Saw the previous thread here, making a separate thread to specify we're only talking about enriched rates. References have been provided by others in the previous thread. If you have more evidence please post.
12 Elder Wands (Level 3 Weapon)
1 broke at +5->+6
4 broke at +6->+7
5 broke at +7->+8
2 broke at +8->+9
7 Headgears, not a single one made it to +7.
2 of them broke at +4->+5
The average chance of a level 3 weapon going from +5 to +9 is 31% or so. That's one in 3. When all 12 of them break, either my luck is really horribly bad or the rates are broken.
Other people also had similar results with enriched. One person being horribly unlucky is understandable. However, everyone posting having terrible luck makes a fair case for an investigation.
More results were linked in the previous thread, not a single person could confirm enriched rates were working properly (as of this week, at least)
Also keep in mind the first time this event was released, we had a bug where the enriched rates were not implemented. So we have all the more reason to suspect.
This requires at the very least a test by the GMs, I don't have enough enriched ores to happily waste to prove a point.
Edited by WolfTri, 28 June 2017 - 07:09 AM.