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Vulcan Arm Damage


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#1 Ethanasael

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Posted 27 April 2017 - 05:11 AM

Someone who have acess can tell me what weapon will do more dmg?

 

A valk hammer +10 with 4 kick and kick - remember it adds +100atk to merchant and upper, lvl 4 weapon

or

A pile bunker S +10 with 1 kick and kick

or

A robot arm +10 with 2 kick and kick


Edited by Ethanasael, 27 April 2017 - 06:12 AM.

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#2 fuyukikun

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Posted 27 April 2017 - 05:27 AM

you mean kick and kick
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#3 Ethanasael

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Posted 27 April 2017 - 06:12 AM

exactly, sorry


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#4 PervySageMarty

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Posted 27 April 2017 - 01:42 PM

If we only refer to weaponry then its actually the valk hammer that outdamages every other set up marginally only because it had an extra 2 alots for more cards. If not then robo arm and pile bunk are by far superior.

The damage is only by margin by 2-3k so you can be the judge.
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#5 Ashuckel

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Posted 27 April 2017 - 01:45 PM

it will depend mostly on how much status attack you get and how much str you have to scale the weapons. Secondary eATK plays a factor in deciding it.
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#6 Ethanasael

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Posted 28 April 2017 - 11:18 AM

it will depend mostly on how much status attack you get and how much str you have to scale the weapons. Secondary eATK plays a factor in deciding it.

I made some tests, my char have 110 dex, 80 str, a +10 valk hammer with 4 kick and kick, faw, 2 merchant medal of honors, and i'm taking 5k dmg, this is a little low in my point of view... only with this things i said i would aim for 7k dmg, minimum.


Edited by Ethanasael, 28 April 2017 - 11:19 AM.

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#7 Ethanasael

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Posted 29 April 2017 - 03:35 AM

could someone test the cards and see if there's not a bug on stacking them?


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#8 Ashuckel

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Posted 29 April 2017 - 03:36 AM

it's easier to manually calculate the damage you would do and compare to the ingame results
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#9 Ethanasael

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Posted 29 April 2017 - 11:25 AM

someone has the formula? or an excel table? Thanks if yes, if no i will do one and post heree at forum.


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#10 mildcontempt

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Posted 30 April 2017 - 12:07 PM

someone has the formula? or an excel table? Thanks if yes, if no i will do one and post heree at forum.

 

https://forums.warpp...-mechanics-wip/


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#11 Ethanasael

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Posted 01 May 2017 - 08:57 AM

thanks, but i'm searching for vulcan arm to be specific, anyway i'll take a look and try to manage it

 

Another question, how much ASPD would be needed to reach a nice spam of Vulcan Arm? Max, 193? 190 would be nice enough?


Edited by Ethanasael, 01 May 2017 - 09:31 AM.

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#12 Ashuckel

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Posted 01 May 2017 - 10:04 AM

you realize that teaches you how to basically calculate any damage on the game right '-'
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#13 Ethanasael

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Posted 01 May 2017 - 10:26 AM

yes, tried and figured it out, already calculated. about the aspd do you know how much would be sufficient? Tried it out, but with the lag it fails a lot to help...


Edited by Ethanasael, 01 May 2017 - 10:30 AM.

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#14 Doral

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Posted 15 January 2018 - 06:23 AM

Dude,

 

did you happen to find the answer you we're looking for?

I'm trying out this build as well, and I think i would sacrifice str for agi ( and wait for imperial feather)

so far my max damage without perfect faw is 10k+

I'm going to test if it's spammable with some delay redux or just the animation delay has to do something with it.

 

 


Edited by Doral, 14 July 2018 - 06:35 AM.

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#15 AllenR

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Posted 15 January 2018 - 07:30 AM

I have access to a +12Pilebunker with kick and kick b4 desocketing update comes in.. i got 120 dex 100 agi and 100 str. I got 193 aspd and the damage is around 18k wo hawkeye i think. If my memory serves me well. I dealt more wd the help of white drooping and HE and Faw. I enjoyed it b4 getting a rockstep crd

Edited by AllenR, 15 January 2018 - 07:31 AM.

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#16 Doral

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Posted 15 January 2018 - 11:57 AM

18k without hawkeye? This is new to me. 

I'm dishing out 18k when HE proc's while im using FAW as well.

Are you on physical set? Is +12 pile bunker better than 2x kick and kick crimson mace?

I'm trying to re-think things out on this one.

 

 


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#17 AllenR

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Posted 15 January 2018 - 06:11 PM

My 2x kick and kick crimson mace was already sold, and I already desocket my +12pilebunker kick and kick and replace it with a Rockstep card.

What i can say is that if you have higher Str, Pilebunker suits you, and it raises other skills as well like KB and Arm Cannon.

+10CrimsonMace(Neutral) 2x Kick and Kick gives me +1kto2k more dmg to Vulcan Arm compared to a +12Pilebunker[1] Kick and kick. IMO. but i chose the Pilebunker to get the +6%aspd and eATK. it hits hard using KB.

 

 

My stats as far as i can remember

100 str

100 agi

90 vit

82 int

120 dex

1 luk

 

apsd 192 wo foods.

i got +10yellow driverband

+9madbunny

+fawea10menblatt / +9HBPShooter

+9 temporal dex ea HE

+Gun barrel 2x with 2xGC 109 cards. (aspd cards) / Kirin horn (sometimes)

+9Upgrade Part - Plate AD2 AD 1

+12Kickstep hero trademail

+12Rockstep pilbunker

mobscarf set

 

I posted a vid on the other thread, you might want to check it out. hope this post is a help

 


Edited by AllenR, 15 January 2018 - 06:16 PM.

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#18 Doral

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Posted 16 January 2018 - 05:32 AM

can you please link the video here? i haven't seen that yet. Thanks. GC109.. I've never thought of that before.


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#19 kiddo313

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Posted 16 January 2018 - 06:42 PM

I do have a +10 Balkan Pile Bunker S

 

Vulcan Arm does around 12k damage, 20k+ with Hawkeye.  This is against Kick and Kicks in Charleston with the following gears

 

+12 Yellow Driver Band, Robo Eye, +8 Gaia, +9 Shooter FAW EA412, Nimble Upgrade Gun Barrel, +9 Temp Dex EA HE, Fairy leaf

 

My base stats are 120 Dex 100 Str 90 Agi, Int, Vit and 11 Luk

 

 


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#20 AllenR

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Posted 16 January 2018 - 08:51 PM

:( I already desocket my cards and switched to Arm Cannon build, the other guy might give ya a video.

He gave a monster with neutral property. The numbers are pretty much like it... with 12 to 14k dmg of vulcan arm is more like a fully geared tornado axe build already. Its fun to use. The animation will reset if monters hit you if im correct. I saw it smewhere
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#21 Doral

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Posted 17 January 2018 - 03:20 PM

I do have a +10 Balkan Pile Bunker S

 

Vulcan Arm does around 12k damage, 20k+ with Hawkeye.  This is against Kick and Kicks in Charleston with the following gears

 

+12 Yellow Driver Band, Robo Eye, +8 Gaia, +9 Shooter FAW EA412, Nimble Upgrade Gun Barrel, +9 Temp Dex EA HE, Fairy leaf

 

My base stats are 120 Dex 100 Str 90 Agi, Int, Vit and 11 Luk

 

do you have 193 aspd like I do ? I can't seem to reach 193 aspd without outside kp buffs like adrenalin rush scroll

it's me budd Chesterfield wahaha


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#22 kiddo313

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Posted 17 January 2018 - 09:19 PM

do you have 193 aspd like I do ? I can't seem to reach 193 aspd without outside kp buffs like adrenalin rush scroll

it's me budd Chesterfield wahaha

 

Oh heya Chesterfield.

 

No I don't have 193 aspd.  With Berzerk potion and Celermine juice, my aspd with the shield is only 183


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#23 AllenR

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Posted 18 January 2018 - 02:42 AM

+10YellowDriverBand gives 2aspd, MOBScarf atm i got 100 agi, 2xGC109 Cards, AD Enchanted GunBarrels, Kirin Horn, AD2AD1 UpgradePart- Plate, FAW, Madbunny. ASPD Costume Garment, Clemen Juice, Berserk, +12Pilebunker S[1],physical costume set. there you go with these items you will get 193aspd without increase agi.. wo any eden buffs

 

 


Edited by AllenR, 18 January 2018 - 02:42 AM.

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#24 Doral

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Posted 18 January 2018 - 05:22 PM

that gc109... i wonder if it's achievable without the ad1 ad2 upgrade plate and madbunny hmm


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#25 AllenR

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Posted 18 January 2018 - 06:04 PM

You can use Kirin Horns. combo with ad1 ad2. it will give you +3aspd


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