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#1 Doomsquare

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Posted 08 June 2017 - 01:09 AM

Has anyone noticed that it's acting a little weird lately?

 

It disappears before getting the 5hit count. I am homun-ing on Orc Dungeon 02.

 

It can probably be due to the spawning of mobs that are already in the aoe of the Lava Slide (but I don't see any exps gained for it)

It can probably be due to the event mobs spawning in Lava Slide aoe (Lava slide can't one shot them, only inflict burning, which they are still forced to re-appear)

 

 

Sometimes the Lava slide goes off after killing only 1 mob (5 sec lava time)


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#2 kubikyuu

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Posted 08 June 2017 - 01:55 AM

I haven't noticed any abnormal Lava Slide behaviour.

But yes, event mobs eat up Lava Slide hits, which doesn't really help it's duration.


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#3 VModCinnamon

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Posted 08 June 2017 - 04:26 AM

Does relogging ease the symptom at all?

If you can, please take a replay/video of the Lava Slide issue. Curious why it would act like that.

 


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#4 Doomsquare

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Posted 08 June 2017 - 05:41 AM

Relogging does nothing. Here's the vid

 

 


Edited by Doomsquare, 08 June 2017 - 05:42 AM.

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#5 renouille

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Posted 08 June 2017 - 09:35 AM

Have you tried a different spot? It might be this problem: https://forums.warpp...-sprite-glitch/


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#6 Doomsquare

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Posted 08 June 2017 - 05:12 PM

That seems like a server side error? I don't seem to notice any difference when relogging. AFAIK re logging removes all those glitch sprites from your screen


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#7 renouille

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Posted 08 June 2017 - 05:39 PM

Yes--or you can teleport--but the mobs are still there, eating your lava slides.
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#8 Doomsquare

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Posted 08 June 2017 - 05:46 PM

But I killed them lol.

 

Lets call for reinforcements from GM's to kill them as well


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#9 Zayaan

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Posted 08 June 2017 - 05:59 PM

Have you tried a different spot? It might be this problem: https://forums.warpp...-sprite-glitch/


Did you ever figure out what was causing the bugged mobs? I'd like to remove certain spawns that nobody cares about from Bio3 if it can be done intentionally.

Also neat video about Cart Cannon, did not know about that mechanic. Plant Cultivation + Sanctuary should be pretty good against some MVPs with that!
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#10 mildcontempt

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Posted 08 June 2017 - 07:46 PM

So that was fun. 


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#11 Doomsquare

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Posted 08 June 2017 - 08:38 PM

Woah wicked CC spam, must try that out when I get home later


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#12 mildcontempt

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Posted 08 June 2017 - 08:42 PM

I did. It's... cathartic. Too bad so many skills have "insufficient" range/aoe. 


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#13 renouille

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Posted 08 June 2017 - 10:26 PM

Did you ever figure out what was causing the bugged mobs?

Nope.
 

But I killed them lol.

Lets call for reinforcements from GM's to kill them as well

They are unkillable.

(one of the few times one could be directly targeted; newcomers were unable to see the rybio)

I wouldn't expect any help from the GMs. Their official position is that this problem doesn't exist and if it seems like there are only half as many mobs as there were after maint, it must be because they're all hiding in a corner somewhere.

Edited by renouille, 09 June 2017 - 05:39 AM.

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