Disclaimer: <snip>. I say this as a follower of the Dragonica/Dragon Saga franchise since 2008, I used to play on the IAH Games iteration of Dragon Saga, so I know full well what I am about to say.
There is NO game, like Dragon Saga, I play MANY games ranging <Snip>, and none of those games gives me the feeling that Dragon Saga does.
There is no 2.5D/3D side scrolling game that can compare to Dragon Saga, except for maybe <Snip>.
So my point here is, this game has ENDLESS potential. So before I go on to addressing some in-game bugs, I will first make some suggestions and ideas.
The following suggestions are not impossible, considering that in 2012 there was such an upgrade that addressed most of the player’s needs and wants, and the reason why I will make suggestions first is because the suggestions I offer should also address all of the game bugs, so here I go.
Suggestion list:
- Add at least 2-4 new classes (There are two empty spaces next to the Dragon Kin race, and it’s bugging me)
- Unlimit Framerate Cap, I try to force the game’s FPS up with all sorts of GPU tools and tweaks, but the game stays at 60 FPS, I have a 144hz monitor and feel sad.
- There is the issue of combat feeling too repetitive after a while, so all class skills should be revamped or new skills should be added.
- Update game engine/upgrade shaders it is now 2017 heading onto 2018, it is not much the issue of ‘Oh but the graphics should be fine, it’s the gameplay that matters’, you would be surprised at how a game with the most pathetic gameplay but most amazing hardcore graphics can start to reel in all the candy-eyed gamers, which in turn reels in more consumers, which means more profit, which means more budget to handle the game.
- Updating the game engine means better loading times, instance handling, less game bugs, less in-game errors and the ability to add more content at ease.
- Sound/background music/sound effects revamp
- Update all skill animations and add more ambience to the skill sound effects
- Revamp entire UI to seem less old school, and more new gen and fresh
- RNG seems fine in the game at the moment, for example the enchanting and soul crafting, but perhaps a look into these systems again and a bit of twiddling around could make for some certainly more interesting experiences for the players e.g. for an Artifact grade weapon: ‘Choose one out of the three following options’ Critical Rate +18%/Critical Damage+16%/Aim Rate+19
An ‘Out of Portal’ error message appears, when the player is not "actually" out of the portal, when pressing the Z key, in Mission Maps.
Pressing arrow keys when selecting answers to questions bugs out e.g. Vincent/Water Temple
Too long of a delay to wait for loot cubes after dungeon bosses are defeated. (This has happened live before also on WarpPortal's Live stream, Arcadia Episode 2 Preview in the Dr.Farrell dungeon).
The 'Cetirus' boss, from Red Fox Delta is too high off of the ground and it makes it hard to hit, I remember a similar boss from Van Cliff having the same issue.
Several dungeons of which I do not remember the name of, occasionally 'pause' on the last floor/stage/boss and everyone is stuck in a pause, which results in everyone having to log out/leave the map, wasting the party/player's efforts to run through the whole dungeon.
When someone leaves the F7 mission mode or disconnects, especially the party leader, often times the next stage never starts, and the F7 is stuck in an endless pause, resulting in everyone having to log out/quit/leave the map.
The duration of being down on the ground after being knocked over by monsters is 1-2 seconds too long and can result in bad and non-enjoyable gameplay as the other monsters can stack up their attacks and keep rolling into you and you will be trapped in an endless cycle of being knocked over. A solution to this may be knockdown immunity for 1-2 seconds as the player gets back up, or reducing the time that the player stays down on the ground before coming back up.
If you don't spam the space bar or are currently typing right before the mission mode results roll in, you become stuck in a roll that is extremely annoying. E.g. in F7 when you need to press F3 for the next level, but you are stuck in the gada/item roll and waste precious seconds.
Several quest lines occasionally have a greyed out question mark, despite the quest needing the user to talk to said NPC, which can confuse players.
Translations for most of the quests, and especially Mutisha's dialogue at Verdurous Forest are extremely off, and if it's the case of not knowing the exact translation, it is still possible to correct the dialogue to a much better 'guess' of what he is saying, for example 'Argh! You filthy Dragon Fellowship scum, I will have my revenge! I shall journey to Kundara Dungeon and awaken the giant golem Aram, we shall meet again!', Also 'actions' seem cringe worthy in the text dialogue, e.g. '(laughs sinisterly)' should be taken out and a sound of the character actually laughing evilly should be incorporated into the game. This should be addressed and all other quest lines and dungeons/dialogue.
It's bad enough that most of the monsters from Lv.60 have so many re-skinned bosses and monsters. E.g. Nekota is LITERALLY a re-skinned Kajimodo. Or if you are going to re-skin, at least make the bosses attacks drastically more distinct.
A glitch where duplicates of the same random/last item on a page will flash constantly filling up the rest of the page in item gacha exchange machines & exchange merchant Bessie.
Floating and moving platforms, the moving stone walls in the Lavalon Magma dungeon, or the moving pads in mission modes such as Forgotten Village F1/F2 have the issue of not letting your character jump if
the pad is moving upwards. As in, they are extremely jittery and make your character forcefully clip/stick to the pads. That could be an example of poor coding in that section.
Personal experience: It’s either the monster’s attack skill hit-boxes or the player’s hit-boxes, most times when I dodge attacks from rolling monsters or beams being fired or gusts of tornadoes being summoned, and dash away really far or jump in the air and spin, my character STILL get’s hit despite being ages far away from the activated skill or monster’s path while it is in the rolling attack mode.
So these are most of the things that I wanted to get off of my mind for a long time coming now, so I hope you all in the community and game developers will understand where I am coming from, this is not a rant, not a complaint, but as a consumer/customer long time loyal fan of Dragon Saga, this is merely helpful advice and well put suggestions on how to make our lovely game become better in this world of heavy competitive game design.
I’m sure there are many more game bugs and errors but for now I’m out to do more farming in game so peace out!
Please do not post about other games. I have removed mention of other games. Mentions of this kind are against our forum terms of use - CM Dragonlark