So because of the anti-hack system and now coding software to migrate to 64-bit tech, everything else is taking a back burner? Game play should take priority as this is a massive contributing factor in customer base retention and growth, skills mainly. I am happy to throw money at some entertainment and I have thrown a good amount playing this over the years but get priorities right.
Anti-hack, yes, but migrating the code to 64-bit should be lower down in the priority list.
If you'r short of project management then I can offer my services for free if it means things moving forward finally.
You are very wrong, in actual fact with 32 bit, any time helium wants to add a new item or event it is causing a strain on the server, several times causing instances to stop dropping items, ports not working etc. Helium has a max number of items (armours, jewels, pots, scrolls for example) this number is 2000, with this it is very low, so if he does not change to 64 bit, if he continued to add items or make events, the server would continously crash or mess up until the game would be forced to close, this is why, this is a priority, the anti hack will come with 64 bit, because well, why pay for it to be done twice? when he plans to move to 64 bit soon.
Also with 64 bit there will be less crashes and lags, this is very positive and needed for a long time
Edited by xSweetDreamsx, 08 June 2017 - 11:21 PM.