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Power Swing testing and suggestion


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#1 Ethanasael

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Posted 21 May 2017 - 11:19 AM

Hey guys, i'm testing out Power Swing after Arquien's necklace launch. Want to know what are your thoughs about this skill. I'll post my setup for testing here and the damage done. As you see, monster hitted was a Fabre.

(dat enriched :rice:)

KP9R80k.jpg

 

This is the damage i got without Bear Power's Proc, and without elemental changes. Char is at level 154. What do you think? Thinking of letting this shield for MvPs with many magic casts. Planning to Alice slot it. About damage, equips and stats, any suggestion? Changing Pilebunker P for Pilebunker S with Abysmal would be better? Thanks.


Edited by Ethanasael, 21 May 2017 - 11:22 AM.

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#2 Ethanasael

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Posted 31 May 2017 - 11:57 AM

I was killing atroce with my new build, and i managed to get a realy nice damage with very nice resistance, so i'm here to share it with you.
Below are equips used during the battle, i can't manage to ss during battle cuz he's power up is very annoying.
Sem_t_tulo.png

Taking this in count, we can see that STR plays a BIG hole in Power swing damage formula, and with high damage weapons will make damage FLY HIGH.
Lets take note that Pile Bunker S reduce skill delay by refine and allow us to put an AK card, or racial, on it, increasing damage even more.
Our new Mechanic Headgear will increase Power Swing damage plus 100% at +10.

 

With my actual build i have only 30% delay reduction, with the new headger with a Kiel on, and after changing new wave for Kiel Black devil mask would mean 80% delay reduction, keeping my +9 upgrade engine. Power Swing has no skill CD, only global reuse delay. Reach 200k power swings spammable at 185 ASPD rate will not be hard with THIS EQUIPS. Then, ANY mechs will shine, thank God, cuz Power Swing can be even on mado.

 

Planning for changing this pilebunker for S version. So, this is all, see you.


Edited by Ethanasael, 31 May 2017 - 11:59 AM.

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#3 AllenR

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Posted 31 May 2017 - 07:36 PM

try the +11MSH[1] friend.


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#4 Ethanasael

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Posted 01 June 2017 - 02:55 AM

I know of its 10% delay reduction, but with the new mechanic headgear we would lose 100% damage increase for 10% delay reduction...


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#5 Ashuckel

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Posted 01 June 2017 - 02:58 AM

when/if it comes out.


btw, if i remember correctly the Pile S gives aspd% and not delay reduc%
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#6 fuyukikun

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Posted 01 June 2017 - 03:06 AM

when/if it comes out.


btw, if i remember correctly the Pile S gives aspd% and not delay reduc%

correct


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#7 Ethanasael

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Posted 01 June 2017 - 03:19 AM

Yes, checked on Divine Pride, cuz it's not on our wiki, atack speed. But wherever, skill spammer classes need high aspd anyway.

 

Our staff said we'll receive biolabs this year, maybe another lie.


Edited by Ethanasael, 01 June 2017 - 03:21 AM.

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#8 Ashuckel

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Posted 01 June 2017 - 03:23 AM

it was also in the plans to receive NOGH last year. Ultimately you gotta rely on kRO to send stuff so there aint much you can do about it
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#9 Ethanasael

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Posted 01 June 2017 - 03:24 AM

Thanks for the info, lets pray.


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#10 Latsabb

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Posted 01 June 2017 - 03:24 AM

Not a lie. iRO just uses Jupiter years as their metric.


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#11 Ethanasael

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Posted 01 June 2017 - 03:27 AM

Huehuehuehuehue+i+m+a+proper+englishman+


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#12 Ethanasael

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Posted 03 June 2017 - 05:32 AM

My dream if this one work this way 
https://www.divine-p...-alt-eisen-card


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#13 Ashuckel

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Posted 03 June 2017 - 05:45 AM

It is 20% boost
another 20% if compounded on a lv4 weapon
and another 20% if upgraded to +10 or above

All the bio5 cards are the same amount of boost, just to different skills.


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#14 AllenR

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Posted 03 June 2017 - 05:54 AM

is this all boss? or regular monsters.. cards have godlike effect hehe


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#15 Ethanasael

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Posted 03 June 2017 - 06:23 AM

I think regular. Ashuckel, the problem is that they seen to have changed Power Swing for Axe Tornado.


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