them makes them even less powerful than the Bows non-scaling versions. 

 

BC, Also, only 1 scaling debuff. 

 

Bourg \ Arti get grenades, eye, sleep, etc.

They still have scaling debuffs, scouts don't have a single one


Edited by Snuwfer, 02 April 2017 - 08:56 PM.

  • 0

#6 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 02 April 2017 - 09:04 PM

Scout has Camo, 3 DoT's, eye stun impact etc.

They have them it doesn't make them relevant or worth using. [I'm speaking of their Dodge downs, on all 3]


  • 0

#7 Snuwfer

Snuwfer

    Awarded #1 Troll

  • Members
  • 573 posts
  • Playing:ROSE Online

Posted 02 April 2017 - 10:05 PM

Scout has Camo, 3 DoT's, eye stun impact etc.

They have them it doesn't make them relevant or worth using. [I'm speaking of their Dodge downs, on all 3]

The traps are irrelevant they take time to set etc, not to mention the amount of SP you give up and other skills you lose getting traps.

 

Trap at level 1 takes what 12 seconds to set? when it's maxed it's 2 seconds. There's only one AOE trap and it's the mute. Longest time I haven't agreed about giving scouts traps, it's an offense class, why give it "support" skills? I'd like to see them gone entirely and scouts reworked, give traps to crossbow scouts.

 

Impact is not all that crazy, it's a 15 second cooldown skill with only 308% skill power when it's maxed. There's other classes with higher skill power and lower cool down skills.


  • 0

#8 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 03 April 2017 - 03:11 AM

Traps are not irrelevant, I mained as Trap Scout before I deleted them, and I can honestly say, setting 7 siphons down creates a massive Area Denial zone and with it no longer muting allies and yourself, it's incredibly powerful. 

And the reason I demanded an AoE Trap for xBows is because Scouts have an AoE Trap AND and AoE DoT.... xBow has neither, just a pittly little standard AoE.

 

Lastly, Impact is more powerful than you're giving it credit for. It's a guaranteed Crit, Bows have Crit Damage multiplier passives, and can stack even more crit damage via Ice Arrows. Not only that, it's a Stun chance as well. So sitting there saying 'but it's not the HIGHEST skill power skill' is a refutation of the amount of importance the skill has.

 

My next point is while you say it's not fair xBows have scaling and bows don't, I would also like to remind you Bows have Proc's Buffs, and not all classes have those. Some have proc'd debuffs and status downs, and some have neither. xBows have 0 proc'd benefits. Not a single one on themselves or enemies. I think that makes it perfectly fair that Bows don't have Scaled Status Downs. If you want to go that argument, you're going to open a whole can of worms that I can then use to justify buffs and nerfs to most other classes. 


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users