ya, as someone who made his way post janeway on classic.... hitting lvl 70 post janeway on your first toon... total brick wall. there are things you can do. but most of those things require a decent old school knowledge of the world, entry quests, ect.
however the problem can be looked at in two ways. either;
janeway helps you get to 70 but then drops you off with almost no tools to progress with. and in a way that does not teach you how to use the toon you made. more needs to be done post 70.
or
janeway helps you get to 70 but then drops you off with almost no tools to progress with. and in a way that does not teach you how to use the toon you made. janeway should be replaced with a slower start.
i prefer the first option. some ideas:
Janeway Ideas:
-Add mercenary training to the quest line (after armor quest)
-Directly incorporate the cursed armor into janeway
-possibly add pet training into the janeways (fix pets that dont give buffs)
post janeway ideas:
-New T.I. update; add locations without accesses quests and add them to the warper, also add a few locations that do require accesses quests. for the latter, increses the rewards and do not add warps directly there.
offer alternate rewards for players that dont want exp. for existing and new t.i.'s
reward system ideas:
-rewards from poring wars such as wild rose, doppleganger, and egnigem ceina mercenarys and the novice, swordsman, acolite, mage, archer, thief, and merchant figures.
-the still absent new world gear pcs
-Shaman ring / Shaman earrings / Shaman hair decoration (these could be reworked to blank gear that you can random enchant stats to). like almost any of the new renewal gear systems. if kept reasonable it would give new toons a goal before all the reborn woe gear, ect.
-gsb (i still think newbs need a way of trying to supply up there new guild for a first woe. and we know its already in the server so this would be the "easy button" fix)
challenge dungeon
-before we go making a bunch of proposals for new stuff we should polish the C.D.
-new music (im sure that anything is better than the log in music)
-can we try porting the mob data over to something with a diff sprite?
-can we experiment with another map? like try a field map and add in a easy trash mob for between targets?
-or an alternate look pront? you could add an npc bit explaining how your stopping the evil bleeding into our world or something.
-whatever is done it needs some FLAVOR. we got all the vitamins and minerals in the tofu, but it needs sauce so dad will eat it, lol. but really flavor is as important as game rewards or mechanics. and is what makes ragnarok so addictive and immersive to weirdo people like us.
nightmare version dungeons:
-classic versions of "nightmare" instances would be a good way to expand things a bit. (i realize creating each of these zones would take time) imagine each month a "nightmare zone" opens in front of an existing area. and by entering it your faced with a high lvl version of a classic experience. for instance, i rlly like the clock tower. always have. the music, the feeling of getting lost. animated clocks and stuff.... just great. but if i had a reason to go there once in a while to do something challenging it would be better. the big problem is we would need a few of these and possibly our current challenge zone to all be on a rotation. and rlly , if i understand correctly , it would be writing over assets every time it switched because of the client/server limitations. either way we have the rest of the new world gear and some ideas of custom item effects for a few unused gears to work with as far as rewards. if we buckle down and work on it we could have a stable way of introducing end tier content FINISHED in the next year or two. and we could do even more if we are willing to make large, but temporary, changes to existing maps an mobs in game.
Events, Events, Events:
in conjunction with this we should increase the frequency of events from ro's past recurring in classic. we dont get new content here, so we neeeed some old content love. i understand why you cant increase the number of events per year in renewal. because in between events they get updates. but we dont so we should be killing an mvp in pront field, or making some ridiculous headgear. just thoughts.
whew.... another one of Lxst's lists.....