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how is magician class (sorc & warlock) these days ?


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#401 Kusanagisama

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Posted 22 May 2017 - 10:17 AM

It already is. :P Since NCT/NP Combo and Pororoca Combo. Magician's Glove would only bring 2 Handed Staves back to the table, including the recently released Sunflower Boy.


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#402 kubikyuu

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Posted 22 May 2017 - 10:35 AM

so.. throughout the weekend, i have tried to lvl up in NCT.

 

funny thing is, the more i play, the faster kill count becomes.

 

Originally, i was not able to turn in the bounty quest within 15mins. 

 

now, i can do it at around 14minutes. 

 

now i can lvl up ! yayayay

 

Grats and told you so!

You just needed to get used to the map and leveling strategy. :)


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#403 asperatus

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Posted 22 May 2017 - 10:54 AM

It already is. :P Since NCT/NP Combo and Pororoca Combo. Magician's Glove would only bring 2 Handed Staves back to the table, including the recently released Sunflower Boy.

 

Ah, so this combo works against bosses as well, good to know :heh: Pretty much confirmst that the glove will work against MVP as well.


Edited by asperatus, 22 May 2017 - 10:55 AM.

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#404 Bohem

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Posted 22 May 2017 - 01:14 PM

Grats and told you so!

You just needed to get used to the map and leveling strategy. :)

 

 

yes ! i agree. the more i play, the better i become.

 

hopefully once i hit lvl 160, i can do amplified crimson + earth strain 1 combo kill. i hopeeeeee


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#405 LordYggdrasill

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Posted 23 May 2017 - 05:39 AM

Well maybe at lv.160 with Flattering Robe, you can try to OHKO Big Bells with Crimson Rock, I feel that it should be possible now. On a side note, I wonder when the price for Nightmare Arclouse Card will drop, it has stayed this high since Dorams were introduced and I have been waiting to find a cheaper vendor for the last 2 months. *sigh*


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#406 Kusanagisama

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Posted 23 May 2017 - 08:29 AM

Farm it. It's one of the easiest cards to farm. Also, there's a pretty decent chance to drop one of the other cards, which also sells for decent money.


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#407 LordYggdrasill

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Posted 23 May 2017 - 07:04 PM

I see, I will try that. Speaking of luck, I got my +9 Flame Fallen Angel Wing to +10 on my very first attempt with HD Elunium and Mighty Hammer. Now the tricky part is to overupgrade it to +12/13, I think the ongoing enrich hammer event does not affect the success rate of overupgraded items so I may have to wait for the next refinement event.


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#408 Kusanagisama

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Posted 23 May 2017 - 10:44 PM

Grats! Keep at +11 until the next +15 event.


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#409 LordYggdrasill

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Posted 25 May 2017 - 05:41 AM

Thx, my second attempt at my +9 Ordinary Black Magician Hat of Firewasnt that lucky, took me near 100 Enriched Elunium to get it to +10. I upgraded both gears to +11, waiting for the next big refinement event. Now that I think about it, it would be so nice if we get a similar headgear for Warlocks like Cylinder Hearband is for Geneticist. Something like this:

 

Name: Furnace Hairband[1]

Type: Equipment
Class: Headgear
Position: Upper
Defense: 12
Weight: 30
Required Level: 100
Required Jobs: Warlock

Int + 5
Dex + 5
Reduces the fixed casting time of Crimson Rock by 100%.
Reduces the SP cost of Crimson Rock by 30.
Reduces the SP cost of Hell Inferno by 10.
Increases the skill damage bonus of Crimson Rock by 100%.
Increases the skill damage bonus of Hell Inferno by 5%.
If upgrade level is +5 or higher,
Increases the skill damage bonus of Crimson Rock by an additional 200%.
Increases the skill damage bonus of Hell Inferno by an additional 10%.
If upgrade level is +7 or higher,
Increases the skill damage bonus of Crimson Rock by an additional 300%.
Increases the skill damage bonus of Hell Inferno by an additional 20%.


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#410 Kusanagisama

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Posted 25 May 2017 - 06:18 AM

Would be more likely (and less ridiculous) if Hell Inferno and Crimson Rock's boosts were reversed.

 

Probably there'll be no more CR boost until Bio5 hats.


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#411 Ashuckel

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Posted 25 May 2017 - 06:21 AM

and card
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#412 LordYggdrasill

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Posted 25 May 2017 - 06:28 AM

Yeah the cards, I am so looking forward to True KK Card. Since its a weapon card, I wonder if it will stack though. So 2 x True KK Cards will give double bonus, or they wont?


Edited by LordYggdrasill, 25 May 2017 - 06:29 AM.

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#413 Ashuckel

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Posted 25 May 2017 - 06:47 AM

they do
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#414 Kusanagisama

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Posted 25 May 2017 - 06:57 AM

And card.

 

Name: Furnace Hairband[1]

Type: Equipment
Class: Headgear
Position: Upper
Defense: 12
Weight: 30
Required Level: 100
Required Jobs: Warlock

Int + 5
Dex + 5
Reduces the fixed casting time of Crimson Rock by 100%.
Reduces the SP cost of Crimson Rock by 30.
Reduces the SP cost of Hell Inferno by 10.
Increases the skill damage bonus of Crimson Rock by 100%.
Increases the skill damage bonus of Hell Inferno by 5%.
If upgrade level is +5 or higher,
Increases the skill damage bonus of Crimson Rock by an additional 200%.
Increases the skill damage bonus of Hell Inferno by an additional 10%.
If upgrade level is +7 or higher,
Increases the skill damage bonus of Crimson Rock by an additional 300%.
Increases the skill damage bonus of Hell Inferno by an additional 20%.

 

BTW, you forgot the +9 effect: Reduces Crimson Rock's cooldown by 100%. :heh:


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#415 LordYggdrasill

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Posted 25 May 2017 - 07:06 AM

they do

 

Thats cool, it will change the entire picture of weapon usefulness, making multi-slots weapons far more desirable. Perhaps Rod[4] will become the meta with True KK Cards.

 

And card.

 

 

BTW, you forgot the +9 effect: Reduces Crimson Rock's cooldown by 100%. :heh:

 

lol yeah, reducing cooldown by 100% will make Crimson Rock spammable. We warlocks will finally be on par with Rangers/GX/Geneticists!


Edited by LordYggdrasill, 25 May 2017 - 07:06 AM.

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#416 Ashuckel

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Posted 25 May 2017 - 07:29 AM

The cards give 20% bonus to the skill on each stage, and the conditions are:

20% damage (base)
+20% if it's compounded on a lv4 weapon
+20% if it's refined to +10 or higher.


Also, you still want a powerfull weapon as a WL, you don't have THAT much matk to make that transition better. Specially since WL's have recognized spell. And well, good luck on getting 4 bio5 cards :v

Sunflower Boy so far seem's to be the best bet to put those. HUGE matk, lv4 and 2 slots.


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#417 LordYggdrasill

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Posted 25 May 2017 - 07:36 AM

Yeah you make a point, farming these cards can be a pain. I am not sure how expensive those cards will be, they should be at least worth as much as Arc Elder Card, which implies that 1b or more is expected per card.


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#418 Sewasan

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Posted 25 May 2017 - 08:04 AM

dant i still dont have even a +9 flame fallen angel wing lol...:(


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#419 Kusanagisama

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Posted 25 May 2017 - 08:41 AM

dant i still dont have even a +9 flame fallen angel wing lol... :(

 

http://ragi.al/item/iRO-Renewal/MRI

 

They've been selling NAM Cards for less than 300 M for a long time now.


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#420 Kusanagisama

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Posted 25 May 2017 - 08:56 AM

The cards give 20% bonus to the skill on each stage, and the conditions are:

20% damage (base)
+20% if it's compounded on a lv4 weapon
+20% if it's refined to +10 or higher.


Also, you still want a powerfull weapon as a WL, you don't have THAT much matk to make that transition better. Specially since WL's have recognized spell. And well, good luck on getting 4 bio5 cards :v

Sunflower Boy so far seem's to be the best bet to put those. HUGE matk, lv4 and 2 slots.

 

Just simulated here:

 

+9 OBMH of Fire, Mid of Fire, Ninja Scroll, Flattering Robe [2xSpellbound Nive 1][1], 2x Alchemy Gloves of Mad Witch, +13 Flame FAW (Spell 19), +27 Magical Shadow Set

 

1 - +7 Pororoca, +13 La'cryma [True KK,NP/NCT card], +12 MBS [NP/NCT card]; versus

2 - +12 SFB [2x True KK][2xSpell4], +9 Temporal Int [N.Verit]

 

Second wins up to ~220 MDEF. From this point on, the Pororoca Combo is better.

 

But that's for crimson rock, right? In regards to all other skills, the results are as follow:

 

2 wins up to 55 MDEF, 1 wins from this point on. :P

 

We need more MDEF bypass options in order to make 2-handed staves minimally viable again.


Edited by Kusanagisama, 25 May 2017 - 09:01 AM.

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#421 Ashuckel

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Posted 25 May 2017 - 09:00 AM

i tought it was quite obvious it was strictly for CR '-'
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#422 Kusanagisama

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Posted 25 May 2017 - 09:02 AM

i tought it was quite obvious it was strictly for CR '-'

 

I just wanted to confirm, because I didn't remember the exact effect of the card.


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#423 Sewasan

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Posted 25 May 2017 - 10:08 AM

http://ragi.al/item/iRO-Renewal/MRI

 

They've been selling NAM Cards for less than 300 M for a long time now.

 

Nightmare ancient mummy is not the problem here hahahahaha


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#424 LordYggdrasill

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Posted 25 May 2017 - 10:23 AM

Yeah I thought so, your problem must be getting a Fallen Angel Wing Spell 6/6/7, and upgrading it to +9 or above. :D


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#425 Kusanagisama

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Posted 25 May 2017 - 11:08 AM

It's still a nice time to get a +9 FAW, or a +0 FAW and +9 it. Not the best time (the best would be to do what I did, buy some FAWs when it was on a box, and upgrade them now XD), but still a good time.


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