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About a "New AI" (Cocco AI)


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#1 Barata

Barata

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Posted 17 June 2017 - 04:08 PM

Hello there.

I had a hard times trying to find an AI that could fit with my necessites. My homunculus is a Amistr that (how everyone knows) has no offensive skills and a lacks dps. I have few things to complain about the AzzyAI, actually the option to auto-cast Castling when mobbed is incredibly useful to maps with high mob spawn but by some reasons I wondered if would exist some more complete AI with options to activate skills by dps received or given. By the last year I discovered an AI called Cocco AI (http://cocco.privatemoon.jp/) which is developed and maintained by GungHo Online Entertainment himself. At first I tried to translate the AI using Google Translate and Kodensha (there is a LOT of mistakes in the translation) but I gave up after have translated almost half of the GUI. So...

I'm just creating this topic to leave here the link to the job that I have done so far and leave a invite to anyone who would be interested in continue him.

https://github.com/A...I/tree/Tradução

The Master is an edited version of the original Japanese one.
To who have the intent to install in the default file just copy and paste but if you want to install in the USER_AI file you'll need to rename the file AI.lua as "USER_AI.lua".
A interesting thing about Cocco AI is that you can set an alarm sound to the hunger meter. To do so just copy and paste a any sound (need to be in mp3 format) with the name "alarm" in the same folder that you installed.

Edited by Barata, 17 June 2017 - 06:53 PM.

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