Patch Notes 05/31/2017 Arcadia Episode 2 - Patch Notes and News - WarpPortal Community Forums

Jump to content


Photo

Patch Notes 05/31/2017 Arcadia Episode 2


  • Please log in to reply
172 replies to this topic

#1 Dragonlark

Dragonlark

    Technically Minded

  • Community Managers
  • 2738 posts
  • Playing:Dragon Saga

Posted 31 May 2017 - 02:22 PM

DSPatchNotes.png

 
Maintenance Notes
Patch Version 0.5.70, Game Version: 10.2.0.0

 

Server Maintenance
2017-05-31, 1030 Server Time
 
Note: Patch notes are subject to change.

 

Banner_700x236.jpg

 

Dragon Saga Arcadia Episode 2 – The Return

 

New Dungeon Mode – Expert Mode Dungeons
The Expert Mode Dungeons can be entered starting 5 levels above their original entry level.. All party members must have completed the original dungeon hero quest line to be able to enter.

 

Restrictions

- Max. level difference between party members: 5 levels
- Joining parties inside the dungeon is not possible
- Equipment can't be changed within the dungeon
- Critical Damage above 100% is halved (base Critical Damage is 150%)
- No Element Damage can be dealt
- Monsters do not respawn
- All monsters have to be killed to move on to the next map
- Safety Foam/Rest of Piece can't be used

 

Advantages
- Durability decrease is halved
- Eight end rewards
- Elemental Debuff Effects can be triggered (though Element Damage is not dealt)
- Special Expert Mode Dungeon end rewards
- Increased EXP amount

 

There are new rewards in each Expert Dungeon that can be obtained. The rewards can be sold and have a higher minimum equipment level than the original items and have stronger stats. All items from the normal dungeons are dropped too. Some Expert Mode dungeons have new items for you to farm. A complete list of items will follow later.

The following dungeons have an expert mode:
City Hall Sewers, Underground Graveyard Lv. 30, Underground Graveyard Lv. 35, Verdurous Forest, Akia Cave, Kundara Dungeon, Red Fox Delta, Van Cliff Citadelle and Drakos.

 

New System for accepting Daily Quests
The quests are still created randomly but can be accepted in an individual order. In the list the quests are sorted regarding their quest target area. The quests still give increasing EXP the more you complete. That system hasn't changed.

 

New System for obtaining Monster Cards
Monster Cards can now be obtained by doing daily quests similar to Hunter G and Guild Dailies. You get increasing EXP for every quest you do. The amount is half of the EXP you get for the other dailies. After completing 5th and 10th quest you get a token (MC Coin) which can be traded in for monster cards or a monster card box which is cheaper but contains one monster card of the particular tier randomly. The new NPC is currently only available in Port of the Winds but will be added to the other cities in one of the upcoming maintenances. The name of the NPC is Andre and he's a mummy.

 

New Monster Cards
New Monster Cards for Level 40+ skills have been added for each class.

 

Arcadia Storyline – The Return
Enjoy 64 new hero quests for the level range 68~78 with a decent amount of EXP. It's up to you to save Arcadia once more.  Explore new horizons and show everyone you're a true hero!

 

Class Balance
This is the first step of class balance – more will follow.

Summoner:
The final damage amplification of the passive buff Nation Fury has been halved for PvP and PvE. The health amount remain.
In PvP the Roaring Victory Buff has been adjusted to behave similar to the one from the Invoker for the X-Attack expansion (Helix Shot).

Destroyer:
In PvP the Roaring Victory Buff has been adjusted to behave similar to the one from the Invoker for the X-Attack expansion (Random Shot).

 

Element Debuffs
Attacking enemies has a random chance of causing element debuff effects. The chance depends on which element points have been applied and how many. Also it depends on the element defense of the attacked enemy (PvP).

The debuff effects and durations are differently either if a player is attacked or a monster. After an element debuff has been triggered you can not trigger another element debuff for a certain amount of time (cooldown). If you have debuffed a player the player is in a recovery phase of 20 seconds – which means no one can debuff this player again for the next 20 seconds.

 

PvE debuffs (debuffs monsters can receive) are:
Fire – Stone Paralysis (Petrification) - stops the monster completely for 5 seconds, the monster is not able to attack
Ice – Cold – reduces the Movement Speed of the monster by 80% for 5 seconds
Nature – Entangle Root – stops the monster completely for 5 seconds but it's still able to deal melee attacks
Dark – Black Hole – reduces the monster's HP by 1% each second for 5 seconds

The cooldown time between dealing the possible debuff effects is 30 seconds.
Boss monsters and elite monsters are not affected by PvE debuffs.

 

PvP debuffs (debuffs players can receive) are:
Fire – I'm on Fire - Attack Speed is decreased by 75% for 7 seconds
Ice – Frozen - Movement Speed is decreased by 75% for 7 seconds
Nature – Biohazard - Drains HP and MP by 3% each second for a duration of 5 seconds
Dark – Sickness - Dealing critical damage is not possible for a duration of 10 seconds

The cooldown time between dealing the possible debuff effects is 50 seconds.

 

Cooldown and Recovery time are always the same. An element which has set points to has always the chance of dealing a debuff at at least 0.1% but never more than 5.0%.

The debuffs only affect a single target.

 

Known issues
Due to an incooperative game some stuff is still missing and will be added in the next maintenance:
- NPCs faces for the new NPCs
- 2 Teleport Towers
- A mission map and boss UI image (currently has the Hookah pictures)
- some planned class balance is still missing and will be added
- the dungeon description of Van Cliff states the wrong modes

 

If you find a bug or experience an issue regarding to the new content with this update, please post in our official Bug Report thread.


  • 0

#2 5143121023173906760

5143121023173906760

    Too Legit To Quit

  • Members
  • 1508 posts
  • Playing:Dragon Saga
  • Server:Sounds obvious !

Posted 31 May 2017 - 02:31 PM

Welp those debuffs sure are strong. Especially in 1vs1 PvP haha

Let's see how this will turn out in-game :)
I guess you guys didn't want to spoil the PvE content thoe :heh:
  • 0

#3 Popcorn

Popcorn

    Woodie-Holic

  • Dragon Saga Staff
  • 5559 posts
  • LocationGermany, Europe, Earth, Milky Way, Universe
  • Playing:Dragon Saga

Posted 31 May 2017 - 02:42 PM

There are spoilers, you just have to understand them :D

 

 

 

Explore new horizons 
A mission map and boss UI image (currently has the Hookah pictures)
 

And the subtitle is also one. If you read the first part of the storyline you might be able to guess who is returning.

 


  • 0

#4 Fregil

Fregil

    Amateur Blogger

  • Members
  • 115 posts
  • LocationGermany, Ports of the Winds, Black Claw Nest
  • Playing:Dragon Saga
  • Server:The only one

Posted 31 May 2017 - 02:44 PM

Time to return  :heh: . And the blue pet thing whatever it was called is returning too.


  • 0

#5 Popcorn

Popcorn

    Woodie-Holic

  • Dragon Saga Staff
  • 5559 posts
  • LocationGermany, Europe, Earth, Milky Way, Universe
  • Playing:Dragon Saga

Posted 31 May 2017 - 02:45 PM

No - Pororing is still happy and healthy in Arcadia City. Not part of the story this time. :)

 


  • 0

#6 5143121023173906760

5143121023173906760

    Too Legit To Quit

  • Members
  • 1508 posts
  • Playing:Dragon Saga
  • Server:Sounds obvious !

Posted 31 May 2017 - 02:50 PM

Waifu. It has to be waifu.
  • 0

#7 zirothos

zirothos

    Awarded #1 Troll

  • Members
  • 704 posts
  • LocationZirothos entertainment Studio
  • Playing:Dragon Saga
  • Server:MLG PVE

Posted 31 May 2017 - 02:51 PM

thx for the heads up with this premade patch note and happy for the change so far. :p_hi:


  • 0

#8 zirothos

zirothos

    Awarded #1 Troll

  • Members
  • 704 posts
  • LocationZirothos entertainment Studio
  • Playing:Dragon Saga
  • Server:MLG PVE

Posted 31 May 2017 - 02:54 PM

New Monster Cards
New Monster Cards for Level 40+ skills have been added for each class.

 

 

 

lv 40+? what about the lv 21-39 skill? are they part of it too?


Edited by zirothos, 31 May 2017 - 02:55 PM.

  • 0

#9 Popcorn

Popcorn

    Woodie-Holic

  • Dragon Saga Staff
  • 5559 posts
  • LocationGermany, Europe, Earth, Milky Way, Universe
  • Playing:Dragon Saga

Posted 31 May 2017 - 02:58 PM

New Monster Cards
New Monster Cards for Level 40+ skills have been added for each class.

 

 

 

lv 40+? what about the lv 21-39 skill? are they part of it too?

 

The monster cards have been sorted into 3 tiers.

Tier 1: Lv. 1~20

Tier 2: Lv. 21~39

Tier 3: Lv. 40~59

 

You can get MC coins Tier 1, 2 or 3 depending on the character level when doing the dailies.

 

The higher tier coins can be traded in for lower tier coins. This way the higher levels are able to obtains low tier monster cards but not vice versa. This has been done this way to give high level players a chance to get low tier monster cards without the need of level capping.


  • 0

#10 Coolsam

Coolsam

    Too Legit To Quit

  • Members
  • 4997 posts
  • LocationHiding from my Subscribers
  • Playing:Dragon Saga
  • Server:revreS

Posted 31 May 2017 - 02:59 PM

I didn't expect the first batch of pvp rebalancing. Especially as its summoner focused with both strong magic attack and x spam falloff. Both of these had some community opinions on them so it's interesting to see.
  • 0

#11 zirothos

zirothos

    Awarded #1 Troll

  • Members
  • 704 posts
  • LocationZirothos entertainment Studio
  • Playing:Dragon Saga
  • Server:MLG PVE

Posted 31 May 2017 - 03:03 PM

The monster cards have been sorted into 3 tiers.

Tier 1: Lv. 1~20

Tier 2: Lv. 21~39

Tier 3: Lv. 40~59

 

You can get MC coins Tier 1, 2 or 3 depending on the character level when doing the dailies.

 

The higher tier coins can be traded in for lower tier coins. This way the higher levels are able to obtains low tier monster cards but not vice versa. This has been done this way to give high level players a chance to get low tier monster cards without the need of level capping.

 

i mean new skill card not the tier part. like EX: spark rock = lv 40+  Chain lighting lv 40+  Rain of fire lv 21+ those skill dint have a card before now they have?

 

i understand the coin and tiers but the patch note says  New Monster Cards for Level 40+ >>skills have been added for each class.<<< i was only wondering if the lv 20+ new skill card was there too


  • 0

#12 Popcorn

Popcorn

    Woodie-Holic

  • Dragon Saga Staff
  • 5559 posts
  • LocationGermany, Europe, Earth, Milky Way, Universe
  • Playing:Dragon Saga

Posted 31 May 2017 - 03:05 PM

Yes, there are new cards too. Most of the prepared skills are now in. But we excluded the ones who seemed to be too OP.

 


  • 0

#13 Fliederduft78

Fliederduft78

    Too Legit To Quit

  • Members
  • 1691 posts
  • LocationCurrently on Earth
  • Playing:Dragon Saga
  • Server:Last one standing

Posted 31 May 2017 - 03:06 PM

Arcadia Questline here I come.  :p_idea: 


  • 0

#14 zirothos

zirothos

    Awarded #1 Troll

  • Members
  • 704 posts
  • LocationZirothos entertainment Studio
  • Playing:Dragon Saga
  • Server:MLG PVE

Posted 31 May 2017 - 03:07 PM

ok thx, i will check all monster card and see if the one i wanted are there^^.


  • 0

#15 Popcorn

Popcorn

    Woodie-Holic

  • Dragon Saga Staff
  • 5559 posts
  • LocationGermany, Europe, Earth, Milky Way, Universe
  • Playing:Dragon Saga

Posted 31 May 2017 - 03:09 PM

Now I am curious - which one do you want? I am sure it's not it just because YOU want it  :heh:

It is missing especially for you XD. Just kidding.

 


  • 0

#16 Popcorn

Popcorn

    Woodie-Holic

  • Dragon Saga Staff
  • 5559 posts
  • LocationGermany, Europe, Earth, Milky Way, Universe
  • Playing:Dragon Saga

Posted 31 May 2017 - 03:12 PM

Oh btw, important message:

This update is quite big especially content wise. So if you encounter bugs or you are stuck at some places or anything please let us now because I am not able to guarantee a full success of what we did here this time. Remember: The tools are still not properly working. I had to improvise and fix a lot in some situations. Including the tool I was working with :p_swt: 

 


  • 0

#17 RainbowRush

RainbowRush

    I made it Off Topic

  • Members
  • 88 posts
  • Playing:Nothing

Posted 31 May 2017 - 03:12 PM

I've always wanted to see how big level 10 wood rush is myself.

 

 

Can't wait to get on and check all the new awesome stuff.


  • 0

#18 zirothos

zirothos

    Awarded #1 Troll

  • Members
  • 704 posts
  • LocationZirothos entertainment Studio
  • Playing:Dragon Saga
  • Server:MLG PVE

Posted 31 May 2017 - 03:12 PM

i know rain of fire was just to op after checking what could be the real power and CD but the one i wanted was chain lighting  and maybe spark rock cause of is CD  would be lower for the SSS ranking


  • 0

#19 zirothos

zirothos

    Awarded #1 Troll

  • Members
  • 704 posts
  • LocationZirothos entertainment Studio
  • Playing:Dragon Saga
  • Server:MLG PVE

Posted 31 May 2017 - 03:13 PM

Oh btw, important message:

This update is quite big especially content wise. So if you encounter bugs or you are stuck at some places or anything please let us now because I am not able to guarantee a full success of what we did here this time. Remember: The tools are still not properly working. I had to improvise and fix a lot in some situations. Including the tool I was working with :p_swt:

 

ok will do if i see bug i will report it. and it understandable to see bug happening after a update like this.


  • 0

#20 Popcorn

Popcorn

    Woodie-Holic

  • Dragon Saga Staff
  • 5559 posts
  • LocationGermany, Europe, Earth, Milky Way, Universe
  • Playing:Dragon Saga

Posted 31 May 2017 - 03:15 PM

Chain Lighting is in, Rain of Fire too, Spark Rock also. Wood Rush as well.

If something is too OP let us know please.

 

We implemented a lot of the skills which had either skill accessory or the galaxia skill socket cards available.

 


  • 0

#21 FeintsSiphon

FeintsSiphon

    Amateur Blogger

  • Banned
  • 109 posts

Posted 31 May 2017 - 03:15 PM

Here is my thoughts and question to analyze.

1. Expert mode.

  • Element damage is not count: Perhaps the idea behind the restriction is clear. Yet, why? Cards are invested not just only pvp. Does this fact discourage players not to use cards?

2.  Debuff.

  • Pve Ice: Slowing movement speed is not useful in pve since in majority, mobs are disabled in many ways and slain quickly. Furthermore, rarely mobs chase players around and the fact that effect only works on 1 target.
  • The idea of cooldown is understandable but limit useful significance. I suggest immunity for victims after debuff instead of having cooldown like such.

 

Update is good overall. Good job.


Edited by FeintsSiphon, 31 May 2017 - 03:19 PM.

  • 0

#22 zirothos

zirothos

    Awarded #1 Troll

  • Members
  • 704 posts
  • LocationZirothos entertainment Studio
  • Playing:Dragon Saga
  • Server:MLG PVE

Posted 31 May 2017 - 03:18 PM

Chain Lighting is in, Rain of Fire too, Spark Rock also. Wood Rush as well.

If something is too OP let us know please.

 

We implemented a lot of the skills which had either skill accessory or the galaxia skill socket cards available.

 

oO i dint expect rain of fire to be in it after your message. but nice to know. i will check if the stat of the skill is like i think it was base on the old text for lv 6 stat showing. but if it is i might be special. but compair to the X spam it not has strong.


  • 0

#23 Apocryphos

Apocryphos

    Awarded #1 Troll

  • Members
  • 615 posts
  • LocationSan Diego
  • Playing:Dragon Saga
  • Server:Vyvern

Posted 31 May 2017 - 03:19 PM

Any content is good content at this point, even if it affects my poor ol destroyer. Random Shot rest in peace.( you will be forgotten, since full chain x always did more damage than you ),
Did the ninja transform bug ever get patched the one where you untransform when being knocked back locks you in place permanently? How about blockrate only working on base block rate and not item blockrate? (RIP block rate % cards?)


  • 0

#24 Popcorn

Popcorn

    Woodie-Holic

  • Dragon Saga Staff
  • 5559 posts
  • LocationGermany, Europe, Earth, Milky Way, Universe
  • Playing:Dragon Saga

Posted 31 May 2017 - 03:19 PM

Here is my thoughts and question to analyze.

1. Expert mode.

  • Element damage is not count: Perhaps the idea behind the restriction is clear. Yet, why? Cards are invested not just only pvp. Does this fact discourage players not to use cards?

2. PvE debuff.

  • Ice: Slowing movement speed is not useful in pve since in majority, mobs are disabled in many ways and slain quickly. Furthermore, rarely mobs chase players around and the fact that effect only works on 1 target.

 

Update is good overall. Good job.

 

1. The scaling method of the expert dungeons is already quite complex - too complex to take element damage into account too. We wanted a challenging mode and nothing like "let me run through this thing in 20 seconds". It does not mean that we can't take this into account as soon as we have ideas to solve the calculation issue. :)

 

2. In the expert mode dungeons I learned slowing down the mobs CAN be helpful. :D But there's always the possibility to change something if it turns out not to be that good.

 


  • 0

#25 Coolsam

Coolsam

    Too Legit To Quit

  • Members
  • 4997 posts
  • LocationHiding from my Subscribers
  • Playing:Dragon Saga
  • Server:revreS

Posted 31 May 2017 - 03:19 PM

10/10 Bloody Roar + 10/10 Wild Rage?

Edited by Coolsam, 31 May 2017 - 03:19 PM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users