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kRO Discussion and Focus Group Test


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#1 ZeroTigress

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Posted 30 April 2017 - 11:09 PM

Any kRO player know what these were about?




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#2 Richkr

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Posted 01 May 2017 - 12:13 AM

It was a market research/focus group discussion conducted by kRO developers with people who had never heard or at least never played ro before. They basically asked a sample of newbies to play the game for the first time and observed their interaction with the game. Participants were later asked to answer a survey. Questions like "what aspect of the game do you think it should be improved". Finally an interview. All respondents, at least in the video overall said the game is cute but too hard. At the end the development team leader saying they have plans to expand, improve, etc etc
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#3 ZeroTigress

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Posted 01 May 2017 - 12:19 AM

Thanks for the info. Looks like they changed the UI and added a pop-up map that doesn't take up the whole screen. Hope they don't intend to add hand-holding features a la WoW.
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#4 Richkr

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Posted 01 May 2017 - 12:47 AM

I think they are primarily concerned about attracting more players and willing to adapt the game and make it more user friendly. I think they all complained about the interface, how hard is to get used to it. They also mention hard quests, hard to obtain items, everything is hard. One guy was shocked watching a poring blowing up, too violent.
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#5 ZeroTigress

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Posted 01 May 2017 - 12:55 AM

I'm all for an improved UI. Features aren't advertised very well with the current design and there's no UI tutorial to tell players all about it.

Of course quests are hard when all the old quests haven't been updated to utilize the quest log. Not to mention the NPCs are super vague about where to go next.

That guy being shocked about the Poring death animation has never known the joy of popping bubbles. How sad.
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#6 fuyukikun

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Posted 01 May 2017 - 02:07 AM

thought they were talking about nectar of the gods from Indonesia, called Indomie
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#7 ParkWonJae

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Posted 01 May 2017 - 03:38 AM

kRO recently revamps again the Novice Traning ground. Lol.

 

They also integrated the Setup.exe in game

 

Spoiler

 

Also, changed the level req (Lv. 7) for the first Eden Set, you will get it via the new training ground.


Edited by ParkWonJae, 01 May 2017 - 04:16 AM.

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#8 Hissis

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Posted 01 May 2017 - 07:57 AM

At least they are trying.


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#9 ZeroTigress

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Posted 01 May 2017 - 09:12 AM

kRO recently revamps again the Novice Traning ground. Lol.

Also, changed the level req (Lv. 7) for the first Eden Set, you will get it via the new training ground.


WTF? So they're going to change Izlude back and abandon Criatura Academy?
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#10 ChaoticRK

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Posted 01 May 2017 - 09:55 AM

Wait, I thought Criatura is an iRO exclusive feature and kRO still uses the old TG.


Edited by ChaoticRK, 01 May 2017 - 09:56 AM.

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#11 ZeroTigress

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Posted 01 May 2017 - 10:06 AM

This doesn't make any sense. Originally people started out in the world of RO, then they introduced Training Grounds, then they got rid of Training Grounds to get people to start out in the world again, only to bring back the Training Grounds again. This especially doesn't make sense when Doram players are starting out in the world instead of a blocked off area, so why the change for Human players?
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#12 Campitor

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Posted 01 May 2017 - 10:06 AM

Wait, I thought Criatura is an iRO exclusive feature and kRO still uses the old TG.

No it was an HQ update,


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#13 ChaoticRK

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Posted 01 May 2017 - 12:38 PM

This doesn't make any sense. Originally people started out in the world of RO, then they introduced Training Grounds, then they got rid of Training Grounds to get people to start out in the world again, only to bring back the Training Grounds again. This especially doesn't make sense when Doram players are starting out in the world instead of a blocked off area, so why the change for Human players?

 

Because hoomans needs to be trained before they are released to the world.

 

I think TG is a lot better than Criatura. The TG quest is straightforward while Criatura is a little bit complicated. Complicated in a sense that in a long run you won't be doing some quest to progress or you don't need to do it to advance to the next. The good side of them both is it's not forced unlike Doram on a beginners perspective.

 

No it was an HQ update,

 

Oh, alright.


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#14 ZeroTigress

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Posted 01 May 2017 - 11:38 PM

I think TG is a lot better than Criatura. The TG quest is straightforward while Criatura is a little bit complicated. Complicated in a sense that in a long run you won't be doing some quest to progress or you don't need to do it to advance to the next. The good side of them both is it's not forced unlike Doram on a beginners perspective.


The Doram starting area is designed similarly to Training Grounds in that the NPCs and the area itself corrals players into a particular path. Compared to Criatura Academy which actually does give you the feeling of being free to go wherever you want once you get off the ship. The problem newbies seem to have with the Criatura/New Izlude layout compared to Training Grounds/Lasagna is that it's TOO open world. People don't come into RO with the RPG mentality anymore and need to be directed around, so the developers can't expect them to go around talking to every NPC to find information. That's the only complication Criatura has, otherwise I think it's a better design than Training Grounds/Lasagna if you're going for an open world feeling.
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#15 Hrothmund

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Posted 02 May 2017 - 01:43 AM

I'm all for an improved UI. Features aren't advertised very well with the current design and there's no UI tutorial to tell players all about it.

Of course quests are hard when all the old quests haven't been updated to utilize the quest log. Not to mention the NPCs are super vague about where to go next.

That guy being shocked about the Poring death animation has never known the joy of popping bubbles. How sad.

 

If the quest system could be integrated with that new navigation thing, it'd be almost like modern MMO/RPG's.


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#16 ParkWonJae

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Posted 02 May 2017 - 03:39 AM

This doesn't make any sense. Originally people started out in the world of RO, then they introduced Training Grounds, then they got rid of Training Grounds to get people to start out in the world again, only to bring back the Training Grounds again. This especially doesn't make sense when Doram players are starting out in the world instead of a blocked off area, so why the change for Human players?

 

Sorry, my bad. I call Criatura as Training Ground.

 

Anyway, they change it. Human now starts in Sunken Ship. They Change the Criatura building too (inside, ground floor). 

 

Spoiler

 

After finishing the whole quest I got job level 10 Novice and Job level 4 Merchant lol.


Edited by ParkWonJae, 02 May 2017 - 04:18 AM.

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#17 ZeroTigress

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Posted 02 May 2017 - 05:32 AM

Sorry, my bad. I call Criatura as Training Ground.

Anyway, they change it. Human now starts in Sunken Ship. They Change the Criatura building too (inside, ground floor).

After finishing the whole quest I got job level 10 Novice and Job level 4 Merchant lol.


So, instead of sailing to Izlude, we crashed near Alberta?

Also doesn't that change the whole lore concerning Drake and his pirates? Or are we now part of that lore?
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