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#1 maldini

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Posted 25 June 2017 - 01:57 AM

It has been many years since we talked about new CG... seriously it can't be that hard to implement ya?
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#2 Feuer

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Posted 25 June 2017 - 10:53 AM

You'd be surprised. Modeling those behemoths with the restrictions of the ZinZn engine is a bloody nightmare. The pivots for the skeleton have to perfectly match up with the pre-existing skeleton, the skin has to be perfectly weighted and UV mapped. Not to mention aside from the 1 piece of concept art for CG's we haven't used [the Black / Hebarn themed one] you'd have to come up with an entirely new 'flavor' that still fits ROSE. 

 

It's possible sure, but the amount of work they actually take to produce vs the net gain from making them, isn't a tempting prospect. 

 

One of the concepts for the CG not used yet.

battle_gear_concept_art_ii_by_d_faultx.j

 

Also, this guy is trying to steal these and claim them as his own work, which is hilarious. 

http://www.deviantar...ode=2&offset=24


Edited by Feuer, 25 June 2017 - 10:55 AM.

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#3 iMatt

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Posted 25 June 2017 - 12:44 PM

Rofl@that dude


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#4 maldini

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Posted 25 June 2017 - 05:58 PM

well... it is a matter of priority. it is always easy to find excuses not to do something abt it. 


Edited by maldini, 25 June 2017 - 05:58 PM.

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#5 calder12

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Posted 30 June 2017 - 01:32 PM

"That dude" is probably one of the best Rose modeler/animators I know. ;)


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#6 Feuer

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Posted 30 June 2017 - 04:07 PM

I doubt that.


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#7 calder12

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Posted 30 June 2017 - 04:12 PM

Old age, mixed him up with someone else. Default was pretty decent though. The guy I was thinking of was Dast.


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