It already is. Since NCT/NP Combo and Pororoca Combo. Magician's Glove would only bring 2 Handed Staves back to the table, including the recently released Sunflower Boy.
how is magician class (sorc & warlock) these days ?
#401
Posted 22 May 2017 - 10:17 AM
#402
Posted 22 May 2017 - 10:35 AM
so.. throughout the weekend, i have tried to lvl up in NCT.
funny thing is, the more i play, the faster kill count becomes.
Originally, i was not able to turn in the bounty quest within 15mins.
now, i can do it at around 14minutes.
now i can lvl up ! yayayay
Grats and told you so!
You just needed to get used to the map and leveling strategy.
#403
Posted 22 May 2017 - 10:54 AM
It already is. Since NCT/NP Combo and Pororoca Combo. Magician's Glove would only bring 2 Handed Staves back to the table, including the recently released Sunflower Boy.
Ah, so this combo works against bosses as well, good to know Pretty much confirmst that the glove will work against MVP as well.
Edited by asperatus, 22 May 2017 - 10:55 AM.
#404
Posted 22 May 2017 - 01:14 PM
Grats and told you so!
You just needed to get used to the map and leveling strategy.
yes ! i agree. the more i play, the better i become.
hopefully once i hit lvl 160, i can do amplified crimson + earth strain 1 combo kill. i hopeeeeee
#405
Posted 23 May 2017 - 05:39 AM
Well maybe at lv.160 with Flattering Robe, you can try to OHKO Big Bells with Crimson Rock, I feel that it should be possible now. On a side note, I wonder when the price for Nightmare Arclouse Card will drop, it has stayed this high since Dorams were introduced and I have been waiting to find a cheaper vendor for the last 2 months. *sigh*
#406
Posted 23 May 2017 - 08:29 AM
Farm it. It's one of the easiest cards to farm. Also, there's a pretty decent chance to drop one of the other cards, which also sells for decent money.
#407
Posted 23 May 2017 - 07:04 PM
I see, I will try that. Speaking of luck, I got my +9 Flame Fallen Angel Wing to +10 on my very first attempt with HD Elunium and Mighty Hammer. Now the tricky part is to overupgrade it to +12/13, I think the ongoing enrich hammer event does not affect the success rate of overupgraded items so I may have to wait for the next refinement event.
#408
Posted 23 May 2017 - 10:44 PM
Grats! Keep at +11 until the next +15 event.
#409
Posted 25 May 2017 - 05:41 AM
Thx, my second attempt at my +9 Ordinary Black Magician Hat of Firewasnt that lucky, took me near 100 Enriched Elunium to get it to +10. I upgraded both gears to +11, waiting for the next big refinement event. Now that I think about it, it would be so nice if we get a similar headgear for Warlocks like Cylinder Hearband is for Geneticist. Something like this:
Name: Furnace Hairband[1]
Type: Equipment
Class: Headgear
Position: Upper
Defense: 12
Weight: 30
Required Level: 100
Required Jobs: Warlock
Int + 5
Dex + 5
Reduces the fixed casting time of Crimson Rock by 100%.
Reduces the SP cost of Crimson Rock by 30.
Reduces the SP cost of Hell Inferno by 10.
Increases the skill damage bonus of Crimson Rock by 100%.
Increases the skill damage bonus of Hell Inferno by 5%.
If upgrade level is +5 or higher,
Increases the skill damage bonus of Crimson Rock by an additional 200%.
Increases the skill damage bonus of Hell Inferno by an additional 10%.
If upgrade level is +7 or higher,
Increases the skill damage bonus of Crimson Rock by an additional 300%.
Increases the skill damage bonus of Hell Inferno by an additional 20%.
#410
Posted 25 May 2017 - 06:18 AM
Would be more likely (and less ridiculous) if Hell Inferno and Crimson Rock's boosts were reversed.
Probably there'll be no more CR boost until Bio5 hats.
#411
Posted 25 May 2017 - 06:21 AM
#412
Posted 25 May 2017 - 06:28 AM
Yeah the cards, I am so looking forward to True KK Card. Since its a weapon card, I wonder if it will stack though. So 2 x True KK Cards will give double bonus, or they wont?
Edited by LordYggdrasill, 25 May 2017 - 06:29 AM.
#413
Posted 25 May 2017 - 06:47 AM
#414
Posted 25 May 2017 - 06:57 AM
And card.
Name: Furnace Hairband[1]
Type: Equipment
Class: Headgear
Position: Upper
Defense: 12
Weight: 30
Required Level: 100
Required Jobs: WarlockInt + 5
Dex + 5
Reduces the fixed casting time of Crimson Rock by 100%.
Reduces the SP cost of Crimson Rock by 30.
Reduces the SP cost of Hell Inferno by 10.
Increases the skill damage bonus of Crimson Rock by 100%.
Increases the skill damage bonus of Hell Inferno by 5%.
If upgrade level is +5 or higher,
Increases the skill damage bonus of Crimson Rock by an additional 200%.
Increases the skill damage bonus of Hell Inferno by an additional 10%.
If upgrade level is +7 or higher,
Increases the skill damage bonus of Crimson Rock by an additional 300%.
Increases the skill damage bonus of Hell Inferno by an additional 20%.
BTW, you forgot the +9 effect: Reduces Crimson Rock's cooldown by 100%.
#415
Posted 25 May 2017 - 07:06 AM
they do
Thats cool, it will change the entire picture of weapon usefulness, making multi-slots weapons far more desirable. Perhaps Rod[4] will become the meta with True KK Cards.
And card.
BTW, you forgot the +9 effect: Reduces Crimson Rock's cooldown by 100%.
lol yeah, reducing cooldown by 100% will make Crimson Rock spammable. We warlocks will finally be on par with Rangers/GX/Geneticists!
Edited by LordYggdrasill, 25 May 2017 - 07:06 AM.
#416
Posted 25 May 2017 - 07:29 AM
The cards give 20% bonus to the skill on each stage, and the conditions are:
20% damage (base)
+20% if it's compounded on a lv4 weapon
+20% if it's refined to +10 or higher.
Also, you still want a powerfull weapon as a WL, you don't have THAT much matk to make that transition better. Specially since WL's have recognized spell. And well, good luck on getting 4 bio5 cards :v
Sunflower Boy so far seem's to be the best bet to put those. HUGE matk, lv4 and 2 slots.
#417
Posted 25 May 2017 - 07:36 AM
Yeah you make a point, farming these cards can be a pain. I am not sure how expensive those cards will be, they should be at least worth as much as Arc Elder Card, which implies that 1b or more is expected per card.
#418
Posted 25 May 2017 - 08:04 AM
dant i still dont have even a +9 flame fallen angel wing lol...
#419
Posted 25 May 2017 - 08:41 AM
dant i still dont have even a +9 flame fallen angel wing lol...
http://ragi.al/item/iRO-Renewal/MRI
They've been selling NAM Cards for less than 300 M for a long time now.
#420
Posted 25 May 2017 - 08:56 AM
The cards give 20% bonus to the skill on each stage, and the conditions are:
20% damage (base)
+20% if it's compounded on a lv4 weapon
+20% if it's refined to +10 or higher.
Also, you still want a powerfull weapon as a WL, you don't have THAT much matk to make that transition better. Specially since WL's have recognized spell. And well, good luck on getting 4 bio5 cards :v
Sunflower Boy so far seem's to be the best bet to put those. HUGE matk, lv4 and 2 slots.
Just simulated here:
+9 OBMH of Fire, Mid of Fire, Ninja Scroll, Flattering Robe [2xSpellbound Nive 1][1], 2x Alchemy Gloves of Mad Witch, +13 Flame FAW (Spell 19), +27 Magical Shadow Set
1 - +7 Pororoca, +13 La'cryma [True KK,NP/NCT card], +12 MBS [NP/NCT card]; versus
2 - +12 SFB [2x True KK][2xSpell4], +9 Temporal Int [N.Verit]
Second wins up to ~220 MDEF. From this point on, the Pororoca Combo is better.
But that's for crimson rock, right? In regards to all other skills, the results are as follow:
2 wins up to 55 MDEF, 1 wins from this point on.
We need more MDEF bypass options in order to make 2-handed staves minimally viable again.
Edited by Kusanagisama, 25 May 2017 - 09:01 AM.
#421
Posted 25 May 2017 - 09:00 AM
#422
Posted 25 May 2017 - 09:02 AM
i tought it was quite obvious it was strictly for CR '-'
I just wanted to confirm, because I didn't remember the exact effect of the card.
#423
Posted 25 May 2017 - 10:08 AM
http://ragi.al/item/iRO-Renewal/MRI
They've been selling NAM Cards for less than 300 M for a long time now.
Nightmare ancient mummy is not the problem here hahahahaha
#424
Posted 25 May 2017 - 10:23 AM
Yeah I thought so, your problem must be getting a Fallen Angel Wing Spell 6/6/7, and upgrading it to +9 or above.
#425
Posted 25 May 2017 - 11:08 AM
It's still a nice time to get a +9 FAW, or a +0 FAW and +9 it. Not the best time (the best would be to do what I did, buy some FAWs when it was on a box, and upgrade them now XD), but still a good time.
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