Listing a single piece of gear makes no sense though.
Different builds and character useage are a thing.
Where does a Gene used only for potting need a Cylinder? He would much rather have Sapphire Wrists.
A caster type Sorc gains a lot from Spirit King Rings if he sticks to spamming the skills boosted by it while an autocast type Sorc has literally no use for them.
And depending on a mob's MDef even caster type Sorcs would prefer to switch to Magician's Gloves and just go back to rotating PW -> DD -> EG.
There simply is no single best. :v
Edit:
And
yep upcoming and existing gears designed on each specific class...
is pretty ambiguous. :v
(K edits mess with quotes. Whatever. :v It's the post above the one you quoted.)
So nothing boosts heal in terms of jro exclusive gearz?
mob scarf
yeah by 30% if you have 120/120 int/dex. raised my high heals by a solid 2k!
but there's some other mid headgear coming out soon for AB. people have been posting it here & there but i cant remember what it's called. but its going to be 1b+ for sure.
Enforcer Cape originally boost Cross Impact damage greatly, but our ruthless overlord removed this effect, leaving it with only boost for Grimtooth, which Nirvana said to be also bugged because poor coding skill :/
A small cloud that flickers and thunders constantly on your head leaving you electric. Chance to cast the skills Lightning Nv5 or Lightning Storm Nv5 when performing short-range physical attacks. If the skill level is higher, the ability will be released at the skill level of the user. The chances of casting abilities increase according to the level of ability acquired. It can not be refined. Type: Headgear
Defense: 0 Equipped on: Upper Weight: 10 Required Level: 30 Class: All Grades
Item Type:
Healing item and other purposes
Price (sale):
0
Price (purchase):
0
Weight:
0
Sold in NPC
No
Dropped by:
This item does not drop and does not have Quest.
yeah by 30% if you have 120/120 int/dex. raised my high heals by a solid 2k!
but there's some other mid headgear coming out soon for AB. people have been posting it here & there but i cant remember what it's called. but its going to be 1b+ for sure.
Yes I know about that but then it would mean either i can somehow rip the WL card I have out of my blush or else I need to buy WL card or go hunt one by chance......................................sad choices...................................
hence I cannot count this as a legit gear for healing for myself.
Automatically assist my master
Independent Orb.
-------------
With physical attack
Damage given + 2%
-------------
With magic attack
Damage given + 2%
-------------
Cast time - 3%
-------------
[Hiding] Lv 1 available
-------------
[Survival rod [1]] and
When equipped,
[Survival Rod [1]]
Add every additional refining value
Matk + 10
[Survival Rod [1]]
When the refining value is 10,
When BaseLv99 or less, additional
Cast time - 3%
[Earth strain],
[Chain Lightning]
Damage given + 15%
[Heaven's Drive],
[Jupiter Thunder] in
Damage given + 70%
When BaseLv 100 or more, additional
Cast time - 9%
[Earth strain],
[Chain Lightning]
Damage given + 45%
[Heaven's Drive],
[Jupiter Thunder] in
Damage given + 210%
-------------
[Survival Circlet] and
Both when equipped, additional
Vit + 4
From humanoid monsters
Damage received - 4%
Cast time - 6%
Wind / earth attribute Magical attack
Damage given + 20%
[Survival Circlet]
When refining value is 7 or more, additional
Vit + 4
From humanoid monsters
Damage received - 4%
Cast time - 6%
[Survival Circlet]
When refining value is 9 or more, additional
Vit + 4
From humanoid monsters
Damage received - 4%
Cast time - 6%
-------------
[Survival cloak] and
Both when equipped, additional
From humanoid monsters
Damage received - 1%
Fixed casting time - 50%
[Survival cloak]
When refining value is 5 or more, additional
From humanoid monsters
Damage received - 2%
[Survival cloak]
When refining value is 7 or more, additional
From humanoid monsters
Damage received - 2%
-------------
[Survival rod [1]],
[Survival cloak] and
Both when equipped, additional
With magic attack
Damage given + 1%
[Survival Rod [1]]
When refining value is 5 or more, additional
With magic attack
Damage given + 2%
[Survival Rod [1]]
When refining value is 7 or more, additional
With magic attack
Damage given + 2%
-------------
Series: Helmet
Defense: 0
Position: Lower row
Weight: 30
Required level: 50
Equipment: All occupations
Survival Circlet [1]
Spoiler
Headdress used by trainees.
The power to bring out powerful magical powers
It is secret.
-------------
Int + 3
-------------
With magic attack
Damage given + 4%
-------------
When BaseLv99 or less,
[Survival Circlet]
Each time refining value increases by 2
Int + 1
When BaseLv 100 or more,
[Survival Circlet]
Add every additional refining value
Int + 1
-------------
[Survival rod [1]] and
When equipped,
[Survival Rod [1]]
Add every additional refining value
Matk + 10
[Survival Rod [1]]
When the refining value is 10,
When magic attack hits,
With constant probability for 5 seconds,
Cast time - 50%
-------------[Survival Orb] and
Both when equipped, additional
Vit + 4
From humanoid monsters
Damage received - 4%
Cast time - 6%
Wind / earth attribute Magical attack
Damage given + 20%
[Survival Circlet]
When refining value is 7 or more, additional
Vit + 4
From humanoid monsters
Damage received - 4%
Cast time - 6%
[Survival Circlet]
When refining value is 9 or more, additional
Vit + 4
From humanoid monsters
Damage received - 4%
Cast time - 6%
The ears of the roofine king
Mimetic hair ornament.
The magical power of the Raphine tribe
It is included.
-------------
Every time pure Dex increases by 10
In addition Matk + 2
-------------
When pure Dex is 108 or more,
In addition Matk + 60
Casting time - 10%
-------------
When pure Dex is 120 or more,
In addition Matk + 100
Cast time - 5%
-------------
[TENDRYLION CARD]
When equipped,
Book, one handed cane, two handed cane
Add every additional refining value
With magic attack
Give to players
Damage + 2%
-------------
[Raffine Shield] and
When equipped,
[Raffine Shield]
When refining value is 7 or more, additional
[Comet]
Reuse standby time - 20 seconds
When refining value is 9 or more, additional
[Comet]
Reuse standby time - 40 seconds
-------------
[Raffine Shield],
[Fallen great priest Hiva card]
When equipped,
[Comet]
Reuse standby time reduction effect is
It does not activate
-------------
[Raffine Shield],
Enchantment [Runaway Magical Power]
When equipped,
[Comet]
Reuse standby time reduction effect is
It does not activate
-------------
Series: Helmet
Defense: 0
Position: middle stage
Weight: 30
Required level: 70
Equipment: All occupations
Raffine Shield [1]
Spoiler
Soldiers of the Raphine tribe
A beautiful shield you love.
The mysterious power of the Raphine tribe
It seems to be included.
-------------
Mdef + 10
-------------
[Raffine Shield]
When refining value is 7 or more, additional
Matk + 20
-------------
[Raffine Staff] and
When equipped,
[Raffine Shield]
When the refining value is 9 or more,
[Raffine Staff]
Add every additional refining value
Matk + 15
[Raffine Staff]
When refining value is 10, additional
Matk + 50
Casting time - 10%
-------------
[Caldue's ear] and
When equipped,
[Raffine Shield]
When refining value is 7 or more, additional
[Comet]
Reuse standby time - 20 seconds
When refining value is 9 or more, additional
[Comet]
Reuse standby time - 40 seconds
-------------
[Caldue's ear],
[Fallen great priest Hiva card]
When equipped,
[Comet]
Reuse standby time reduction effect is
It does not activate
-------------
[Caldue's ear],
Enchantment [Runaway Magical Power]
When equipped,
[Comet]
Reuse standby time reduction effect is
It does not activate
-------------
Series: Shield
Defense: 25
Weight: 100
Request Level: 100
Equipment: All occupations
Being old and pink [1]
Spoiler
It becomes old and discolored.
Deeply a substitute that I do not want to pursue.
-------------
From players
Damage received - 13%
-------------
[Steel Chon Chong
Card] together with equipment, additional
Resistance to freezing + 100%
When receiving physical / magic attack,
With a certain probability
11 x 11 cell centered around you
Frozen enemies
-------------
[Sandals],
[Jeong Chun Card]
When equipped with, additional
MaxHP + 4%, MaxSP + 4%
[Sandals] refined value
1 additional each time it goes up
MaxHP + 2%, MaxSP + 2%
-------------
Absolutely not broken
Refining impossible
-------------
Series: Helmet
Defense: 0
Position: Upper
Weight: 120
Request level: 1
Equipment: All occupations
Tenzo Bell Ribbon[1]
Spoiler
Made imitating the fox's ears
A cute little object.
A small bell gets pointy.
-------------
Agi + 2
Attack speed + 10%
-------------
During physical attack hit,
With a certain probability
Monster for 5 seconds
[Moon Night Flower] turned into
-------------
[Tenzo bell ribbon] of
Every time the refining value is increased by 1
Monster [Moon Night Flower]
The probability of transformation rises
-------------
Monster [Moon Night Flower]
At transformation, Cri + 100
With long distance physical attack
Damage given + 5%
[Tenzo bell ribbon] of
When the refining value is 6 or more,
Add every additional refining value
With long distance physical attack
Damage given + 1%
i really hate the forum's image restriction, so no image for now
Edit:
For K/O and Rebel they got their own acce too:
Shinobi's waistband [1]
Spoiler
A famous ninja who is good at ninjutsu
The waistband that it was equipped.
A high-class emblem
It has mysterious light,
Magical powers
It seems they are inhabiting.
-------------
Attack speed + 5%
-------------
With magic attack
Damage given + 5%
-------------
Skill delay - 5%
-------------
[Red flames]
Additional each time learned Lv 1 goes up
[Dragon Flag team]
Damage given + 10%
-------------
[Ice Blanc]
Additional each time learned Lv 1 goes up
[Ice pillar dropping]
Damage given + 20%
-------------
[Blade edged]
Additional each time learned Lv 1 goes up
[Sudden Wind]
Damage given + 10%
-------------
[Genjutsu - startle -],
[Genjutsu - Dazzling -],
[Genjutsu - Cursed -]
Additional each time learned Lv 1 goes up
When a magic attack,
To the dark attribute monster
Damage given + 4%
-------------
Series: Accessories
Defense: 0
Weight: 10
Required level: 100
Equipment: All occupations
Rebel Scarf [1]
Spoiler
I used all guns
The legendary rebellion called
The scarf I was wearing.
-------------
With physical attack
Damage given + 5%
-------------
Casting time - 10%
-------------
[Fire Dance]
Consumption SP - 5
-------------
[Eternal chain]
Additional each time learned Lv 1 goes up
[Quick draw shot]
Damage given + 5%
-------------
[Shutterstorm]
Additional each time learned Lv 1 goes up
[Shutterstorm] with
Damage given + 10%
[Shutterstorm]
Reuse standby time - 0.1 seconds
[Heat barrel]
Reuse wait time - 4 seconds
-------------
[Dragon Tale]
Additional each time learned Lv 1 goes up
In a critical attack
Damage given + 3%
-------------
[Dragon Tale]
When the mastered Lv is 1 or more,
[Crimson marker] when using
50 seconds additional
At the time of physical attack hit, with a certain probability
Auto spell on enemies
[Dragon Tail]
Activate with mastered Lv
[Dragon Tale]
Every time Level 1 increases
Auto spelling
[Dragon Tale]
Increase activation rate
-------------
[Fire Rain]
Additional each time learned Lv 1 goes up
Skill Delay - 2%
[Fire Rain]
Consumption SP - 4
In [Fire Rain]
Damage given + 5%
-------------
[Mass Spiral]
Additional each time learned Lv 1 goes up
Attack speed + 2%
[Mass Spiral]
Consumption SP - 2
In [Mass Spiral]
Damage given + 5%
-------------
Series: Accessories
Defense: 0
Weight: 40
Request Level: 100
Equipment: All occupations
Yes I know about that but then it would mean either i can somehow rip the WL card I have out of my blush or else I need to buy WL card or go hunt one by chance......................................sad choices...................................
hence I cannot count this as a legit gear for healing for myself.
but Ms. Marty, you can stack 3 WL cards effect by wearing the mob scarf - slotted glasses/sunglasses combo and aim to be iRO Chaos Renewal Best Healing AB, even claiming Rachel's pope position will be no longer impossible feat for you
Enforcer Cape originally boost Cross Impact damage greatly, but our ruthless overlord removed this effect, leaving it with only boost for Grimtooth, which Nirvana said to be also bugged because poor coding skill :/
the boost to Grimtooth works, you just gotta use the Garment with the combo of Imuke Shield/Horn Card