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Patch Notes 06/21/2017 [Complete]


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#1 Dragonlark

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Posted 21 June 2017 - 06:20 AM

DSPatchNotes.png
 
Maintenance Notes
Patch Version 0.5.76, Game Version: 10.2.0.4
 
Server Maintenance
2017-06-21, 15:00 Server Time
 
Note: Patch notes are subject to change.

 
DS-Events.png
 
1000x320_MegaExp.jpg

 

Super EXP Ultrathon Event – Week 2

 

Week 2 (June, 21st ~ June, 28th)
 

Grinding and Collecting
Collect Silver Coins and Gada Coins to obtain

·         Cape Gasha Box

·         Wing Gasha Box

·         Quiver Gasha Box

·         Muffler Gasha Box

containing IM back items.

 

EXP Boost

The EXP for the whole week (except for the normal Weekend EXP boost) will be 2.1x

 

Enchanting and Soulcrafting
The enchant and soulcraft success rates are increased to 1.5x

Scroll down a bit!
Go to Gato and get your daily dose of [Event] Insurance Scrolls.

Item Mall Sales
W-Coins (10 pcs.)                                             20 pcs. instead of 10
Insurance Scrolls (10 pcs.)                            20 pcs. instead of 10
Reinforced Insurance Scrolls (10 pcs.)     20 pcs. instead of 10
Soulcraft Randomizers (10 pcs.)                 20 pcs. instead of 10
Pet Option Randomizers (10 pcs.)             20 pcs. instead of 10
Mount Food (30 days) (2 pcs.)                    4 pcs. instead of 2
Pet Food (30 days) (2 pcs.)                           4 pcs. instead of 2

Item Mall Items
Naughty Pink Car Egg                                     400 IM instead of 500 IM

Week 3 (June, 28th ~ July, 5th)

Grinding and Collecting
Collect Silver Coins and Gada Coins to obtain

·         Mission Rank Item Gasha Box
containing items from the mission rank rewards (NEW! including Elluman's Crown)

 

EXP Boost

The EXP for the whole week (except for the normal Weekend EXP boost) will be 2.2x

Enchanting and Soulcrafting
The enchant and soulcraft success rates are increased to 1.5x

Scroll down a bit!
Go to Gato and get your daily dose of [Event] Insurance Scrolls.

Item Mall Sales
W-Coins (10 pcs.)                                             20 pcs. instead of 10
Insurance Scrolls (10 pcs.)                            20 pcs. instead of 10
Reinforced Insurance Scrolls (10 pcs.)     20 pcs. instead of 10
Soulcraft Randomizers (10 pcs.)                 20 pcs. instead of 10
Pet Dye Potion                                                  125 IM instead of 250
Pet Name Changer                                          150 IM instead of 300
Card Insurance Scroll  (5 pcs.)                     10 pcs. instead of 5
Account Vault (30 days)                                                150 IM instead of 300
Equipment Inventory Expansion               150 IM instead of 200
Consumables Inventory Expansion          150 IM instead of 200
Misc Inventory Expansion                            150 IM instead of 200
Cash Inventory Expansion                            100 IM instead of 150

Item Mall Items
Sharp Paws Weapon Gasha Box                                100 IM
Cool Sportster Car Egg                                   400 IM instead of 500 IM
Rising Sun Car Egg                                            400 IM instead of 500 IM
 

 

 

Week 4 (July, 5th ~ July, 12th)
 

Grinding and Collecting
Collect Silver Coins and Gada Coins to obtain

·         Mission Rank Item Gasha Box
containing items from the mission rank rewards

 

EXP Boost

The EXP for the whole week (except for the normal Weekend EXP boost) will be 2.3x

Enchanting and Soulcrafting
The enchant and soulcraft success rates are increased to 1.5x

Scroll down a bit!
Go to Gato and get your daily dose of [Event] Insurance Scrolls.

Item Mall Sales
W-Coins (10 pcs.)                                             20 pcs. instead of 10
Insurance Scrolls (10 pcs.)                            20 pcs. instead of 10
Reinforced Insurance Scrolls (10 pcs.)     20 pcs. instead of 10
Soulcraft Randomizers (10 pcs.)                 20 pcs. instead of 10
Premium Shop License (10 pcs.)                                20 pcs. instead of 10
Perfect Hunches (100 pcs.)                          150 IM instead of 300 IM
Guild Vault Expansion                                    350 IM instead of 500 IM
Permanent Vault Expansion                        200 IM instead of 300 IM

Item Mall Items
Sharp Paws Weapon Gasha Box                                100 IM
Cool Sportster Car Egg                                   400 IM instead of 500 IM
Rising Sun Car Egg                                            400 IM instead of 500 IM

 

Welcome to Arcadia Episode 2 Event
The event has been extended until June, 28th.

 

 

Gladiator Class Adjustments

The Gamble Buff Cure now restores HP and MP on a percentage basis:
Lv.1: 0.100% HP and MP per second over 120 seconds (12.00% in total)
Lv.2: 0.100% HP and MP per second over 180 seconds (18.00% in total)
Lv.3: 0.100% HP and MP per second over 240 seconds (24.00% in total)
Lv.4: 0.100% HP and MP per second over 300 seconds (30.00% in total)
Lv.5: 0.100% HP and MP per second over 360 seconds (36.00% in total)
Lv.6: 0.103% HP and MP per second over 360 seconds (37.08% in total)
Lv.7: 0.105% HP and MP per second over 360 seconds (37.80% in total)
Lv.8: 0.107% HP and MP per second over 360 seconds (38.52% in total)
Lv.9: 0.109% HP and MP per second over 360 seconds (39.24% in total)
Lv.10: 0.111% HP and MP per second over 360 seconds (39.96% in total)

 

New Myrmidon Passive Buff Skill Gladiator's Rage
Prerequisite: Wild Rage Lv. 1
Lv.1 – Lv. 45 – SP Cost: 20 – Increase Final Damage by 3%
Lv.2 – Lv. 50 – SP Cost: 20 – Increase Final Damage by 4%
Lv.3 – Lv. 55 – SP Cost: 20 – Increase Final Damage by 5%

Marksman Class Tree Adjustments

The classes Marksman, Specialist and Destroyer now have 600% Critical Damage cap.
 
DS-Changes.png

 

·         The achievement icons for Bat Guy and Star Chaser have been fixed

·         The wrong graphical element effect of the F7 guardian towers has been removed

 

 

 

BigWheel

Removals:
Everything will be removed

Additions:
Shiny Funk Look Set
Surprise Bear Costume
Pirate Captain Costume 
Piyo Raincoat
Arcadia's Destiny Set *NEW*
 

MixBoard

Removals:
Everything will be removed

Additions:
Sexy Red Dress (female) [Advanced Tab]
Spy Tuxedo Set (male) [Advanced Tab]

Tricera Dinosaur Set [Special Tab]
Classic Attendant Dress Black [Special Tab]
 

Luminant Bat of the Sea  [Deluxe Tab]
Angel's Set of Health [Deluxe Tab]
[Best] Arcadia's Destiny Set *NEW* [Deluxe Tab]


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#2 5143121023173906760

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Posted 21 June 2017 - 06:33 AM

God of cure kind of sucks for low level players now.

The rest of the changes are pretty good.
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#3 Coolsam

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Posted 21 June 2017 - 06:46 AM

IT FINALLY HAPPENED!!!

http://i.imgur.com/frnXxyM.gifv
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#4 Popcorn

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Posted 21 June 2017 - 07:40 AM

IT FINALLY HAPPENED!!!

http://i.imgur.com/frnXxyM.gifv

 

huh? What?


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#5 Vossel

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Posted 21 June 2017 - 07:56 AM

is the Final damage buff only a boost of ATK ? Besides 5% are not a lot compared to all those others ATk buffs the Overlord already has.

Sure it is nice to see something happening in the game but in my opinion this is not really something that was necessary since the Overlord has already so many ATK buffs and can get up to +104% ATK if full buffed.

The god of cure changes are really good though.

 


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#6 Coolsam

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Posted 21 June 2017 - 07:56 AM

huh? What?

 

Myrmidon buffs. Just really psyched to see it.


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#7 Popcorn

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Posted 21 June 2017 - 07:59 AM

is the Final damage buff only a boost of ATK ? Besides 5% are not a lot compared to all those others ATk buffs the Overlord already has.

Sure it is nice to see something happening in the game but in my opinion this is not really something that was necessary since the Overlord has already so many ATK buffs and can get up to +104% ATK if full buffed.

The god of cure changes are really good though.

 

It's the one stated as "Final Damage Amplification". With the already existing buff you got 11% Final Damage Amplification (if skilled to Lv. 10) with this one you can get additional 5% (which is a total of 16% FDA)

 


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#8 easykill1215

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Posted 21 June 2017 - 08:17 AM

It's the one stated as "Final Damage Amplification". With the already existing buff you got 11% Final Damage Amplification (if skilled to Lv. 10) with this one you can get additional 5% (which is a total of 16% FDA)

 

One question please, will the crit dmg cap for destroyer stay permanently or at least for a long time? Because no one will want to change their build to reach max 600% and then a couple of weeks later the cap is back to 500%.

 

Also Popcorn, since I can't send you a message anymore and you told me to remind me again after the release of arcadia part 2, can you check this topic about the suggestion for balloon under costume tab again? 

https://forums.warpp...er-costume-tab/

 

Today I also made a topic sharing about an idea to make Emporia war better, it would be nice if you can check it out and tell us if it's possible

https://forums.warpp...he-emporia-war/

 

Thank you


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#9 Vossel

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Posted 21 June 2017 - 08:26 AM

It's the one stated as "Final Damage Amplification". With the already existing buff you got 11% Final Damage Amplification (if skilled to Lv. 10) with this one you can get additional 5% (which is a total of 16% FDA)

this is critic of a long time Overlord player so no offence but just adding 5% Final Damage Amplification is not really something that would really change something to the Overlord and wasting 60 Skillpoints on this is in my opinion way to much.

I am not even maxed out on all buff skills and reach 95% Final Damage Amplification already. small buffs like grizzly power ( even at 10/10) with 11% dont make such a great difference only all buffs added to 95% make a real difference, especially wild rage and bloody roar since they give so much. since wild rage starts with 4% for 15 skillpoints and goes up to 22% at 10/10.

If you wanna keep this skill even though its kinda useless, make it at least cost less skillpoints, like 10 skillpoints each stage.


Edited by Vossel, 21 June 2017 - 08:29 AM.

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#10 TurtleTuber

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Posted 21 June 2017 - 08:38 AM

expected to see 300 atk speed on destroyer so they can keep up with sentinels in terms of chaincombos, disappointed.

 

 

more like changes for people who play PvE and again no good changes to fix the flaws in PvP. Could have at least make Caused Bomber usefull again.

 

 

@Vossel: whole dmg/defence calculation is broken. normal physical atk doesnt really deal damage in PvP/BSQ. It almost seems like elements are more important in pvp than ever before. 


Edited by TurtleTuber, 21 June 2017 - 08:48 AM.

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#11 Vossel

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Posted 21 June 2017 - 09:07 AM

expected to see 300 atk speed on destroyer so they can keep up with sentinels in terms of chaincombos, disappointed.

 

 

more like changes for people who play PvE and again no good changes to fix the flaws in PvP. Could have at least make Caused Bomber usefull again.

 

 

@Vossel: whole dmg/defence calculation is broken. normal physical atk doesnt really deal damage in PvP/BSQ. It almost seems like elements are more important in pvp than ever before. 

i wasnt talking about PvP in special, i was talkin in general


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#12 Popcorn

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Posted 21 June 2017 - 09:07 AM

this is critic of a long time Overlord player so no offence but just adding 5% Final Damage Amplification is not really something that would really change something to the Overlord and wasting 60 Skillpoints on this is in my opinion way to much.

I am not even maxed out on all buff skills and reach 95% Final Damage Amplification already. small buffs like grizzly power ( even at 10/10) with 11% dont make such a great difference only all buffs added to 95% make a real difference, especially wild rage and bloody roar since they give so much. since wild rage starts with 4% for 15 skillpoints and goes up to 22% at 10/10.

If you wanna keep this skill even though its kinda useless, make it at least cost less skillpoints, like 10 skillpoints each stage.

 

Bloody roar is using up a lot of HP while it's running (on a percentage basis) you are not even able to let it run for the whole time of a PvP match because the negative side is that you decrease your own HP which makes it a lot easier for your enemies to kill you.

So, if you subtract the 65% of this skill (on Lv. 5) you only have 30% of your stated 95% left.  But I don't discuss this further at this point. If you need to discuss about it please open a separate topic. We set the adjusted the needed skill points for the new buff to 10 for each level.

 

 

 

more like changes for people who play PvE 

 

the 600% for the Destroyer class was a PvP wish not a PvE wish.


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#13 Popcorn

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Posted 21 June 2017 - 09:09 AM

One question please, will the crit dmg cap for destroyer stay permanently or at least for a long time? Because no one will want to change their build to reach max 600% and then a couple of weeks later the cap is back to 500%.

 

 

 

It stays permanently at 600% now. For the Summoner class the 500% won't change.


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#14 Apocryphos

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Posted 21 June 2017 - 09:20 AM

Woo 600% CD gotta re-socket my surplus CD! glad I'm WAY more happier with small staggered updates regarding classes balances, rather than big batches held back several months.

Also glad to see it's possible to change skills/behavior and even costs of skills.


Edited by Apocryphos, 21 June 2017 - 09:31 AM.

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#15 Popcorn

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Posted 21 June 2017 - 09:48 AM

 

Also glad to see it's possible to change skills/behavior and even costs of skills.

 

We too. At the moment we're limited to create passive skills because of the not-properly working tools (we can't create action animations yet). This will be hopefully possible in the future but sadly not now. However we're working hard to finally be able to work on all aspects of the game but it still takes time. 

 

However the new Gladiator Skill is a completely new added skill. And we are proud that we were able to achieve this.

 


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#16 HakannBlast

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Posted 21 June 2017 - 09:50 AM

is the overlord a new skill or a wild rage rework ?

 

if is a new skill  i am complety against  it , that class got enough atck increase passives  (grizzy power, advanced sword mastery, gamble, Annihilation bloody roar, wild rage )  

how about classes like dragon  savage or even ninja that got 0 atck boosts

 

I am not saying the class doesnt need buffs but giving more passives is not the solution


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#17 Popcorn

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Posted 21 June 2017 - 09:53 AM

is the overlord a new skill or a wild rage rework ?

 

if is a new skill  i am complety against  it , that class got enough atck increase passives  (grizzy power, advanced sword mastery, gamble, Annihilation bloody roar, wild rage )  

how about classes like dragon  savage or even ninja that got 0 atck boosts

 

I am not saying the class doesnt need buffs but giving more passives is not the solution

 

bloody roar and wild rage are not passive. Passive skills have circular items in case you didn't know.

 


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#18 Coolsam

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Posted 21 June 2017 - 10:56 AM

@Vossel: whole dmg/defence calculation is broken. normal physical atk doesnt really deal damage in PvP/BSQ. It almost seems like elements are more important in pvp than ever before. 

 

The truth behind this is partially attributed to the huge abundance of Physical Defense over Magical Defense majority of the classes have. Only mages can really reach high MDEF whilst every class, mage included easily reaches huge DEF values by endgame (30,000+ easily achievable with high-enchanted Protector of Stars).


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#19 Precrush

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Posted 21 June 2017 - 11:32 AM

Though only sorcerers do a significant amount of magic damage now days. Or am I completely mistaken? (in pvp)


Edited by Precrush, 21 June 2017 - 11:32 AM.

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#20 TurtleTuber

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Posted 21 June 2017 - 11:35 AM

i see no difference in having 15k mdef and 20k mdef. the dmg that gets dealed to me is still the same


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#21 Popcorn

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Posted 21 June 2017 - 11:45 AM

The truth behind this is partially attributed to the huge abundance of Physical Defense over Magical Defense majority of the classes have. Only mages can really reach high MDEF whilst every class, mage included easily reaches huge DEF values by endgame (30,000+ easily achievable with high-enchanted Protector of Stars).

 

I think the MDEF amounts are set following old MATK formulas (can't say when they changed it but I guess it was New Origin). One day they added a *1.5 in their calculation for the MATK which is shown anywhere because it is calculated right after the whole damage calculation.

 

Please don't ask me why they thought that is a good idea, but with this calculation PATK and MATK are nearly the same while def PDEF and MDEF calculations remained in their old version.


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#22 Fregil

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Posted 21 June 2017 - 04:31 PM

Finally done  :p_omg:


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#23 Popcorn

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Posted 21 June 2017 - 04:32 PM

Servers are online

 

Please update your game to version 0.5.77.
The client version should be updated to version 10.2.0.4.

 

Additional Changes:

 

- Premium Shop Licenses can now be traded by characters Lv. 50+
- only 1 Perfect Hunch is needed for every stage in F6 Defense Mode instead of 3

 

 

We apologize greatly for the delay and thank you for your patience.

 


 


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#24 BELDUROY

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Posted 21 June 2017 - 04:45 PM

There will be any buffs for sorcerer? (pve) 

 

There will be any rework for meteor strike?

 

there will be any buff for ultimate skills?


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#25 Apocryphos

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Posted 21 June 2017 - 04:46 PM

f697cefa4d3fb58da1ab13521f37fc37.png

CD still capped?


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